The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Yeti's Alchemy Tree
File Size
0.006 MB
Aug 5, 2013 @ 9:12pm
Aug 6, 2013 @ 8:14am
3 Change Notes ( view )

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Yeti's Alchemy Tree

***No longer being updated or supported***
- I no longer have the free time to support these mods, but I will check back every once in a while if I find some time.

Changes two perks, Alchemist and Greenthumb.

Rank 1, Potions and poisons you make are 20% stronger. Have a 20% chance to harvest an additional ingredient.
Rank 2, Potions and poisons you make are 40% stronger. Have a 20% chance to harvest two additional ingredients.
Rank 3, Potions and poisons you make are 60% stronger. Have a 20% chance to harvest three additional ingredients.
Rank 4, Potions and poisons you make are 80% stronger. Have a 20% chance to harvest four additional ingredients.
Rank 5, Potions and poisons you make are 100% stronger. Have a 20% chance to harvest five additional ingredients.

Doubles ingredients gathered from plants, cumulative with Alchemist.

This mod also changes around the perk locations and some of the requirements, just to make it a little better, in my opinion. Also looking for ideas on new perks, or modding perks for this tree.
It moves the Experimenter perk down next to Alchemist to allow for quicker access, and shifts that whole row up. That way you can wither branch off to get poision perks or go straight up and get potion perks, also green thumb and snake blood were swapped to make more sense. Snake blood is above Concentrated Poision and Green thumb can be taken by having either Cencentrated Poison or Benefactor.

Let me know if you find any issues, and I'll fix them as soon as possible.

Yeti Mods are made to be simplistic and small to achieve maximum capatablity with other mods. If you have any ideas, recommendations or critism, I'd love to hear them.
I have quite a few other mods you may be interested, click on my Yetihead90 Icon to see them all.

*Looking for new or used ideas on any of my mods, or anything you'd like to see in the game. I haven't got in to doing armor/weapon/spell meshes yet, but anything else I'm will to try. Also please rate my mod on whether you hate it or love it, and give me a shout on the comments on any feedback. Thank you for stopping by.*
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Käsekuchen Jul 24, 2014 @ 11:02am 
Hey yetihead90,
i found a problem i think. My Alchemist perk is 5/5 but the Fortify Enchanting potion I made fortifies only 15%. If you could have a look on it I would be very happy.
viirinsoftworks Aug 16, 2013 @ 7:37pm 
A question/suggestion. I've worked on unofficial expansions for both Morrowind and Oblivion having to do with plants, but are there Skyrim mods that have the same effect as Advanced Herbalism? In Morrowind, you had a chance at a certain skill or higher (perk?) to get a seed in addition to ingredients from plants. You could grow these into new plants to harvest once they grew. In Oblivion, you needed 2 of the same ingredient (potato, as an example) and could grow new plants to harvest that way too.
Another question is this: Did anyone do mods to add Morrowind and Oblivion alchemical plants and their ingredients back in?
yetihead90  [author] Aug 6, 2013 @ 7:54pm 
No problem, thank you for the suggestion
Kad Gaming Aug 6, 2013 @ 1:29pm 
it looks good, thanks
yetihead90  [author] Aug 6, 2013 @ 8:21am 
So I wasn't able to just attach the amount of ingredients to the level of Alchemy the player has, but I could attach it to the Alchemist perk, which also benefits from Greenthumb, which doubles the amount of ingredients harvested. I posted it in the description, tell me what you think.
yetihead90  [author] Aug 6, 2013 @ 7:55am 
I think that's do-able and not too overpowered, I'll see what I can do. Thanks for subscribing.
Kad Gaming Aug 5, 2013 @ 9:51pm 
First Subscriber, First Favorite, First Comment!
Now that we have that out of the way, I like the mod, it really helps my alchemist
I also have a new idea, I don't know if it has been done before, but I think it would be very cool if you could make a mod(it would be very handy with this) that when gathering ingredients, you have a chance to get bonus ingredients based on you level... say a 20 percent chance to gather:
2 extra at Alchemy 25
3 extra at Alchemy 50
4 extra at Alchemy 75
5 extra at Alchemy 100
If you think that is overpowered, you could add a perk with those ranks called Gatherer
Just an idea... thanks for the good mods. :)