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Classy Chamber
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6.526 MB
Aug 3, 2013 @ 4:40pm
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Description
Hello test subjects, not all of Aperture Science test chambers have the dull white and grey thing going on, the more privileged among you get to test in much more cozy, classier chambers. If you have received this message then congratulations, you have been chosen. But this doesn't mean you can now loiter around and stare at the place all day, there's testing to be done!

I made most of this in PeTI, then dun imported it into Hammer to make it puurrrrrdy!

Seriously tho, I think the regular gey-and-white scheme of the PeTI chambers is so bland, so giving it a facelift is a must. This is one of the last hybrid (made with PeTI and Hammer) chambers I'll make before I switch to Hammer entirely, just need to get a bit more savvy with it, plus there's still one more hybrid chamber to publish, from then on they'll all be done entirely in Hammer..
14 Comments
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DigitalStone Aug 22, 2013 @ 6:55am 
I just stood on the cube i started with to get the next one.
After that i stacked those two togeter to get the prism cube.
Stacked those to jump back to the beginning where i used the prism through the funnel thing, and from there on followed the rest.
themroats Aug 12, 2013 @ 7:21pm 
☻/ This is Bob. Copy and paste him
/▌ all over the workshop
/ \ so he can take over
| \_/ () Aug 12, 2013 @ 2:46am 
copying from my chamber? ;)
http://steamcommunity.com/sharedfiles/filedetails/?id=124256393
but i enjoyed it - the walls and everything. nice map. LIKE!
Linking-Yellow Aug 11, 2013 @ 8:47pm 
It felt like you used hammer as a gimmic, still, the puzzles were unique, and it gave a good unique feel to the chamber.
[h] 15 fps [w] frag Aug 11, 2013 @ 7:25pm 
how to make textures? and place objects attribute
SantaFaceless Aug 11, 2013 @ 3:31pm 
Awesome! But I've been wondering, are portals (the "invisible" ones that contribute to the impossible geometry of the map) a mod? I'm guessing they are made with the Hammer, but If there is any mod that makes this possible in the PeTI, please let me know.
Stupendo Innuendo Aug 9, 2013 @ 4:51pm 
Nice! I love the design of the first test (took me a minute or two to figure it out!), and I'm also a fan of how the second test is bigger on the inside than on the outside. Looks pretty cool!
Ravoria Aug 9, 2013 @ 10:09am 
Really liked the aestetics, and I'll give you a pass on the mevious ripoff (second time I've seen that remade with glass buttons now) because I like the notion of going through the areaportal in the archaic tiled slab. Good use of spidercube, I thought of that a year ago but you executed it much better (mainly because you never tried to throw cube launches into the track I think). On the other hand, I found it was a bit more interesting if not every square is tiled, which can make for an actual maze of sorts rather than a track. My main project, if you'd like to take a look: http://steamcommunity.com/sharedfiles/filedetails/?id=118113879
Fernokay Aug 9, 2013 @ 10:00am 
Great job! It was a wonderful test! So classy ;)
Mononobe no Futo 物部 布都 Aug 9, 2013 @ 5:33am 
The second test was awesome,it looked bigger on the inside! OoO