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Larceny - Pickpocketing Remastered
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0.004 MB
Jul 24, 2013 @ 6:04am
Jul 30, 2013 @ 2:08am
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Description
Larceny aims to fix everything wrong with pickpocketing. With this mod installed, pickpocketing will not only be a viable and worthwhile skill, but one of your favourite and most used, I assure you.

Feel like raking in the dough? This mod is for you!


The main idea behind it was to give pickpocketing a much needed boost in effectiveness and usefullness. This is achieved throuh multiple changes to the overall pickpocketing system as well as several new and very useful perks. You will find pickpocketing to be now an enjoyablea nd highly worthwhile experince, but most importantly, it will be VERY rewarding.



WHAT IT DOES:

- Raises the pickpocket chance 'cap' from 90% to 99%

Now when you are a master pickpocket, you will only have a very very small chance of gettign caught compared to the substantial 10% chance that plauged the skill previously.



- Adds a new rank to the perk 'Exra Pockets'

In my opinion, one of the greatest perks in the game. 'Extra Pockets' now has two ranks, the second being unlocked at skill level 70 and grants an extra 150 points of carry weight coming to a total of 250 points between the two perks.



- Adds an entirely new perk 'Larceny'

Perhaps the most important aspect of this mod, Larceny is a perk that functions in a similar way to 'Golden Touch' in the lockpicking perk tree. In essense, it will allow you to find MUCH much more money and items on nearly all NPCs. The amount of money and expensive items a particular NPC has is randomly generated in a similar style to how thier inventories are normally calulated, so you will find a different amount each time. NPCs can now have up to 120+ gold on thier person along with several pieces of jewlery (possibly enchanted) and perhaps a gem or two. This is obviously a significant increase and will affect nearly all NPCs. Some exeptions exist, nostly due to them having special quest related inventories. Guards will now also carry hefty wallets full of money, with this perk enabled. Remember, the perk is required for all of this to occur. The perk can be taken at level 50 if 'Cutpurse' has been taken.




NOTES ON THE MOD: READ BEFORE COMMENTING:

- If you take the 'Larceny' perk and notice no increase in the amount of gold people are carrying, it is because you need to give the NPC's time to reset. Thier inventories won't change automatically as soon as you take the perk. I recommend going to a different area that you haven't been to in a while or perhaps wiating a few days (in game).

- This mod is likely to be compatible with any mod that doesn't alter the Pickpocket perk tree, the items that NPCs carry, the pickpocket chance cap, or the rate of pickpocket level increase.

- Doesn't require any DLC but is compatible with all.

- Leave a comment if you have any praise / feedback / ideas / criticisms / lymrics / suggestions / problems etc.

- Like me on Facebook! Link over there somewhere --->

- As always, enjoy! :)
128 Comments
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Ukin Mar 25 @ 7:46am 
funny joke:
> ... or perhaps wiating a few days
if add "in reality" (not in game), this is very useful for people who play a lot
zzackmann Feb 23 @ 3:26am 
Compatible with your mod that allows for faster leveling with standing stone powers?
kyndig01 Jan 25 @ 1:47pm 
um i haven't tried this out yet but i was wondering, what is the player.addperk code for larceny and extra pockets 2?
solitude1984 Jan 20 @ 3:05pm 
Doesn't work at all for me. :(
Angel Jan 10 @ 12:20pm 
thank you
Rei Dec 23, 2013 @ 12:21pm 
yeah it is....hmmm-looks up reverse pickpocketing c4 for skyrim- very much so...
TheGreyLight  [author] Dec 22, 2013 @ 10:57pm 
Neat :) Its one of my favourite playthroughs. Reverse pickpockting poison is awesome. Just like reverse pickpocketing C4 in fallout XD
Rei Dec 22, 2013 @ 10:33pm 
thanks to you i know have a theif alchemist playthrough thank you
I'Rauko Dec 19, 2013 @ 10:34am 
Wow amazing idea for a mod
TheGreyLight  [author] Oct 28, 2013 @ 3:42am 
A job for tomorrow :)