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Char
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Genre: RPG
Platforms: PC
Players: Single-player
Posted:
Updated:
Aug 10, 2013 @ 8:11pm
Aug 12, 2013 @ 5:49pm

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Recent Announcements View All (8)
Char 1.0.1.31 released - Big feature - random map generation
Release - Char 1.0.1.30
Description
An old-school rogue-like where ascii characters rule the realm and interact with beautiful particle effects!

Key differentiators between this and other Rogue-like's:
. Particle effects! Fireballs aren't just * moving around!
. Monster's have interesting behavior. Some are pack animals and will flee if there aren't enough around. Mini-bosses will react intelligently to player behavior.
. Designed to be a short game. Estimated time (assuming you win) is 2 hours per game.
. Maps are pre-generated, but the selection of which maps are in play is random.
. A high difficulty level. There is no natural healing in the game, and there is no instant healing.
Popular Discussions View All (2)
3
Aug 29, 2013 @ 3:23pm
Incoming features / feature requests
j.chris.holmes
0
Aug 13, 2013 @ 6:27pm
Samantha CmR
Samantha
168 Comments
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SpikeHunter3 Jul 19 @ 12:42pm 
This looks like Dwarf Fortress RPG
j.chris.holmes  [author] Jul 11 @ 7:09pm 
Sorry for no updates in awhile. I've been trying to get the game shifted over to Unity as the core engine so this can run on Android/IOS. It's... maybe 40% there.
Squire Corvo of Nigeria Jul 11 @ 10:45am 
Voted~
Voted :D
ionutudor2012 May 25 @ 3:21am 
voted
j.chris.holmes  [author] May 21 @ 4:52pm 
Linux release - that's a maybe. I've been considering ripping my engine apart and loading it all into Unity, which would make porting to Android/IOS/Linux fairly trivial. So how about maybe?
RylandAlmanza May 21 @ 3:35pm 
Any plans for a Linux release? I'd definitely buy it if so.
[FL:RP] Jan Apr 18 @ 1:38am 
Come on man, this is 2014. Not 1980 -.-
j.chris.holmes  [author] Apr 12 @ 8:35pm 
Yep. It is a feature! And a new build is almost ready.
Take Duh Pills Apr 12 @ 8:34pm 
Come on man, the acii is so painful to see...
I always hated having to deal with it when playing over rogue likes and now you're treating it more like a feature then a limitation.