Portal 2

Portal 2

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Franken-Logic Puzzle
   
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Franken-Logic Puzzle

Description
I felt the Franken-Cubes were the best fit for the (semi-deliberate) clunkiness involved in this level's puzzle logic machinery.


#F4F : Rate and comment on this map, and I will do the same for one of your maps.
8 Comments
Pangslinger Feb 17, 2014 @ 12:26pm 
Oh I liked that very much, thank you! :D . It took me some seconds to understand because it was quite inventive. very nice! =)

I would be very pleased if you try one of mine (I recommend the ball and the cube map ;))
Geneosis Jan 2, 2014 @ 6:15am 
Cool map, all about thinking and not too much skill required ^^ Had some trouble with franken-cubes falling out of the buttons too, but that was not really a problem as you can reset them at any time.
I thought the solution will involve some laser cube inside a funnel pointing in the right direction, but then I noticed the exit was already open so the solution was even easier :)
mechtakendall Nov 21, 2013 @ 6:25pm 
Not a bad effort, pretty straightforward. Design 6/10 Difficulty 4/10
stormsend Oct 24, 2013 @ 12:38am 
Very fun. I suppose because it took so many steps and they were always visible. Not always successful. That darn Franken cube was a trial. When he hung up on top of the glass I thought now I've seen it all, but he fooled me. He decided, no lie, to float back up to the cube dispenser and hang out. It probably wasn't intended, but I used the fact that they don't always land on the button to my advantage near the end. This was a well thought out design. Great map. Good logical progression. Thumbs up.
See ya round the workshop.
SkyRoots Aug 5, 2013 @ 7:47pm 
That was actually really fun and inventive! I understand why you used Franken-cubes, but I'm not really sure why Franken needs to be in the title. Anyway, it was still fun and enjoyable. I agree with all of mood3rd's comments.
Prototype Jul 27, 2013 @ 5:46am 
Nice puzzle, no major problems I found. I agree with mood3rd about the funnels to keep the cubes on the buttons, the only other way would be to redesign it using lasers instead of cubes.

#F4F Moving room 2
mood3rd Jul 23, 2013 @ 2:32pm 
ProfDave64
good map
I take it by " this level's one obvious problem"
that you mean, when the franken cubes don't stay on the button ?
if yes:
I always use funels, to put & keep cubes on buttons.
with funels:
weighted buttons, always work with weighted cubes & companion cubes.
cube buttons, not always.
spheres with sphere buttons also always work.
though I'm not sure about frankens with funeling onto buttons ?
hope this helps.
back to your map:
took a bit of looking around, before I started.
then it flowed.
a couple of errors, I made.
but easily sorted.
got through a lot quicker than your other map.
antlines helped, a lot.
rating=easy (which is not a bad thing. I like variety. easy, meduim, hard)
it looks like you put a lot of thought into this :)

please try another map from my workshop:
http://steamcommunity.com/profiles/76561197979332810/myworkshopfiles/
Jade BGE Jul 23, 2013 @ 10:32am 
Very clever level! I could not put something like this together let alone suggestion to you how to improve it. Too many moving parts for me to keep straight - ack - I'd be pulling my hair out.

As for the actual game play itself, from my own experience in playing, It was done well and things seemed to work smoothly. Very helpful that you had places for us to perch ourselves in safety so if we made a mistake we would not have to start again from the floor - that was excellent. Overall I really enjoyed it. Thank you.