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Vermin Civilization - BNW
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0.435 MB
Aug 7, 2013 @ 7:17pm
Aug 25, 2013 @ 10:03am
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Description
This mod adds the Vermin Civilization led by Cluny the Scourge to the game. It does NOT replace any existing Leaders/Civs. This version will only work for Brave New World.

Leader: Cluny the Scourge
Unique Ability: Warlord of Mossflower
Pays 25% less Unit Maintenence, can Raze Cities at twice the normal speed, and is able to recruit enemy barbarians.

Unique Unit: Marauder (replaces Warrior)
Decreases combat strength of adjacent enemies by 10%

Unique Building: Slave Barracks (replaces Workshop)
Provides +4 Production and Increases Production by 15%, but costs more to build and maintain.


Redwall concept and images (C) Brian Jacques

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Version 2
12 Comments
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Ace_Khal May 19 @ 2:30pm 
Just tried to play a duel game between Cluny (me) and Martin (AI) and the balance seemed way off. Granted, I had no barbarians going (I wasn't thinking about the trait) and therefore nerfed myself, but Martin's LP so far out-classes Cluny's Marauders, it kind of takes one out of the experience.
These are the only mods for Redwall that I have found, so I'm really happy this exists. That said, I think there is still a lot of potential in the IP for a more detailed mod. Just my thoughts.
Nagneto Sep 25, 2013 @ 8:42pm 
"When you see the devil, tell him it was Cluny The Scourge who sent you!"
Deathrampage Sep 21, 2013 @ 11:06am 
so it begians Cluny i have a bone to pick with you vermin
starkwolf Sep 3, 2013 @ 9:11pm 
Cool!
ZX Vel Aug 27, 2013 @ 5:28am 
= )
Sefra  [author] Aug 25, 2013 @ 10:04am 
The update has been applied to BNW and G&K versions.
ZX Vel Aug 25, 2013 @ 4:19am 
Yes, That Sounds Fun
Sefra  [author] Aug 19, 2013 @ 6:33pm 
If I add Barbarian Recruitment, then I'll reduce the unit maintenence cost reduction from 50% to 25%. Is this still what you want?
ZX Vel Aug 19, 2013 @ 4:44pm 
Update with Recruit Barbarians, Please
Mongolator Aug 18, 2013 @ 10:55am 
@Lunar just make it overpowered; it's always good to sit back once and a while.