Counter-Strike: Global Offensive

534 ratings
Game Mode: Classic, Deathmatch
Tags: Hostage
File Size
13.939 MB
Jul 21, 2013 @ 12:42pm
Jan 26, 2014 @ 2:57pm
6 Change Notes ( view )

Subscribe to download

Remake of cs_compound, A large open hostage map. Features improved graphics, extended routes and more..

Check: and mapcore :)

Follow me via twitter: @jvanwerkhoven

Popular Discussions View All (1)
Jun 29, 2014 @ 5:34am
PINNED: Server List
< >
lemons! Jul 29 @ 4:25pm 
prodigy was always my favorite map in css
Jack Jul 1 @ 4:13am 
Similarly as Lacheln before me said, Compound was my favourite map too. Probably it was bacause huge open areas and generaly short time when both team meet (if Ts pushing). Also only 3 ways, which could be hold by Ts made this game hard for CT, but also it needed skill to make hole in Ts defence line. In your version there are 5 ways (as I found) and for me it is ... new ... and I think it is more about flanking than open area combat and sneaking without cover. Especially that tunel area ... I am justnot used to it yet ... :) . On the other hand, defientely good idea to make only 1 escape zone and place one hostage into T spawn. I like it. And overall, it was fun, while I played it with bots, as testing :). Thank you for that remake :)
Lächeln | Smiles Jun 21 @ 11:00pm 
Mah gawd, compound was my favorite CS:S map... now I cri tears of happy. thank u so mush

(Cri Cri)
Bu11Dogg Apr 6 @ 9:21am 
Nice map ;)

Glock-18 | Predator
Rate please. Thanks ;)
Trust Me I'm a Dolphin Mar 31 @ 2:40pm 
Damnit. I was gonna make a remake of this map. Oh what ever, nice job!
Xanthi  [author] Mar 13 @ 1:09pm 
Im currently improving the interiors including lighting and fixing all the bugs reported so far. Im not sure however when it will be released. Will check out the NAV mesh. Thanks!
ham5 Mar 13 @ 2:25am 
more no draws found:
ham5 Mar 7 @ 7:17am 
hay, enjoyed the map last night, wondering if you have any future plans for it? I agree with Doc about Tspawn - I think that garage could get some more polish! I found a little no draw on the bridge too-

here is a beter NAV mesh for this map... bots will jump over the wall and traverse the map better IMO --
K-9 Feb 24 @ 12:46pm 
can you make one exactly like the original