Portal 2

Portal 2

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A Gel, a Funnel and a Faithplate
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6.286 MB
Jul 28, 2013 @ 7:11am
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A Gel, a Funnel and a Faithplate

In 1 collection by Stagger Lee
Stagger Lee's Portal 2 Collected Works
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It's simple. Merely make your way to the exit using the tools at your disposal.
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Requiemsoul Oct 13, 2014 @ 5:46pm 
Very good tricky map. Not hard, not easy. IMO, your hardest map is "Progression" for the moment xD.
Geneosis Jan 2, 2014 @ 6:04am 
Really cool map, nice combination of elements, and great way to use white gel and prevent player to spam-paint all the map ;)
Maybe I was lucky but the solution came pretty fast to me, it was not too hard to place the paint spots in both areas... The only part the require a pretty good timing is when you switch position of the funnel to drop the the bomb on the faith plate and you need to jump before the bomb to be able to place portal on the floor easily to transport the bomb up
Bayram Nov 29, 2013 @ 9:23am 
I watched Tom K's video (yawn) and in the end his solution was pretty much what I did. So I guess you're still waiting for someone to figure out the intended solution (3 blobs downstairs and 2 upstairs).

I just realized that this map violates what some people think are the two essential rules for map making - don't use conversion gel and don't have the exit open. Maybe you did this deliberately, in which case extra good work knocking down over simplistic rules!
Bayram Nov 29, 2013 @ 7:14am 
Fantastic map; this is Mevious-level stuff; thumbs up and favorited! I don't think I solved it in the most direct way, but I'm happy with my solution and it was a very rewarding map to play. I solved the problem reported by [Tom K] twitch.tv/tomkzombies so that I did not have to look in two directions at once. At one point, I got stuck in between the two gratings, but I had a good save point to get out again.
[Tom K] Aug 15, 2013 @ 5:43pm 
Thanks for the answer. Sorry I was pretty aggressive during the vid, just was too late ;)
Stagger Lee  [author] Aug 15, 2013 @ 3:11pm 
Thanks for the vid, Tom k.
It's interesting watching players solve maps I make. That's the third one I've seen of this chamber. Everyone so far has done similar things that you did to solve it. It can actually be solved with just 3 blobs downstairs and 2 upstairs but there is no way for a newcomer to know that.

Good work!
[Tom K] Aug 15, 2013 @ 10:14am 
Hi. You asked for evaluation in a thread so I had a look at your map, cause I was bored ;)
Very well made map, I enjoyed it quite a lot. I think maps that only offer a very few elements and make tricky puzzles out of them are always cooler then maps with 5 beams and 20 cubes and and and ;)
I only noticed two things that I didn't like, which would be:
- I missed the savepoint ;) But was not too bad as I recreated my situation after the death. However, I wouldn't mind if it's not possible to die.
- You don't have eyes in your back. On the first floor, I gotta make portals to my 'front' while I would actually like to see my back. Not sure if you wanna keep this in mind and maybe make this in a 90° style instead of a 180° style next time.
Anyway was very tired towards the end, brain was empty after playing 10h portal or something ;) I was bit overplayed, hope it doesn't show too much on the vid.

Difficulty: 7/10
Time: 30min
Rating: 8/10

JAZ Jul 28, 2013 @ 12:34pm 
It was good except the very end, it was very difficult to get the paint up anywhere useful to finally reach the exit. I doubt I did it the correct way, with the white gel you tend to end up painting the heck out of everything hoping it gets somewhere useful. I was eventually able to get some where I could jump down and fly across the gap to the exit.