Not enough ratings
Project Blue Beam 2
Rate  
Favorite
Favorited
Unfavorite
Description
A sequel to Project Blue Beam. This puzzle consists of 4 chambers that use cubes, buttons and some flip panels as well as tractor beams to get around.
12 Comments
< >
Skyferret  [author] Feb 4 @ 6:33pm 
Thanks. I'm working on a new one as we speak. Bit of a hiatus lately.
kimist108 Feb 4 @ 5:01pm 
Like the blue ones. Doing what h99pilot did. Slowly, but surely, playing all of yours.
Skyferret  [author] Oct 27, 2013 @ 12:48pm 
That must have kept you busy for a while. LOL. Glad you liked it. Thanks for playing.
h99pilot Oct 27, 2013 @ 10:00am 
Another well enjoyed map. Im closing in on completeing your entire collection.
Skyferret  [author] Aug 15, 2013 @ 3:47am 
@Prototype: I sure wasn't expecting anyone to catch the first cube that way. Perhaps if it was farther back and a slight higher trajectory. Just one of those things you overlook sometimes. As for the rest of the puzzle, it went as intended. Thanks for taking the time to record your game-play. Much appreciated.
Prototype Aug 15, 2013 @ 3:08am 
My solution: https://www.dropbox.com/s/wn6591qiwddusot/projectbluebeam2.dem I skipped some of the first room. Nice puzzles, no real complaints however like Bad_Aim, I guessed what some things did (not due to the signage, but because of the number of buttons/connections)

If you get a chance, here's my latest puzzle: Moving room 2
Skyferret  [author] Aug 7, 2013 @ 12:08pm 
I try not to make it too HeadSplode. LOL. As long as it kept you thinking. Thanks for playing.
metadavid Aug 7, 2013 @ 3:09am 
That one made my head hurt - which is a compliment!
Skyferret  [author] Aug 3, 2013 @ 5:02pm 
I'll go take a look at the signage thing to see what's up, but there might not be much I can do about how visible it is because I'm assuming it's up to the editor where it puts it. This might be as simple as pushing a few blocks around so that the signage placement might change.

And yes, I'm glad this one finally uploaded after a gazillion attempts. It saves on using a plethora of *#@/^$%# cuss words.
Bad_Aim Aug 3, 2013 @ 12:28pm 
Indeed, another example example of fine craftsmanship! As usually, it took me a while to figure out the very first part but once I got going, I was able to move through at a nice pace. If I were to have a constructive comment, it'd be that the signage wasn't always the best so I had to guess or assume what some things controled. Minor issue though. So glad you didn't have to rebuild this one from scratch to get it to upload!!