This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Genre: RPG
Platforms: PC
Players: Single-player
Aug 10, 2013 @ 8:11pm
Dec 29, 2014 @ 1:18pm
Recent Announcements View All (8)
Char released - Big feature - random map generation
Release - Char
An old-school rogue-like where ascii characters rule the realm and interact with beautiful particle effects!

Key differentiators between this and other Rogue-like's:
. Particle effects! Fireballs aren't just * moving around!
. Monster's have interesting behavior. Some are pack animals and will flee if there aren't enough around. Mini-bosses will react intelligently to player behavior.
. Designed to be a short game. Estimated time (assuming you win) is 2 hours per game.
. Maps are pre-generated, but the selection of which maps are in play is random.
. A high difficulty level. There is no natural healing in the game, and there is no instant healing.
Popular Discussions View All (2)
Aug 29, 2013 @ 3:23pm
Incoming features / feature requests
Aug 13, 2013 @ 6:27pm
Samantha CmR
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NaPompie Jan 12 @ 6:57am 
j.chris.holmes  [author] Jan 11 @ 10:51pm 
NaPompie - latest build is here -
There's still plenty of issues and features missing - this is an alpha build - don't expect a perfect Beta.
NaPompie Jan 11 @ 5:46am 
j.chris.holmes PC, Win 7.
j.chris.holmes  [author] Jan 10 @ 10:28pm 
stel - I find that on smaller screens (phone/tablet) - I greatly prefer the 3D view. At the same time, the map _is_ actually 3D, so aside from some tiles being used to represent depth (trenches / bushes / walls), I'm not sure how I'm going to handle that in 2D mode.
At the same time - even on my desktop 27" monitor, I prefer the 3D view at this point.

NaPompie - I have older builds available that you're welcome to try. What platform would you like a build for?
NaPompie Jan 10 @ 9:36am 
Can i download beta? If so, how?
stel Jan 8 @ 1:50am 
Looks awesome! But I was wondering if there is any reason, a compelling one, for players to choose 3d over 2d?
NaPompie Jan 1 @ 1:54am 
Yeah! I wanna this game!
j.chris.holmes  [author] Dec 31, 2014 @ 7:50pm 
Thanks. I've been doing a bunch of work behind the scenes to plan out exactly what the next steps are in order to make sure everything is working smoothly for a full release. I'm extremely pleased and looking forward to getting my game published.
serviceprovider Dec 31, 2014 @ 6:44pm 
Congratulations on the Greenlight!
NaPompie Dec 21, 2014 @ 6:10am