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Keep the Cube(s)
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Description
Don't forget that things are often within tossing distance. Confucius said that...and I'd say he knows a little more about philosophy than YOU do, considering he invented it!

Difficulty: Easy-Moderate

Second puzzle! Enjoy, everyone!
6 Comments
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Krikkit  [author] Feb 20 @ 9:21am 
Thanks a lot! I think my third one is my best
BUG Feb 20 @ 9:02am 
Much better then your first one,had fun playing it.Thanks.
Krikkit  [author] Aug 15, 2013 @ 7:04pm 
Thanks a lot! I really appreciate the feedback. I'll see what I can do :)
nicklonium Aug 15, 2013 @ 12:48pm 
It's almost completely foolproof. The player can walk in and knock over the other two turrets instead of using the laser and most of the chamber can be skipped from the first room if the player knows how to do the classic portal bump from portal 1.
Krikkit  [author] Aug 13, 2013 @ 9:59am 
Thanks for the feedback. I'll take a look at the funnel area and see what I can do to encourage players to use the area below. I've been trying to keep the turrets safe, but I think the laser grid idea would be useful. I'll check out your puzzles and leave some feedback. Thanks for playing :)
nicklonium Aug 13, 2013 @ 9:14am 
Not bad for a second test chamber, quite a logical laser puzzle, suitably sized and it never felt particularly dull despite being an easy chamber. The only items/area that aren't needed are the funnel and the area below to activate it, the player can just portal up to the next area and knock over the turrets without the need for the light bridge. You might want to put up a laser grid guarding the three turrets to prevent the player from doing this.

I've got a little collection of chambers going and I'm always interested in feedback on each chamber or the collection as a whole. I'd be grateful if you'd have a look:
Elementary