651 ratings
SeeEnchs! v4.8
Category: Gameplay, Magic, Weapons
File Size:
2.978 MB
Jul 27, 2013 @ 8:55am
Aug 9, 2013 @ 10:12am
6 change notes ( view )

Subscribe to download SeeEnchs! v4.8

SeeEnchs! 4.8.16
By: SpiderAkiraC (AC3C)

Nexus: http://skyrim.nexusmods.com/mods/38839/?

*Expected update had been post phoned, sorry*
* Feel free to follow my twitter on the latest updates on my work or if you have any ideas give a shout out to me @ SpiderAkira*

Another Important note: The soul trap issue where it doesn't work is because it is incompatible with SkyRe and any other enchantment overhaul that may change or alter the soul trap enchantment. I will work on a patch with the next update. Thank you.

SeeEnchantments is project I just started after work. I was playing around with the Magic effects, EffectShaders and Object Art and 3 coffees later SeeEnchs was born!
If you don't know already SeeEnchs creates visible enchantments that replace the vanilla ones. Witch I wasn't a big fan of.

Whats new?
Vanilla Enchs just glow...
My Enchs have animations and particles. See screenshots

This enchantment mod is not compatible with others that replace the weapon Enchs.
Though it is compatible with Dragonborn and Dawnguard.


http://www.youtube.com/watch?v=6bWxLANS-9E -outdated

Gamespot frequently make mod reviews and they are still using this mod. If you'd like to see an updated visuals in action go watch them now!

Working on:
Sizes (2h Weaps, Greatswords, Daggers Maces/Axes)
Pre enchanted weaps with two enchs. (fire-frost, fire-lightning, lightning-frost, etc)
Better bow effects
Armour Edition
Suggestions are welcome!
(also if anyone wants me to make a custom enchantment I will be happy to take it on)

Simply put the "Data" folder in your Skyrim directory

Uninstall: (Completely)
Delete the .esp files
Delete the .bsa files

Hope you enjoy this mod!
and thanks for downloading!

Version History:

v4.6 (The pointless update)
Changed bow's fire effect
Tweaked fire effect (still working on)
Animated all other enchantments

v4.8.16 (The king Arthur Update)
Added new fire effects
Added absorb health effect
Added absorb stamina effect
Added absorb magic effect
Added soultrap effect
Added TurnUndead effect
Added fear effect
Added green ench effect (damage stamina, paralyze, poison)
Added blue ench effect (damage magic)
Tweaked lightning effect (now covers the weapon)
Tweaked frost effect (frost clouds are a little thicker and smaller)
Tweaked bow fire effect
Tweaked effect shaders for all enchs
Removed "crazy fire" effect (Working on that one still)

Tools used:
Creation Kit
BSA Browser
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AC3C  [author] Apr 1 @ 2:31pm 
U high? lol. In your Skyrim data folder there will be the SeeEnchs.esp and .bsa files just delete them if you no longer need them.
HeadCutter Apr 1 @ 4:08am 
Uninstall: (Completely)
Delete the .esp files
Delete the .bsa files

what exectly files ???
esmb.dan Mar 28 @ 12:27pm 
Okay, take your time. Just wanted to know if something had went wrong when I downloaded the mod. On a side note, curved meshes to fit different types of swords would be nice too.
AC3C  [author] Mar 27 @ 7:30pm 
all effects fix were made to fit on swords, im working on the different size meshes to fit on the other weapons.
esmb.dan Mar 27 @ 2:38pm 
Is this just me? The animations for dagger enchants extend away from the dagger, out to the length of the default steel sword. Is something wrong?
AC3C  [author] Mar 26 @ 4:14pm 
Slingdong Mar 26 @ 2:39am 
I had a really, really good idea for the Absorb Health effect. Well, I personally think it's a good idea, but I can't speak for others.... How about, instead of it being an intense, bright red effect, you create it as something with a less intense, dark red effect? Because a lot of the Daedric Absorb Health weapons I've seen have been called, for example, "Daedric Sword of the Vampire", which implies sucking blood, and being that blood is the essence of life, there you go.. It would make sense that the effect would be a subtle to moderate dark red. Something like a cloudy version of the Shock Damage, only dark red? That would be interesting.
Slingdong Mar 26 @ 2:36am 
Any update on being able to simmer down the Fire Damage and Absorb Health effects? Just curious. Absorb health isn't something I NEED as I didn't use it a lot anyway, but I do like the Fire Damage. Though I have noticed that on SOME weapons, fire damage doesn't look as bad. The heavy flame effect was still there, but the actual flames that cast off of the weapon weren't as intense. This was most evident when a Mace, Warhammer, or Battleaxe was enchanted with Fire Damage, as it looked like there was a torch attatched to the top of the weapon, with the small bit of flames that seems to condence and cast off the very tip more than the rest of the blade.
AMMU HAS FRIENDC Mar 25 @ 4:51pm 
Like Slingdong, I was wondering if you could make the absorb health and fire enchantments slighty more subtle, like just enough so that I can actually see my weapon's texture a little.
Other than those enchantments, I'm loving the mod :D
kubca.pl Mar 25 @ 11:11am 
I use multi-enchant mode, working this mode with 10+ enchant on 1 normal swor?