Sid Meier's Civilization V

Sid Meier's Civilization V

2,941 ratings
The Elder Scrolls Civilization V Pack (BNW + GK)
 
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11.645 MB
Jul 20, 2013 @ 1:27pm
Jan 19, 2016 @ 7:50pm
4 Change Notes ( view )
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The Elder Scrolls Civilization V Pack (BNW + GK)

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In 1 collection by kingchris20
The Elder Scrolls in Civilization V
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Description
UDPATED Jan-19-2016

Requires Brave New World and Gods and Kings
(There is no version of this mod that requires only BNW)

A Companion Civ Pack to The Elder Scrolls Civilization V Map Pack

***********************************COMMUNITY NOTICE***********************************

The much requested map pack is here: The Elder Scrolls Civilization Map Pack

UDPATE Jan-19-2016

(UPDATES) Khajiit Skooma Factory now allows Production to be moved from this city along trade routes inside your civilization, as normal workshops do. Stormcloak sound bug fixed.

MOST IMPORTANT!!! - MAPS REMOVED - from THIS mod.
All maps have been transitioned to the Elder Scrolls Civilization V Map Pack (link above). I wanted to add some scenarios and more map options, but given the size of this file, it is hard to get Steam to upload it correclty. Therefore, I have split the Civ Pack and made the Map Pack as well, with more scenarios coming soon!

PS GO GET IT! It has a new scenario map called Domination!. 9 civ free for all with True Start Locations, including 19 city-states with true start locations as well. Domination is the only victory type.

***********************************COMMUNITY NOTICE***********************************

The Best Civilization V Mods - PCGamer

This mod adds several elements from the Elder Scrolls Universe:
  • 13 Civilizations
  • 13 Religions
  • Numerous Pantheon, Follower, Founder, Enhancer, and Reformation Beliefs
  • 24 City-States
  • 3 Natural Wonders
  • Dwemer Ruins
  • TES Resources
  • TES Eras
  • Be the first to found the Elder Council and start down the path to becoming the Emperor of Tamriel!
  • Also Subscribe and Download to The Elder Scrolls Civilization Map Pack for True Start Locations on a Tamriel Map
*Couple of pointers: Trade Routes are essential, Haymon Camoran will irritate you, and most of all, don’t pick a fight with The Ayleids :)

As always, if you enjoy this mod, please rate it up! :)

Updates
  • July 28, 2013 Update
    • Barbarians don’t exist in Tamriel, but Bandits do! Say hello to your new little friends!
    • Difficulty level names changed to fit TES
    • Month names changed to fit TES
    • Tamriel doesn’t have Giant Death Robots, but they do have Numidium!
    • Addition to Cyrodiil’s trait – Imperial Generals may start golden ages! Imperial Generals also have unique names.
    • Dwemer now shun religion and follow themselves - “Dwemerism” :)

  • Planned Updates – Great Works (Primarily writing, some art as well), re-naming of World Wonders, possibly another civ or two!

Civilizations
  • Cyrus (Hammerfell)
  • Gortwog gro-Nagorm (Orsinium)
  • Haymon Camoran (Valenwood)
  • High King Emeric (High Rock)
  • Hlaalu Helseth (Morrowind)
  • Keirgo (Elsweyr)
  • King Dumac (Dwemereth)
  • Mehrunes Dagon (Oblivion)
  • Queen Ayrenn (Summerset Isles)
  • The An-Xileel (Argonia)
  • Tiber Septim (Cyrodiil)
  • Umaril the Unfeathered (The Ayleids)
  • Ysgramor (Skyrim)

Download Instructions
Up at the top of the page, (under the screenshots), look for the green subscribe button, click it. Then open up Civilization V, click on Mods, Click Accept, now wait for a second and then look for The Elder Scrolls Civilization Pack to appear, click on the check mark next to it and make sure it lights up green to enable the mod, look at the bottom and click next. Now you will see it under Mods In Use, click Single Player (at top), Click Set Up game (at top), choose a civ, and click Start Game***

If the mod won't download, try:
  • Opening the game
  • Go to Mods and then Get Mods
  • Find this mod
  • Unsubscribe and then re-subscribe to this mod, and it should start downloading the files (please be patient, it is a large mod and could take some time to download)

  • You must start a new game after updating - You likely will not be able to load your old save with the new version of the mod. So if you want to finish the game you are currently in, wait to update until after you are done and are ready to start a new game

Special thanks
Jediravenclaw for creating the leader screens and Dawn of Man screens for Elsweyr, Orisinium, Morrowind, Valnewood, and High Rock!

***************************************************IMPORTANT***************************************************

If you want only the civilizations and nothing else, follow these instructions:

  • Go to Documents/My Games/Sid Meier's Civilization 5/Mods/The Elder Scrolls Civilization Pack (BNW) (v1)/XMLs/Texts
  • Find CoreGameTextUpdates.xml
  • Either delete this file or MOVE it to another folder location so you can use it again in the future

That is all you have to do, if you move it, you can move it back and forth depending on whether or not you want the name changes. When it is not in the folder path i listed above, all you will have are the civilizations included in this mod!

***************************************************IMPORTANT***************************************************

Requires the *Brave New World* and *Gods and Kings* expansions

Links
Click here for the Gods and Kings Version of the Mod
Click here for the Vanilla version of the mod
ModDB Homepage
Click here, install this mod, to use My mod in Hotseat!
Popular Discussions View All (6)
194
May 12 @ 7:42pm
Ideas and Suggestions
kingchris20
55
Sep 17, 2016 @ 2:04pm
PINNED: Frequently Asked Questions (FAQ)
kingchris20
17
Nov 9, 2015 @ 6:52pm
Full Description Here
kingchris20
< >
1,159 Comments
Laslo May 3 @ 6:39pm 
@Zaorrish
Short answer is yes.
Long answer is "Spend 30 seconds and describe what you want inside the search box."
Zaorrish May 3 @ 3:35pm 
Is there a way for me to have ONLY the Tamriel civz in game ? When I setup the game, it keep all of the original factions, plus add in the ones from this mod.
I dont really wanna use the standard factions, is there a way to turn them off ?
lazyllamainc Apr 26 @ 4:36am 
Could you make the units for the new civs have unique skins? For example, make the Argonian units actually look like Argonians instead of recycled skins?
TheDesertFox Apr 22 @ 6:17pm 
Why not multiplayer
EuthanisedPotato Apr 12 @ 3:54am 
I can't seem to find the Tamriel map, just me or are other people having this problem?
jameshiland199 Mar 30 @ 11:51am 
There a start where everything is alrdy made like a preset map?
Olb Feb 3 @ 10:53am 
Solved my problem : I needed to change my game language to english.
(I have still some earth landsmark, but city state are correct now)
Olb Feb 3 @ 9:49am 
I probably missed something, but when I start a game, all city state are vanilla, not TES-lore friendly.And I have mount Fudji on the map...
Any idea ?
duncra Jan 1 @ 12:44pm 
Hope you're considering developping a similar mod for Civ 6. :-) You had some really cool unique traits and civilization concepts for 5, wonder what you could come up with in six...
kkeday Dec 30, 2016 @ 7:39am 
If this mod gets updated, it would be nice if Argonian Workers could flood grasslands to make them into marsh tiles.