The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Companion Cart: Follower's Edition!
 
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10.194 MB
Mar 16, 2012 @ 12:12pm
Mar 20, 2012 @ 8:05pm
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Companion Cart: Follower's Edition!

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Description
SKYRIM ROADKILL MOD: COMPANION CART

Current version 2.3: 1.5 compatibility, you can no longer save in cart, carrying capacity increased to 1000. NOTE, READ THIS, IF YOU HAD LOOT IN THE CART AND UPDATE, JUST ACTIVATE YOUR HORSE TO GET IT ALL BACK. IT DID NOT GET DELETED. DON'T ASK WHERE IT WENT OR YOU WILL BE SLAPPED.

****# What This Mod Does #*****
This mod adds a player owned caravan available for purchase from J'zzir, your neighborhood caravan dealer. Simply walk up to him (he is just outside of the Pelagia Farm, along the road to the watchtower outside Whiterun), talk to him about it, and purchase it from him.

Once acquired you can store up to 1000lbs in the cart before your horse can no longer run. (REALISM!)

This cart carries your companions too! Any humanoid followers in your service get in and out with you.

The cart adds a wow factor of 1000x to the men and ladies of Tamriel, impress the sexes with your cool new ride. (This is a joke, just a heads up <.<)

Despite the light-hearted nature of the videos and description, this mod is great for role-playing and is extremely lore-friendly.

Nexus Link: http://skyrim.nexusmods.com/downloads/file.php?id=12577

****# Improvements Over Singles Edition? #*****


1. Reduced the bouncing in the cart, occurring usually shortly after getting in and also a bit while on the road. The bouncing should be nothing more than a slight thump equivalent to hitting a stone along the road now, unless of course you go hog wild and slam into a giant boulder, in which case good for you!

2. Removed the exit animations from the cart. If you liked them, I'm sorry but you'll have to use the old version. The exit animation caused some small issues, all of which should be eliminated now. It also lets you get out faster. Nothing wrong with that.

3. Fixed the issue of "Random teleportals" entirely. Very rarely, when exiting the cart, your player would fly across the map to someplace you had already been. It was very rare, but it did occur. It doesn't now. Hooray!

4. Fixed a rare bug causing your combat animations to lock up shortly after exiting cart. This was tied into the a fore mentioned removing the exit animation.

5. Eliminated the potential for the player to be hurt whilst exiting cart.

6. Added the companion functionality. Works with every in game follower and any custom made ones as well (unsure about altered race custom companions, such as Dragur or Skeletons. They likely wont be able to play the humanoid animations well if at all).

7. Added a menu system to activate the carts different functions. This was pretty much essential to do as I was hitting limits using states in the old scripts. The menu I believe makes the cart a much smoother experience as well.

8. Added the ability to add Blinders to your horse to change the speed multiplier. The default speed of the horse is 90, which is a good balance between bounce and speed. Putting the Blinders on lowers the horses speed to 80. 80 is the smoothest experience but some may consider it too slow. I added this option to appease both sides, those who wanted good speed and those who prefer less bounce.

9. Once purchased you gain access to a new quest "Where is my cart?" The objective is always where your cart is. For the more forgetful adventurer.

10. Improved spilling nad grammer usoge in the Note from J'zzir and his diary (HE HAS A DIARY? WHERE?)

11. Improved voice recordings that don't sound like someone is blowing in your ear. Sorry kids.

12. Fixed the quest not starting for some people.


****# Future Improvements? #*****


1. Fast Travel. It isn't looking good for fast travel kids. Currently the script functions just won't allow it. Looking into SKSE to fix this. Note, you can fast travel with this mod, just don't expect the horse and cart to follow you.

2. Make the magical stone (Read below) move the cart more nicely. It likes to flip the cart upside down on occasions. Sorry bout that.

3. Fix any reported bugs. Like a good modder.

4. Been looking at how radio works in Fallout, think I might be able to have a custom radio system in the cart. If I make such a system, I may also add other cool pimp features like massive rims or hydrolics for bounce (as optional file of course, the default is as lore friendly and realistic as possible). Yes, I said Hydrolics.

