132 ratings
Blade of Woe Improved
File Size:
8.531 MB
Aug 12, 2013 @ 3:37pm
Aug 21 @ 3:36pm
3 change notes ( view )
In 1 collection by Zim
Improved Artifacts Collection
13 items

Many thanks to anyone who has given a positive rating!

This mod is part of the Improved Artifacts Collection, which can be found at this link: http://steamcommunity.com/sharedfiles/filedetails/?id=204157051

Mod Content

• Improves the stats and enchantments for the Blade of Woe.
• Adds a full set of Black Hand Robes.
• Adds the bow, Shadowhunt.
• Adds the sword, Redfang.
• Adds two new scenarios in which you can acquire the Black Hand Robes, Shadowhunt and Redfang.

Improved Blade of Woe

Damage: 12 (equivalent to a Dragonbone Dagger)
Speed: 1 (standard Sword speed; slow for a dagger)
Enchantment: Absorb Health 10 points.
Charge: 500/76 = 6 uses

Damage: 12 (unchanged)
Speed: 1.35 (slightly faster than the standard Dagger speed)
Enchantment: Absorbs 25 points of Health (unaffected by magic resistance. Ignores 25% of armor resistance. Briefly lowers the target's agility by 25% (this slows the target's movement speed and weapon-swing speed).
Charge: 3000/30 = 100 uses

New Dark Brotherhood Equipment

This mod adds a full set of Black Hand Robes, the bow, Shadowhunt, and the sword, Redfang. You can acquire these items whether you join the Dark Brotherhood or not, but there are two different ways of acquiring them. If you choose to join the Dark Brotherhood, see “Outpost Storeroom” section below. If you choose to destroy the Dark Brotherhood, see the “Dark Brotherhood Ambush” section below.

Robes Enchantment: Fortify Destruction and Illusion by 25%.

Hood Enchantment: Fortify Archery by 25%. Doubles sneak attack damage inflicted with bows.

Gloves Enchantment: Fortify One-Handed by 25%. Doubles sneak attack damage inflicted with one-handed weapons.

Boots Enchantment: Fortify Sneak by 25%. Muffles your movement.

Damage: 13 (equivalent to an Elven Bow)
Speed: 0.94 (equivalent to a Hunting Bow)
Enchantment: Inflicts 15 points of Health damage. Poisons applied to the bow are twice as deadly (i.e. the magnitude and duration of poison effects are doubled when applied to Shadowhunt).
Charge: 1500/100 = 15

Damage: 14 (equivalent to a Daedric Sword)
Enchantment: Inflicts 35 points of Damage at the cost of 10 points of your own Magicka (this weapon has no charge; rather, its enchantment is powered by your personal Magicka stores. The advantage of this is that you’ll never have to recharge the sword with soul gems; the disadvantage is that mages will have less Magicka for spell-casting when wielding this weapon)

Outpost Storeroom

If you decide to join the Dark Brotherhood, the Black Hand Robes, Shadowhunt and Redfang can be found in the storeroom of the Penitus Oculatus outpost in Dragon Bridge. The storeroom is accessed through a trap door that is only accessible once the quest, “Hail Sithis!”, has been completed.

Dark Brotherhood Ambush

If you decide to destroy the Dark Brotherhood, the Black Hand Robes, Shadowhunt and Redfang can be claimed from members of the Dark Brotherhood. Once you have completed the quest, “Destroy the Dark Brotherhood!”, the last survivors of the group will gather outside Dragon Bridge and wait to ambush you. If you travel south from Dragon Bridge and follow the road, you will eventually walk into the ambush. If you survive, the artifacts will be yours for the taking. Please note that this battle can be very difficult; it is advised that you prepare beforehand.

Known Bugs

There are no known bugs associated with this mod.

Questions and Answers

Is this mod compatible with re-meshes of the Blade of Woe?
It depends on the re-mesh. I have tested it with ktacreations’ re-mesh mod and found it works fine. I'd recommend placing re-meshes below this mod in the load order.

What are the Black Hand Robes, Redfang and Shadowhunt?
The Black Hand Robes, which were featured in TESIV - Oblivion, are worn by the most senior members of the Dark Brotherhood. Shadowhunt also featured in TESIV - Oblivion as a reward during the Dark Brotherhood quest line. Redfang is an artifact of my own invention.

How do I obtain the new artifacts?
See the “Outpost Storeroom” and “Dark Brotherhood Ambush” sections above.

Is there any way to avoid obtaining the new artifacts?
Typing in the console command: “Set ExtraArtifacts to 0”, will prevent the Dark Brotherhood ambush from spawning and will prevent the storeroom door from opening, thus preventing you from encountering the new artifacts. Should you change your mind, typing in the command: “Set ExtraArtifacts to 1”, will re-allow the ambush to occur and will unlock the storeroom door.
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Dutchie Apr 18 @ 12:33am 
could u mqake the sound be of a dagger not a sword pls
Dawnfyre Dec 29, 2013 @ 5:21pm 
ive got an idea which changes this mod:
call it listenres artifacts improved and also improve the tumblerbane gloves, finriels end and the ancient shrouded armor
HT1014 Oct 19, 2013 @ 7:29pm 
This is one of the many mods he makes that are awesome. KEEP IT UP WITH THE AWESOME MODS PLEASE!
river Sep 3, 2013 @ 5:21am 
Okay sweet, it works with both. Well done :D
river Sep 3, 2013 @ 4:26am 
Aaaaaaand again, i'm back Zim! :P I will test this mod out with SkyRe aswell as your Daedric Artifact upgrading mod. Will return with the results...
darkzero5090 Aug 25, 2013 @ 10:22am 
[SSSW]TheRPGBinx Aug 22, 2013 @ 3:47pm 
fus ro dah
WishUponAWookie Aug 22, 2013 @ 9:06am 
WishUponAWookie Aug 22, 2013 @ 9:06am 
tat would be a badass mod if you character held the dagger CORRECTLY (or "upside down")
Huudulk Aug 20, 2013 @ 12:56pm 
Oh, ok. Sorry.