This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

Space Shuttle Simulator
 
 
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Platforms: PC
Languages: English
Players: Single-player, Co-op
Posted
Aug 6, 2013 @ 3:20pm
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Description
A simulator in which the player takes the role of a lone astronaut, or perhaps a co-op of up to four astronauts. The player(s) must get the spacecraft functioning again.

The game should feature a complex wiring system, and mechanical system allowing players to be creative but it won't be easy for them.

Just an idea.

The craft will also have a limited life support system, and players may have to perform EVAs to fix external damage, and damage to the shuttle will be different every time, making for a unique experience each time.

Let me know what everyone thinks by posting below, suggestions/ideas welcome!

I (Chair) and Table have created this idea.

I do not own the rights to the image, the rights to the image belong to:
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149 Comments
e,  [author] Jun 15 @ 10:58pm 
I appreciate your interest!

I haven't necessarily given up on the concept... I really don't have the skills to create such a thing, even just starting it is honestly beyond me. and life has been being life and becoming more and more to deal with lately school and work wise... and Honestly I just don't have the time.

If someone has the skills necessary, I am by no means claiming the game or anything, if someone can and wants to make it, cool. But I can't see myself doing it any time soon
blimey69 May 22 @ 6:02pm 
Just a thought. And may even be used for current or foreseeable scenarios. The results of any mission in space. Irrelevant to the vehicle being used. Maybe even one for the codgers. Like an apollo or Saturn rocket launch dock (skylab, my God yes, or soyez) with some really old school conundrums. Then re-entry. There would still be the same level of automatic transmission control. But so much could be integrated. Just with the base mission control procedure to allow for easy hard, or experienced astronauts.

Having all the auto, i imagine, could make the scenario coding a lot easier. And more importantly the graphics could possibly be imoroved with a jiggle to the complexity of stars removed, as they are not visible. Only the impression of being in blackness of space. Which I also imagine, due to it's uniform blackness. Could always be an image of the real and nondescript image we have all seen on NASA film bytes
blimey69 May 22 @ 6:02pm 
I hope you are not giving up on the concept. I am sure with the original shuttle now defunct. Something with an additional educational value (virtual space camp?). That would be globally accessible. Maybe even find individuals who would otherwise go unoticed?

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BlueEleven Aug 27, 2014 @ 7:55am 
spaaaaaaaaaace
N585MT Aug 11, 2014 @ 8:22am 
I don't know if you've ever used the simulator 'Orbiter' before, but I recommend you check it out. It doesn't quite get as in depth on ship systems as you seem that you want here, but the physics are about as good as they'll get. If you've never seen it before, check it out! It might be a help to let you see sort of what you want and might be an inspiration! Good luck with this!
e,  [author] Jul 2, 2014 @ 2:05pm 
Yeah, good question.
SurprisedTissue Jul 2, 2014 @ 2:04pm 
What happens when you have fixed the spacecraft? does the game just end? Do you gain control of it? idk just some food fr thought...
e,  [author] Apr 26, 2014 @ 1:00pm 
It just takes patience. And we're not done yet. So I really do appreciate it, I hope it goes well too.
SurprisedTissue Apr 26, 2014 @ 12:56pm 
i have always wanted to make games... i hope this goes well for you i had a similar idea for a game my self and this is better than i would have made it if i knew how to
e,  [author] Apr 26, 2014 @ 12:54pm 
:)