Sid Meier's Civilization V

Sid Meier's Civilization V

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Civilizations of Warcraft - The Scourge
 
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Aug 2, 2013 @ 10:05pm
Aug 5, 2013 @ 3:58am
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Civilizations of Warcraft - The Scourge

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Description
Please note this is a Beta release. There will be bugs. There will be missing features. There will be balance issues.

The Scourge have risen! Repel the invasion or join their undead army in Civilization 5!


The Scourge can build the Ghoul, a unique unit that converts those it defeats to the Scourge! Be careful though, as this unit is an ancient-era unit and will soon become outmatched!

They can also construct the Necropolis; a building that grants additional food and production, as well as a 10% boost to military unit production.

The Scourge have the unique ability 'Death to the Living', which has a small chance to convery enemy Barbarians to Scourge units!

CivFanatics/Stand-Alone Download available soon, watch this space!

Part Five of the Civilizations of Azeroth Collection!
Popular Discussions View All (1)
1
Jan 13, 2014 @ 3:42am
hey
Shroomzi
< >
152 Comments
Lord Nortarus Nov 5, 2015 @ 7:25pm 
What if instead of the ghoul Arthas gets the necromancer which replaces the inquisitor and any unit killed adjacent to the necromancer has a small chance of joining your side except slightly weaker in some way like -1 movement or -10% combat strength.
De_Falt Sep 21, 2015 @ 7:24am 
how to download this??? can someone help me?
êrêgδs Aug 15, 2015 @ 4:42pm 
HOw do i get this mod to work
Lord Nortarus Aug 3, 2015 @ 8:07pm 
I started a game with this installed, late game all the people's of azeroth melted into three super-factions: Me (Garrosh), Lich king and the Forsaken... Best. Xcom war. EVER!
-W3E- Bipolar Bear Jul 31, 2015 @ 6:38pm 
Is the ghoul conversion a less than 100% probability? (not the UA barb camp convert)
If so, that needs to be shown
-W3E- Bipolar Bear Jul 31, 2015 @ 6:36pm 
The ghould does not seem to function. It does not convert units when killed. The UA works fine, though.
Traror Jun 19, 2015 @ 7:16pm 
id think the ghoul would be a medieval unit, not ancient. considering the setting.
Zero May 10, 2015 @ 10:18pm 
Is the author still working on this? Id love to see this finished....
Vexov Mar 21, 2015 @ 4:41pm 
75% to raise a barb as a Ghoul which has 8 strength?, op to me. I would just farm a barb camp as they pop every 3 turns and send the endless wave of Ghouls to enemies. Would be more balanced if it was more like 20% chance to raise a Ghoul with 6 strength.

It kind of all just early game too. It might be better if they got unit maintenance reduced by like 50% or culture from every kill.


Maybe getting faith from kills, it could be as if they're gathering flesh, souls, magic. You can build units with faith, Ghouls, Aboms, Deathknights, Valk's.
Fordring Mar 7, 2015 @ 10:57am 
It Dose not work for me