RimWorld

RimWorld

1,354 ratings
Kill For Me
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
13.159 MB
Jan 19, 2019 @ 5:35pm
Apr 21 @ 4:59am
48 Change Notes ( view )

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Kill For Me

In 1 collection by aRandomKiwi
aRandomKiwi's mods
12 items
Description



Teach your animals to kill enemies in packs

Unlike vanilla release animal training, you do not risk life of colonists, get full controls over your packs movements (and therefore the ability to create attack strategies) and choosing targets to kill plus many other advantages and customizations (attack buildings, ranged attack support for modded animals, bonus attack system, hierarchy system...).

Please watch the tutorial video and read the FAQ topic to use the mod correctly.

[ko-fi.com]





It is adviced to place Kill For Me just after HugsLib or Core.

For players having weird bugs, non attacking animals in their pack, or animals which try to kill already killed targets, most of the time this comes from a bad mod order caused by some unknown mods incompatibilities, to solve this issue, try bring kill for me just after HugsLib (if you have it) otherwise just after the Core and retry it should fix your issue.

Note : If you have Hunt For Me too please bring it too in the same order that currently (eg : Core > HugsLib > (Kill For Me > Hunt For Me) or (Hunt For Me > Kill For Me if it was in this order) )








  • Animals can be drafted in packs and easily controlled
  • Packs can automatically attack every threat on the map (disabled by default)
  • Animals packs can kill only designated targets (with supervised mode enabled in settings (by default and by pack))
  • Bonding is automatically removed from animals that have learned to kill (can be disabled in settings)
  • Animals will use ranged attacks if possible (moded animals)
  • Up to 10 available packs
  • A hierarchy system in packs with attack bonuses (can be disabled)
  • Terminator mode, animals do not flee when they get hurt (disabled by default)
  • All animals can learn to kill in pack (disabled by default)
  • You can whitelist ennemies (usefull in not supervised mode), packs will not attack them
  • You can target all buildings with your packs (disabled by default)
  • You can target your own animals and colonists with packs (disabled by default)
  • Fully customizable (attack till death of enemies, hide pack icons...)





Tested without issues with the followings animals mods :
  • Hunt For Me (for existing saves see "Notes" section)
  • Animals Logic
  • Animal Tab
  • Vanilla animals overhaul reloaded
  • A dog said
  • Animal gear
  • Alpha animals
  • Call of Cthulhu mods (packs can attack by default the Ctholian sink holes)
  • Dinosauria: A Rimworld Mod
  • Genetic Rim
  • Flommel
  • Wild Pokémon
  • L-Slimes
  • MegaFauna
  • Better Pawn Control


Note : Dont hesitate to contribute and send better/missing translations files.




1.6.6

Enjoy my mods and like me to continue updating ?
Please consider buying me a kiwi on Ko-Fi or at least put a like :)

[ko-fi.com]

[github.com]
Popular Discussions View All (3)
85
Dec 6, 2023 @ 3:35am
PINNED: [ BUG REPORTS ]
aRandomKiwi
27
Oct 4, 2023 @ 3:33am
PINNED: [ FEATURE REQUESTS ]
aRandomKiwi
1
Mar 16, 2019 @ 8:12am
PINNED: [ FAQ ]
aRandomKiwi
391 Comments
red Apr 23 @ 9:57am 
I'm thrilled to have this mod updated for 1.5, but I have since discovered that when it is active, my animals which are trained to kill cannot eat or sleep (they try and then interrupt themselves without finishing in a continuous loop).

It only affects animals trained to kill, and flicking off "allowed to kill" in the animals tab resolves the problem. That's a decent workaround for the time being.

Turning on dev logs didn't show anything, but I'm happy to investigate if there's anything the mod author would like me to try. It could certainly be a mod interaction.
Georgette Alexandra Apr 21 @ 7:49am 
I have been waiting for this mod to update before I played again - so grateful, thank you so much for updating. This is in my top 10 Rimworld mods - can't imagine playing without a pack of murder bears.
aRandomKiwi  [author] Apr 21 @ 5:01am 
:ai_wormhole: Update 1.6.6 :ai_wormhole:

-Add Rimworld 1.5 support
-Improved accessibility of settings

Thanks to @MaxxaM for his donation.
John Helldiver Apr 19 @ 8:40am 
closest thing to this I can currently think of is the implant in Vanilla Genetics Expanded that lets you draft animals its implanted in
limitlesspc Apr 17 @ 2:32pm 
yeah me too i love this mod so much
red Apr 16 @ 2:13pm 
I didn't realize how dependent I was on this mod until I didn't have it.
Draco Sicarius Apr 16 @ 7:57am 
@Dingo Ananas - 1.5 update?
asleepsheep Apr 15 @ 3:05pm 
this mod is so essential to my game i miss it more than i miss my wife. i will be watching for 1.5 <3333
Ŧгєєzє Apr 12 @ 1:07pm 
1.5
TheSparrowOfRealms Jan 5 @ 9:13am 
Does anyone know a safe modern counterpart to this mod now a days? I really miss being able to have it in my packs