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Nightingale Equipment Improved
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1.227 MB
Aug 4, 2013 @ 11:36am
Oct 11, 2014 @ 11:20am
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Nightingale Equipment Improved

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In 1 collection by Zim
Improved Artifacts Collection
14 items
Description
NO DLC REQUIRED

All mods in the Improved Artifacts Collection can be found on the Nexus [www.nexusmods.com]. Also included on the Nexus is a single merged version that includes all the mods in a single esp file.



Special thanks to navida1 for allowing me to create a compatibility patch with his mod, Improved Closefaced Helmets. Here is a link to his work: http://www.nexusmods.com/skyrim/mods/15927/?
Many thanks to anyone who has given a positive rating!

This mod is part of the Improved Artifacts Collection, which can be found at this link: http://steamcommunity.com/sharedfiles/filedetails/?id=204157051



Improved stats and enchantments for the Nightingale Armor set and Nightingale Weapons.

Armor and weapons can now be tempered to a Legendary grade.

The Nightingale Weapons can have their enchantments altered at a Blacksmith’s Forge

Compatibility with Improved Closed Face Helmets.

Customization options that allow the Nightingale Hood to hide your identity, preventing you from gaining a bounty.

A Blessing of Nocturnal associated with each armor piece that allows you to learn Thief skills faster.




Each armor piece has a new enchantment, an increased armor rating, and can be tempered to a Legendary grade with the Advanced Armors perk. The armor still counts as a set, so you will still receive the 25% bonus armor you receive from the Matching Set perk. Finally, the armor is no longer levelled; instead, you will receive the highest quality armor regardless of your level.

NIGHTINGALE ARMOR ORIGINAL STATS
Armor: 34 (elven quality)
Enchantment: Fortify Stamina 40 points, Resist Frost 50%

NEW STATS
Armor: 36 (glass quality)
Enchantment: Fortify Stamina and Magicka 40 points, Resist Frost 50%

Blessing of Balance: All thief skills increase 5% faster


NIGHTINGALE HOOD ORIGINAL STATS
Armor: 15 (elven quality)
Enchantment: Fortify Illusion 17

NEW STATS
Armor: 16 (glass quality)
Enchantment: Alteration spell cost 20% less to cast. Illusion spell cost 20% less to cast. Detect life within 250 feet. (The detect life effect can be switched on an off with the Lesser Power, Nightingale Sight)

Blessing of Insight: Speech and Alchemy skills increase 20% faster

Please note: there are several customization options involving the Hood. See the customization section below for details.


NIGHTINGALE GLOVES ORIGINAL STATS
Armor: 10 (elven quality)
Enchantment: Fortify One-handed and Lockpicking 25 points

NEW STATS
Armor: 11 (glass quality)
Enchantment: Fortify One-handed and Archery 35 points. Sneak attack with any weapon do double the damage.

Blessing of Dexterity: Lockpicking and Pickpocket skills increase 20% faster


NIGHTINGALE BOOTS ORIGINAL STATS
Armor: 10 (elven quality)
Enchantment: Muffle 35 points

NEW STATS
Armor: 11 (glass quality)
Enchantment: Muffles your movement and decreases damage taken from falling. Fortify Carry Weight 35 points

Blessing of Nimbleness: Sneak and Light Armor skills increase 20% faster




Both the Nightingale Blade and Bow have an improved enchantment and can be tempered to a Legendary grade with the Ebony Smithing perk. The weapons are also no longer levelled; instead, you will receive the highest quality weapons regardless of your level.

Both weapons have two possible enchantments: a frost-based one and a shock-based one. You can switch between the two enchantments by taking the weapon to a Blacksmith’s Forge and applying either frost salts or void salts to the weapons.

NIGHTINGALE BLADE ORIGINAL STATS
Damage: 14 (daedric quality)
Enchantment: Absorb 25 points of Health and Stamina
Charge: 3000/55 = 54 uses

NEW STATS
Damage: 14 (unchanged)
Enchantment (Frost Version): Absorb 25 points of Health and Stamina, 15 points of Frost Damage
Charge: 3000/30 = 100 uses

Enchantment (Shock Version): Absorb 25 points of Health and Magicka, 15 points of Shock Damage
Charge: 3000/30 = 100 uses


NIGHTINGALE BOW ORIGINAL STATS
Damage: 19 (daedric quality)
Speed: 0.5 (daedric equivalent)
Enchantment: 30 points of Frost Damage, 15 points of Shock Damage
Charge: 3000/67 = 44 uses

NEW STATS
Damage: 19 (unchanged)
Speed: 0.9375 (hunting bow equivalent)
Enchantment (Frost Version): Absorb 25 points of Health and Stamina, 15 points of Frost Damage
Charge: 3000/30 = 100 uses

Enchantment (Shock Version): Absorb 25 points of Health and Magicka, 15 points of Shock Damage
Charge: 3000/30 = 100 uses




This mod has several customization options that can be adjusted through the use of console commands (http://www.uesp.net/wiki/Skyrim:Console_Commands). To use the commands, open up the console commands section and type: “Set A to B”, where A is the command name and B is a value. The commands and their effects are given below.

