2141 ratings
[SP/MP]Dynamic Universal War System
Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer
Scenario Map: Altis
File Size:
3.480 MB
Aug 6, 2013 @ 12:15pm
Jan 10 @ 12:11pm
30 change notes ( view )

Subscribe to download [SP/MP]Dynamic Universal War System

The DUWS proceduraly generates a mini campaign, with all the enemy zones to capture being randomly generated. Or you can also choose to manually place your HQ and the enemy, and easily make your own unique campaign. The key here is to have maximum replayability, where the player can setup his own campaign or let the DUWS create everything randomly for him. You can play with the DUWS on any island you want, you just have to rename the .pbo file.

You can play the DUWS on any island you want, all you have to do is to rename the mission file, more info below.

*Play the way you want:
-Play as a lone wolf or as a SF team, using support assets and gadgets and perform side missions
-Control your personnal squad of troopers and fight against the OPFOR
-Control several squads, vehicles and supports and try to retake the island from the enemy
-...or a mix of all of them
*Persistent player stats througout the campaigns/missions, allowing the player to play a multi island driven campaign
*Unlock abilities throughout the campaigns as you gain experience (persistent)
*Pretty much every location is randomly generated on the map, from the HQ to the enemy zones and side mission locations.
*Random side missions, with names randomly generated
*Play the DUWS on any island you want to.
*VAS by Tonic (Armory)
*Several support options to unlock (UAV, Arty, Personnal FLIR, VAS, ...)
*You can define the HQ and/or the enemy zones, or just the HQ and let the DUWS generate the zones automatically. You can also let the DUWS create everything by itself. Basicly you decide the level of randomization there is.
*WARCOM(War Commander) system. BLUFOR forces will try to capture the island, war escalates as the campaign progress.
*Dynamic weather. At the start of the campaign, you may choose the type of weather (mediterranean, temperate, tropical, arid...). The weather will then be randomly generated according to these parameters.
*Full support of the High Command module

More info on:

1)get the .pbo from the first page of the topic (see link above)
2)put the .pbo in the 'missions' folder of arma3
3)rename the .pbo
example: SP_DUWS05b.stratis.pbo >> to SP_DUWS05b.chernarus.pbo
other examples: SP_DUWS05b.zargabad.pbo - SP_DUWS05b.takistan.pbo

Also, use the 'dev' .pbo, since High Command is now included in the normal version of ArmA3.

This mission can be played in coop. Regarding the nature of the DUWS, it must be run on a listen server. Does not work on a dedicated server. I suggest adding a password to your game, so only friends can join and no random guy will be able to trash your game.

If you have any question, make sure you read the ingame manual beforehand. You can access it in the map menu, on the tab DUWS manual.
Popular Discussions View All (29)
Jul 26 @ 2:14pm
Jul 2 @ 10:51am
Jun 29 @ 12:44pm
Great fun few questions for noob
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Killa Jul 28 @ 5:10pm 
fastmover cant be rearmed
heliosprimus Jul 27 @ 1:33pm 
Anyone know how to get unlimited command points on sp or mp?
Incendiary Pingu Jul 27 @ 1:20pm 
@gogislav you can spawn helicopters, cars etc. if you go to request units. (you clearly didn't look very hard)
SpaceCadet Jul 27 @ 8:32am 
I can't seem to save the game, anyone having this issue?
NombredePerfil Jul 25 @ 5:58pm 
Hello, I have a bug to report. The parachuted supply box fall under the terrain and cannot be reached, however I can see the green smoke. Regards.
gogislav Jul 25 @ 2:05pm 
This is horrible, it is because of this type of scenarios that this game is called a walking simulator, not a single vehicle in sight! :/
Mr. Ypsilon Jul 24 @ 11:38am 
same problem. pls fix.
Trippz87 Jul 22 @ 7:28am 
THE supply box (parachuted) is bugged, it fall under the terrain texture and cant be reached!!!
-X-Urbanninja-X- Jul 21 @ 9:39am 
ive tried and tried and cant place the enemy zones manually, can someone tell us how? or maybe even upload a video of it? the enemy zones need to be the cities, would be amazing
Squantoon Jul 19 @ 5:45pm 
Will AI adjustment mods work on this mission