This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

From The Depths
Genre: Action, Strategy, RPG
Platforms: PC
Languages: English
Jul 31, 2013 @ 3:05pm
Feb 21 @ 4:32pm
Recent Announcements View All (4)
Update: Alpha! (And developments: custom AI, engines, cannons, more missiles, control blocks, green light!)
Customisable gun emplacements
Firstly we have a brand new mechanic for building customisable cannons / gun emplacements. You can place the firing piece, connect as many meter long barrel segements as you like (four types of barrel are currently available) then build a larger superstructure onto which you can place autoloaders and auxiliary tools like fall of shot predictors. Into the auto loaders you can choose to place explosive or armour piercing or standard rounds. There are also components that increase the gauge of the weapon, allowing for up to a 1.5 meter diameter shell to be fired! This system allows everything from an anti aircraft machine gun to the largest of howitzer artilery pieces to be created- and more cannon componets are planned including fragmentation warheads, with air burst support, multi barrel firing pieces and a range of components for creating different types of laser weapon.

Customisable missiles (and torpedoes, mines, depth charges)
You can now connect multiple launch pads to a single missile firing computer and by placing variable length gantries on the launch pads create missiles from 1 meter in length to 30 meters in length. With each meter of length comes two customisable missile components. There are currently 19 of these implemented, some examples are : fragmentation warhead, explosive warhead, thruster, fuel tank, sonar seeker, fins, laser proximity fuse, safety fuse, propeller, ballast tank, regulator, magnet, laser beam rider receiver, laser designator receiver, infra-red seeker and augmented proportional navigation guidance module. There is no restriction on what you can build: you can have a missile that fires out of a plane, uses an IR seeker to aim at a boat, cuts the engine after a second, falls into the water, activates a sonar seeker and propeller, gets within range of the boat, uses the magnet to help ensure a hit, and detonates a mixture of explosive and fragmentation warheads via the use of a proximity fuse. About 50% of the components allow for a customisation, such as the delay before starting a thruster or the blast angle of the fragments of a fragmentation warhead.

Customisable engines
We got bored of seeing walls of engines stacked up.. so we ripped them out and made customisable engines. Place the engine block then connect as many crank shafts as you like. Then place cylinders on the crank shafts, carburettors and exhausts on the cylinders, super chargers, fuel injectors and tanks on the carburettors! It's a really fun mini game to try and get the most power output and fuel efficiency out of the smallest most compact and cheap engine!

Customisable AI
We used to have a single AI block that would take control of a ship. This wasn't fun as you couldn't control it and you shooting the ship did no damage to the AI unless you hit this specific block. This urged us on to make on of From The Depths finest features : Customisable AI.
Start with a mainframe. Place the equivalent of PCI slots around it. Insert into those different behaviours and algorithm enhancements on "cards". Some examples of the cards you can use are: "Target Prioritisation", "Aim Point Location" or the ability to fly a plane using "Aerial AI" or drive a ship using "Naval AI".
Now for the eyes and ears! Use a chain of physical connector components or a wireless receiver and transmitter combo to build external laser detectors, laser trackers and radar blocks. These guys pick up the enemy targets and pass them to the mainframe. Any available trackers will track detected targets and estimate their speed for you allowing for precise use of your projectile weapons.
Now for the hands... use connectors or wireless to connect the mainframe to local weapon controllers. Place these under turrets, missiles or customisable cannons and they will shoot at which ever targets the mainframe have on record.
This setup (which we add to often) allows the player to totally customise how much control the AI has over a vehicle- it also allows damage to the vehicle to impair particular AI function, which is really fun!
Control blocks
You can now place control blocks- you can set their input (such as altitude, damage, player interaction, a laser tripwire, etc) and their effect. You can use these to launch hot air balloons if you fall in the water or start spinning melee weapons around on shredding arms when you approach another vehicle. Loads of options and a lot of fun!