****# UPGRADE/INSTALL PROCEDURE #*****


If you are upgrading from the singles edition, simply:

1. remove the mod from your data checklist in the launcher, and Unsubscribe so it no longer attempts to DL it.
2. delete the mod if you wish, found in the data folder of skyrim in BSA/ESP formats.
3. load a save, it will say "You no longer have some data, blah, continue?" Continue loading and once in game,
4. Save a new save file. Not a quick/auto save either. A hard new manual save.
5. Exit game.
6. Subscribe to the mod,
7. Wait for Skyrim to Download the Mod in the Launcher.
8. Profit.

If you aren't upgrading, use step 6-8.


****# Known Issues #*****


1. THIS ISSUE CANNOT BE FIXED, I HAVE MADE SURE TO NEGATE IT AS MUCH AS HUMANLY POSSIBLE, THIS IS NOT A BIG DEAL. If you load a save next to the cart it will likely not be tethered in game. I have put several "failsafes" to negate this issue as much as possible, since again it is just an issue with the script function and likely will not be fixed. If this problem occurs to you, simply:
a. Enter Interior. Exit Interior. Fixed.
b. Leave the cart and horse and do something, return to cart after awhile. Should be tethered.
c. Touch J'zzir's stone. Its on the ground where you met him and bought the cart (It is called Magical Stone). It looks like Iron ore. Once touched, the stone moves the cart and horse together in front of you. It wont tether them, so you'll have to use step 1 or 2. But it helps if they are separated a ways and can't find them.

2. This also seems like it can't be fixed for future reference, however it is entirely a cosmetic issue. Rarely, after extended periods of carting, your companion will vanish from the cart yet still be making noises as if in the cart. Its weird. In my testing its usually a good 30+ minute trip in the cart before it happens. However, beyond visually and audio-ly being odd, it seems to be only a cosmetic issue, as once you exit the cart the companion is right next to you as always. Silly Lydia.

(not really a problem)3. The camera is a bit wonky for the split second before it changes to the horse. Once you are in the horses perspective (should be easy to notice), just scroll with your mouswheel to adjust your camera like you normally do. Not a problem but people have mentioned it.

4. The horse, despite having no AI packages allowing him to do combat, still likes to do combat after getting out of the cart. It can be odd watching him dart at bandits up a 200 foot incline and the cart flailing about. I'm trying to find a way to make this stop.

****# Some Notes #****



Again, thanks to all on Bethesda official forums who gave me assistance, tip of the hat to you sirs/mams
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415 Comments
savoteemu Jul 19 @ 10:41am 
the damend khajiit wont speak and im spamming the att....interact button
Meowman111 (The Doctor) Jul 12 @ 2:30pm 
I think we had the same problem joshronan59
Meowman111 (The Doctor) Jul 12 @ 2:29pm 
aaaaand the horse just break off the cart and leaves it behind, basically making me play as a horse........
Meowman111 (The Doctor) Jul 12 @ 2:15pm 
20,000 gold, rly nigga
iFoxbot Jun 30 @ 2:34pm 
Um i cant find it...
joshronan59 Jun 2 @ 10:28am 
this mod is awful the horse just runs and leaves the cart behind and the blinkers dont work! also it killed my player cus the cart flipped across the map?! sorry to be a moaner guys :(
mewtooo May 10 @ 8:58am 
2) Only one companion can join you. When I downloading this cart it was because I misunderstood that with a huge wagon that carries 5 people in the begining of the game (Imperial Soldier driving, in the back there is you Ralof, Ulfric and the horse thief Lokir) Yeah that isn't how this cart works. My companion mod lets me hire up to 5 companions. So after starting a new game I beat up Uthgerd and told her to follow me, and went and paid Janessa so she would come too, BUT Janessa couldn't get in the cart. I was like, what?

So, while the cart is nice it isn't compatiple with multiple followers yet. If it is maybe the problem is that i have the wrong follower mod. I don't know.

Still badass to own my own cart though.
mewtooo May 10 @ 8:58am 
After downloading a companion mod I discovered 2 things that broke my heart.

1) Companions in the cart get hurt in the cart bounces around. So the horrible physics engine of skyrim doesn't allow for the cart to ride smoothly when trying to turn in a circle. You can forget U-turns, cause when I tried it a bunny ran buy and sent my cart flying killing Uthgerd. UGH!!!

hattiemcquitty May 2 @ 11:07am 
Your video made me laugh. Several times.
the pring-knight Apr 5 @ 6:43am 
it appears my horse has teleported forwards and cannot pull my cart