Arma 3
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[SP/MP]Dynamic Universal War System
 
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer
Scenario Map: Altis
File Size
Posted
Updated
3.480 MB
Aug 6, 2013 @ 12:15pm
Jan 10, 2014 @ 12:11pm
30 Change Notes ( view )

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[SP/MP]Dynamic Universal War System

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Description
The DUWS proceduraly generates a mini campaign, with all the enemy zones to capture being randomly generated. Or you can also choose to manually place your HQ and the enemy, and easily make your own unique campaign. The key here is to have maximum replayability, where the player can setup his own campaign or let the DUWS create everything randomly for him. You can play with the DUWS on any island you want, you just have to rename the .pbo file.

You can play the DUWS on any island you want, all you have to do is to rename the mission file, more info below.

FEATURES:
*Play the way you want:
-Play as a lone wolf or as a SF team, using support assets and gadgets and perform side missions
-Control your personnal squad of troopers and fight against the OPFOR
-Control several squads, vehicles and supports and try to retake the island from the enemy
-...or a mix of all of them
*Persistent player stats througout the campaigns/missions, allowing the player to play a multi island driven campaign
*Unlock abilities throughout the campaigns as you gain experience (persistent)
*Pretty much every location is randomly generated on the map, from the HQ to the enemy zones and side mission locations.
*Random side missions, with names randomly generated
*Play the DUWS on any island you want to.
*VAS by Tonic (Armory)
*Several support options to unlock (UAV, Arty, Personnal FLIR, VAS, ...)
*You can define the HQ and/or the enemy zones, or just the HQ and let the DUWS generate the zones automatically. You can also let the DUWS create everything by itself. Basicly you decide the level of randomization there is.
*WARCOM(War Commander) system. BLUFOR forces will try to capture the island, war escalates as the campaign progress.
*Dynamic weather. At the start of the campaign, you may choose the type of weather (mediterranean, temperate, tropical, arid...). The weather will then be randomly generated according to these parameters.
*Full support of the High Command module

More info on:
http://forums.bistudio.com/showthread.php?160117-SP-Dynamic-Universal-War-System-%28DUWS-alpha0-1%29

HOW TO EXPORT THIS MISSION TO ANOTHER ISLAND ?
1)get the .pbo from the first page of the topic (see link above)
2)put the .pbo in the 'missions' folder of arma3
3)rename the .pbo
example: SP_DUWS05b.stratis.pbo >> to SP_DUWS05b.chernarus.pbo
other examples: SP_DUWS05b.zargabad.pbo - SP_DUWS05b.takistan.pbo

Also, use the 'dev' .pbo, since High Command is now included in the normal version of ArmA3.

MP NOTES
This mission can be played in coop. Regarding the nature of the DUWS, it must be run on a listen server. Does not work on a dedicated server. I suggest adding a password to your game, so only friends can join and no random guy will be able to trash your game.

If you have any question, make sure you read the ingame manual beforehand. You can access it in the map menu, on the tab DUWS manual.
Popular Discussions View All (90)
505
Feb 3 @ 7:43pm
Bugs
kibot
250
Jan 13 @ 2:06am
Suggestions
kibot
2
Jan 12 @ 2:43pm
How do you recover stamina/heal yourself at base?
Netherpants
< >
1,337 Comments
Endeavour Feb 5 @ 3:31pm 
Never had such issue even after cleaning 2/3 islands. Check yo server, it may be a big shit \o/
VideoJuegoDiego Feb 5 @ 10:57am 
VAS is terrible and doesn't work efficiently, I could die while trying to grab a single missile/launcher. It's laggy and slow, and EXTREMELY UNRESPONSIVE. Please if you have any power to do so, could you please replace this with the Virtual Arsenal? I know for a fact that the virtual arsenal is EXTREMELY RESPONSIVE. Thanks if you care.
Nando Feb 3 @ 5:56pm 
You can add more CP to initial game play like this:

First you'll need Atom text editor for free from Atom dot io.

Open up the file using Atom located in

\SteamLibrary\steamapps\workshop\content\107410\167274881\669083114957287281_legacy.bin

107410 = arma 3 steam code

669083114957287281 = my code for the DUWS, I'm not sure if its the same for everyone.

Modify lines 6157 and instead of 60 add the number you want. It should still show up as 60 in-game but it will give you the amount you want. Otherwise, if you would like to have the numbers match up you'll have to change line 5857 and change the number next to the parenthesis.
Endeavour Feb 2 @ 4:50pm 
Will you implement the Virtual Arsenal instead of the Virtual Ammo Box someday ?
MiniBaa!!!! Jan 29 @ 6:59am 
You can actually just run the enemy over to win... they dont shoot back when your in a car
Jolly Roger Jan 26 @ 9:36am 
Any chance for an update? one month ago I was able to play but now I have several Problem. 2nd HQ is placed near the first one, Troops stuck in the HQ, not able so save anymore... :(
Spazz Jan 25 @ 5:20pm 
Why do people still prefer this over Amalgamation? For those who don't know, Amalgamation is DUWS with much more implemented and much much more up to date.
Daytrader Jan 24 @ 1:36pm 
Would love a update to this, anythink like this but better for single player.
SPOONER Jan 22 @ 1:15pm 
I was really expecting more from this by now, but I guess most workshop mods never make it past about 80%. It's dissapointing to always come back to the same and/or completely new bugs, and though it has promise I doubt I will ever see much of DUWS implemented in a fresh and fluid way.
Sqwaz Jan 16 @ 6:05pm 
how do you use VAS in this?