For those with SkyUI, all customization options can be adjusted through the use of an MCM menu.

HoodBlessing OR ArmorBlessing OR Gloves Blessing OR Boots Blessing (Possible Values: 1 or 0)
Default: 1
When set to 1, you will receive the Blessing of Nocturnal associated with the respective armor piece. Setting the value to 0 will disable it.

ICFHCompatibility (Possible Values: 1 or 0)
Default: 0
When set to 1, equipping the Nightingale Hood will allow it to become compatible with Improved Closed Face Helmets, allowing your character’s facial features to appear whilst wearing the Hood. Setting the value to 0 will remove this compatibility. You will need to un-equip and re-equip the Hood when changing the value of this global, and you may need to drop the Hood from your inventory if the change doesn’t seem to work immediately.

HideIdentity (Possible Values: 1 or 0)
Default: 0
When set to 1, wearing the Nightingale Hood will hide your identity from guards, preventing you from incurring a bounty. When set to 0, this effect is inactive. Please note: when active, this effect will cause guards to ignore your crimes completely, which is potentially game-breaking. To combat this, I recommend setting the GuardHostility value (see below) to 1.

HostileGuards (Possible Values: 1 or 0)
Default: 0
When set to 1, guards will automatically attack you when wearing the Nightingale Hood. When set to 0, this effect is inactive.


There are no known bugs associated with this mod.



Why aren’t the Nightingale Hood effects working?
Following the most recent update, those who already had Nightingale Equipment Improved installed may find the Hood effects stop working. To correct this, simply drop the Hood from your inventory and pick it up again.

How do I switch between the different enchantments for the Nightingale Weapons?
See the Improved Nightingale Weapons section above for details.

Does this mod include any re-meshes or re-textures?
No. The pictures show some re-meshes, but these are from other mods. The changes to the Hood seen in the pictures are added by the Improved Closed Face Helmets mod. I have also used the Capeless Nightingale mod in some of the pictures.

The Improved Closed Face Helmets compatibility doesn’t seem to be working?
You need to activate the compatibility to use Improved Closed Face Helmets. See the customization section for details.
230 Comments
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Jon Luther May 1 @ 1:52pm 
Ok, thank you for making such a good mod collection.
Zim  [author] May 1 @ 11:14am 
Jon Luther...sounds like a bug unfortunately, I'll look into it if I get a chance
Jon Luther May 1 @ 10:47am 
I wanted to post this on the nexus but the comments are locked so I guess I'll post it here. Why does the ICFH compatibility patch make the facemask for kahjit characters dissapear? I'ts not something gamebreaking but ICFH doesn't do that and I prefer the version with the facemask. Is it intentional or isit a bug? Aside of this small issue this is a really good mod.
zaku_zelo Apr 24 @ 3:10pm 
Wait a second, the new version of the bow is faster? That's bad for sneakers. Fast bows have more arrow drop and are harder to snipe with.
Zim  [author] Mar 14 @ 7:25am 
Wulf BearClaw...without knowing how his mod is implemented I can't say for sure, but if his mod edits the nightingale equipment, it's probably not compatible
Zim  [author] Mar 14 @ 7:24am 
John Snow...you know nothing.
Zim  [author] Mar 14 @ 7:24am 
lynxxars...Not craftable, these artifacts are obtained in the Thieves Guild quest line
Wulf BearClaw Mar 12 @ 3:00am 
Is this mod compatible with kryptopyr's Nightingale hall mod? His mod adds a feature that allows you to upgrade the nightingale armor to the next level once you reach the required level.
lynxxars Feb 28 @ 7:16am 
where can we have this stuff? I mean is it craftable?? sorry for the grammars fault I am french
AngryKettle Feb 25 @ 6:39pm 
I'm having the same problem as huttowestonm, not sure if there's anything you can do, just thought you/ others should know before downloading it as I can't seem to get skyrim to load at all any more