50 ratings
Medmod_VI for BNW
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0.017 MB
Jul 24, 2013 @ 7:59am
Aug 3 @ 9:28am
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Description
This mod is a comprehensive balancing/editing mod, aimed at addressing the most common issues with the game, as well as adding many of my own ideas.
Popular Discussions View All (4)
2
Aug 3 @ 9:39am
Version 5 Readme
wesw2005
1
Jun 21 @ 12:32pm
Change log
wesw2005
0
Aug 11, 2013 @ 7:49pm
Version 2.2 Readme
wesw2005
50 Comments
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Romero Aug 29 @ 1:58pm 
Really do enjoy this mod and it has improved Civ V greatly but I dont enjoy the restriction of cultural expansion to city limits. I find that this narrows strategic options while playing, restricting a gameplay mechanic by negating the advantages of developing culture, buildings / wonders etc that enhance spread. As an example, I have never wanted to play as Russia with this mod as the Krepost ability to culturally expand territory quickly is negated by this restriction. This is also a thematic deficit as I believe that the Krepost would help simulate Russias expansive territory with few inbetween cities. Additionally unrestricted cultural expansion can capture resources that are unreachable by cities and create tension between neighbouring civilizations.
Romero Aug 29 @ 1:34pm 
Thanks :) keep up the good work!
Romero Aug 29 @ 1:32pm 
The Warmonger settings seems to me to be working well but I have to admit I dont know exactly how the mechanic works. I have been able to create good lasting relationships with at least a few nations while being involved with a series of wars and it doesnt seem to take so long to recover a relationship once I have made peace with that nation. I have found my current game a little easier than usual (Emperor) but I it is difficult to determine if this is because of the new Warmonger settings or just that I got off to a good start. Hope this helps.
wesw2005  [author] Aug 3 @ 9:49am 
Hi everyone. I just posted the new update, and I am anxious to see how everyone feels about the new Warmonger settings. I have removed the mod entry which set the hatred to 2 for every civ, so now they have that part of their personality back. I finally found the entries for the various warmonger settings, and greatly reduced them, meaning that you can conquer more with fewer penalties. Specifically, I set the penalties for attacking minor civs and eliminating major civs to a small fraction of what they were.
I also made a number of other changes to the game, which are detailed in the last post of the Version 5 Readme thread, but the warmonger settings are the main thing. I have not playtested them yet, so I am looking for feedback here.
wesw2005  [author] Aug 1 @ 9:15am 
Glad you like the mod, and thanks to everyone else who has rated it, too. It's nice to finally see some stars beside it. I haven't seen any other mod on steam that does what this one does, which is try and improve the base gameplay, so maybe now more people will become aware of it.
I will be making an update soon, where I have moved around some things on the tech chart.
Nicodemus Aug 1 @ 7:14am 
Rated up the mod - Love it.
wesw2005  [author] Jul 21 @ 12:04am 
Yes, I turned down the barbs a little. Not a big change, though. In fact, a guy on civfanatics recently asked if I had turned them up, since he said that they were seeming to spawn much faster than normal. Sorry for the late response. Been a bad summer.
kennethsw Jul 11 @ 11:21am 
Liking the mod overall. One question though I play on marathon speed and I have noticed that barbarian encampents show up at a fraction of the rate I am used to. Was this intentional? Would have gone the other way and added more barbarians personaly. I will give a try with raging barbs turned on.
wesw2005  [author] Jun 20 @ 9:40pm 
Does anyone know how many ratings it takes? The mod has 20 right now.
wesw2005  [author] Jun 20 @ 9:37pm 
Btw, the mod still hasn't gotten enough ratings to show up. Everyone, please rate the mod so that it can show up, and more people will find out about it. Thanks.