Alpha launch
The alpha was released to the early donators on January the first 2014. It was extremely well received and for the last six weeks no less than 20 updates have been put out with new content, new game mechanics, bug fixes etc. The community have been amazing and built stuff we never imagined possible! Here are some examples, and you can find many more here:

And an album here
Here is a nice video an alpha player put together showcasing a submarine with a massive amount of AI control, engaging some really nasty enemies.

And of course there is our lovely new official trailer!

Green light
We were green lit a few days after the alpha was released! Thanks so much for your support! Whilst we prepare the game for Steam release you can join us in the alpha testing at our website [] for only $10 (or as much as you can afford!)

Customisable Cannons (and AI, engines and missiles.)
Release date: Early 2014
In From The Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more. The game is currently in open-alpha and contains a wide range of single player content including:
  • A totally open creative / testing mode allowing enourmous battles to be staged
  • A campaign waged over hundreds of islands against eight factions
  • A soon to be released Story Mode where you will be able to play through 15 missions for each of the (eventually!) eight factions- a fantastic mixture of planning and resource management and frenetic battles! Lots of defending against or assulting waves of enemy forces in a story driven and extremely challenging series of challenges. You decide what forces you bring to the fight and how and when to deploy them!
  • An expansive multiplayer and co-op element is planned for the coming months!

Key features

  • Design and build your fleet, fortresses and structures however you want. The game currently has 136 unique blocks, 130 of which are functional components rather than simple building blocks. It includes 19 different components for missiles.
  • Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy, sealed compartments are all updated based on the design and the damage present.
  • Test your design in a wide range of single player game modes, with multiplayer on the horizon.
  • Be part of a fantastic community[], with new releases made on average twice a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!
  • The sky's the limit - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many many more!

Customisable Components
From The Depths features a pretty unique level of engineering customisation using customisable components!
  • Design custom missiles / bombs / depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers more, to deliver a truly bespoke weapon.
  • Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers
  • Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
  • Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.

Follow the links in the links section or go to:
The central hub of From The Depths is the Forum![]
Facebook page for the highlights

From The Depths is now in alpha looking for testers and feedback. Whilst the game is made compatible for its Steam launch you can secure a copy here! []

Thank you for all your votes and helping to get the game Green Lit!

Popular Discussions View All (9)
Feb 27 @ 5:44pm
PINNED: Competition - What 'block' would you like to see in From The Depths ? - Best idea rewarded with free copy of game license!
From The Depths
Feb 2 @ 1:37pm
Does anyone else want this game REALLY badly??
|☭| Gregovich Savage |☭|
Dec 4, 2013 @ 12:22am
Valve, screw your steamlight. Put this on steam.
Lithuanian Partisan |
< >
BG - Iorweth Apr 22 @ 1:21pm 
and I thought there is only England and USA .......
and I live on a small island called Germany ^^
StaniShlaSh Apr 19 @ 5:48am 
Аttention developers! Do not forget that in the world there is such a country as Russia. Make memoirs Russian Language. The game is very good. Buy carefully.
Antypodish Apr 15 @ 3:16pm 
It is not on the Free To Play store. But is greenlit
mattia_baiardi Apr 15 @ 1:27pm 
why do you pubblicated on store steam from the deths on free to play it's great game fantastic please pubblicating in the store steam free to play this game
Antypodish Apr 13 @ 12:49am 
dont expectt any time soon.
There is still a lot of pre alpha testing requried, while new features are added.
MIK Apr 12 @ 6:16pm 
Are there any new info on steam release date?
Emperor of Oceania Apr 9 @ 9:25pm 
Thanks, I use invert mouse for all looking in games.
The only time I don't use invert mouse is for selecting menu options before the game starts and in rts games.
From The Depths  [author] Apr 9 @ 2:54pm 
Mouse is simply used for looking (not actual control of the plane- which is done through keys) but I will add an invert y option for you in the next release, accessible from the options menu. Please do discuss this on the forum if there is anything else I can help you with.
Emperor of Oceania Apr 3 @ 12:53am 
Yeah I will but usually the dev is on here a bit.

I use invert mouse with all fps whether flying or walking.