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Extra Encounters - Dragonborn
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Jul 23, 2013 @ 11:46pm
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Subscribe to download: Extra Encounters - Dragonborn

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In 1 collection by SayHelloToMrBullet
Extra Encounters in Skyrim
4 items
Description
The island of Solstheim is supposed to seem like a rather empty place due to its small size, but sometimes it just seems TOO empty. Have you ever wandered across the island and wished that it wasn't so lifeless? If so then this mod might be for you.


PLEASE READ EVERYTHING BEFORE ASKING A QUESTION IN THE COMMENTS SECTION OR ELSE YOU MAY LOOK SILLY :P . ALSO PLEASE DON'T FORGET TO RATE/ENDORSE THE MOD AS DOING SO HELPS TO RAISE AWARENESS. THANK YOU.


INFORMATION

If you've tried any of the previous versions of Extra Encounters then you'll know pretty much what to expect in this version. Basically this mod adds a whole bunch of levelled encounters around the island of Solstheim.

The encounters are randomised which means they're different everytime. After a while the encounters will respawn, so there will always be something interesting going on. The encounters themselves have a 1 in 5 chance of spawning, meaning you'll never feel like there's an unrealistic amount of NPCs on the island at one time.

The encounters are also lore friendly and have been designed so that you should barely be able to tell the difference between the standard encounters and mine.

The encounters also change depending on your location. For example you'll never see a Riekling patrol in the ashes, and you'll never find Ash Hoppers in the snow. Some encounters may even only appear during or after the completion of a certain quest.


DETAILS

There are four versions of the mod in total: Basic, H.S.R., Dawnguard, and Dragonborn.

This is the page of the Dragonborn version. This version can be found both on the Steam Workshop and the Skyrim Nexus.
- Steam Workshop Link
- Skyrim Nexus Link (look under 'Files' tab) [skyrim.nexusmods.com]

To find out more about the other versions, please read the information on the Extra Encounters Basic page.
- Steam Workshop Link
- Skyrim Nexus Link [skyrim.nexusmods.com]


INSTALLATION

On the steam workshop, all you need to do is subscribe and the mod will download for you. Activate it under 'Data Files' and away you go. Should you want to uninstall, simply deactivate the mod (see the FAQ for concerns about loading recent saved games after deactivation).

If downloading from the nexus, you'll need to copy both the esp and bsa file into your skyrim\data folder. Uninstall by deleting them (see the FAQ for concerns about loading recent saved games after deactivation).


FEATURES

SOME of the encounters you may come across include (but are not limited to): Adventurers, Reavers, Rieklings, Merchants, Hunters, Skaal, Miners, Ash Spawn, Cultists, Lurkers, Werewolves, and many more!!!

Note: All encounters are my own. I have not edited ANY of Bethesda's existing encounters. Also keep in mind that some encounters (like Cultists and Lurkers) only spawn during or after certain quests.


COMPATIBILITY / LOAD ORDER

This mod may conflict with any mod that alters the landscape of Solstheim (since this mod adds spawn points across the island). Because of this when it comes to load order, this mod must be placed BELOW those other mods, which will result in this mod taking priority (hopefully).

Mods that change 'The Retching Netch' may also conflict.

At the moment I am unaware of any specific mods that are not compatible with this mod.


KNOWN BUGS

Sometimes, Hunters and Merchants cannot be traded with for unknown reasons. Quitting and re-entering the game will not fix the issue immediately, but should correct the Merchants and Hunters dialogue in future encounters.

If you are experienceing CTDs, it is most likely a confliction which you will need to correct.


FEEDBACK

If you have any bugs to report, please let me know in the comments.


FUTURE PLANS

This mod is mostly finished. Future releases will include bug fixes and maybe some new encounters.


FAQs

Q- Is this compatiable with (insert mod here)?

A- If the mod in question is not mentioned under the 'COMPATIBILITY/LOAD ORDER' section then I'm afraid I can't help you - you'll need to test the combination yourselves. If you do test it, please let me know the results in the comments so I can add the mod to the list of compatible or non-compatible mods.

Q- If I uninstall this mod, will it cause issues with my recent saves?

A- I tried it and nothing bad happened. That being said, you should always backup your saves just in case.

Q- TES5Edit says that there are errors with this mod. Can I ignore them?

A- Don't know, don't care. I do not use TES5Edit and as a result, I have no idea what it's complaining about.

Q- Can you make the spawn chance customisable?

A- No. Unfortunately my knowledge with the Creation Kit is only of an average level - I am unaware of how to create customisation menus. Also given how my encounters actually spawn, I doubt it would work anyway.
21 Comments
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Timesplitter Jun 3, 2014 @ 10:53am 
Skyrim Ultimate RPG Experience: All Expansions thanks you for your mod/mods made that have been implemented into the collection. It does require all the Skyrim expansions, but is composed of all the most promising mods ever made for Steam. Make sure to check it out at http://steamcommunity.com/sharedfiles/filedetails/?id=106745968 and don't forget to rate it.
Timesplitter Nov 3, 2013 @ 6:12pm 
This mod is included in the mod collection, "Skyrim Top Of The Line RPG Experience Guaranteed: Dragonborn (FULLY UPDATED)", and I wanted to thank you for the great work on your mod. This mod collection has been fully updated with the most stable and logically balanced mods to implement into the Skyrim game and has full instructions on how to assemble the best mod collection package of all time. Also looking for a video editor to make an amazing video featuring what this mod collection has to offer. Feel free to post in the Comments section of my mod collection about any questions regarding the video featuring this mod collection if you're interested.In doing so, I will give you full rights to my mod collection and place you as the video editor for this mod collection. Also, if you truly enjoy this collection, please rate it. Thank you.
The Hod Sep 10, 2013 @ 1:44pm 
thats why i want them to attack raven rock so i can gang up on them or sit down and have a snack while i watch them get totaled by the guards
SayHelloToMrBullet  [author] Sep 6, 2013 @ 2:11am 
@TheHod - This mod already allows for small groups of Ash Spawn to have a chance of spawning outside the wall, as long as that particular quest is still running. As for reavers, it wouldn't really be very smart of them to actually try and attack Raven Rock.
The Hod Sep 5, 2013 @ 1:30pm 
i have a few mods that change the landscape in raven rock and the netch but i will give this a try. plus i like the idea of ash spawn or reavers spawning at the farm outside the bulwork and attacking raven rock give the redoren somthing to do and a feeling of actual need of that wall to defend the town. do you think thats somthing u could when u have the time. been to long since we had an ash or reaver raid :)
Octopus Pancake Aug 18, 2013 @ 11:25am 
It does thank you.
SayHelloToMrBullet  [author] Aug 18, 2013 @ 4:22am 
@xeoneex - The Dragonborn version only adds encounters to Solstheim, and the Dawnguard version only adds dawnguard and vampire encounters to Skyrim. So to answer your question, yes you would need all three versions. Hope that answers your question.
Octopus Pancake Aug 18, 2013 @ 1:07am 
Does this add the encounters from the other DLC and vanilla Skyrim or do I have to download all 3 of these mods?
opticness Aug 4, 2013 @ 9:25am 
Thanks for the quick reply. And your welcome!!!!
SayHelloToMrBullet  [author] Aug 4, 2013 @ 4:08am 
@opticness - Thanks, and that's just how the bow appeared in game. I don't know why it did that.