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First hammer map!
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3.941 MB
Aug 12, 2013 @ 8:43pm
Aug 14, 2013 @ 2:19pm
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Description
Sorry I can't think of a better name for this, but yeah, my first map made entirely in Hammer. With a little help from Tmast98 FelixGriffin & yishbarr, I finally got it to publish and should work properly now. I decided I'd try and give it the dilapidated look, it's not a long map since I'm kinda new to doing maps this way.
17 Comments
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robin_z Jun 5 @ 8:16pm 
Well done for a first map. I enjoyed it.
Phookamon Sep 28, 2013 @ 10:42pm 
Me Gusta.
Phrendon Sep 21, 2013 @ 12:17pm 
That works!
p0rtalmaster Sep 5, 2013 @ 3:04am 
Not bad for a first attempt at a Hammer map...

TIPS:
Keep everything aligned. Every unit and detail is important.
If you're going after a particular theme, I suggest checking out Valve's maps. After you've got your basic test, the rest is basically artwork.
Learn about the different lights: what they do, and how you can control them.
Use a soundscape (env_soundscape) to add a pleasant background noise (so that we don't suspiciously hear nothing when we're standing still).
Finally (if you're daring enough), get technical! That's what separates great Hammer maps from the run-of-the-mill PTI maps (including maps made with mods).
Deli73 Aug 27, 2013 @ 8:32am 
Excellent job for a first map!
I'm sure some veterans will tell you there are some minor detail issues, but I'm sure you'll get better in practice, and it looks great to me! The puzzle was a bit easy, but very clever! Nice job! I look forward to seeing more of your maps!
Burgmond Aug 22, 2013 @ 7:05pm 
Nice Map for a first hammer map a little bit easy though. A good idea will to look at HMW's overgrown maps if you wanna see how to do it damn near perfect.(or vanilla Portal 2 maps) It was a little easy, but hamer is hard to get used to so i guess its good to start basic. Thumbs up.
'Murica, f*ck yeah! Aug 22, 2013 @ 3:40pm 
I hit the like button, because I want you to make more maps and because it is good for a first time but this was not a really good map ( sorry... ). You were not really paying attention at your map, for exemple:
The first button wasn't in the floor, a bit floating in the air...
The ceiling texture wasn't a good texture for this.
The first model you put next to the button was bugging.
There was nodraw texture ( I guess ) inside the map!
The funnel needs to be more in the wall.
And don't use the same texture for walls and floors.

But the sky was good.

I hope it will help you to improve your next maps, because I really want to see more of your test chambers!
DeathWish808 Aug 22, 2013 @ 12:35pm 
I did a run of 15 blind playthroughs and this was one of them. The list in the description should be the order in which they are in the video to find yours easier.

Spoiler videos: http://www.youtube.com/watch?v=d2MMhvz-9cE
DeadlyHooves Aug 21, 2013 @ 12:01am 
Very good! Though a verpy simple puzzle. The buttons in front of the turret took me a bit to figure out, and the random blue gel dripping in kinda threw me off as it wasnt needed, but overall I liked it especially for a first map :)
AD_79 Aug 20, 2013 @ 12:33pm 
While it is a good first map, I don't think that the overgrown/dilapidated theme looks good except when used properly. This map looks quite ugly, and the puzzle is very simple. If you want to make a dilapidated map, look at the sp_a1 Valve maps and make your map look similar. As for improving your puzzles, take a look at maps created by Mevious, Gig and Azorae.

Don't be discouraged by the above comment that says this looks bad, my first map was much worse.