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Real Shelter (CoT Version)
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2.023 MB
17 jul, 2013 @ 7:06pm
17 jul, 2013 @ 7:19pm
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CoT version - Use with Climates of Tamriel (the non-CoT version is on the TES Alliance site).

This adds a whole new level of immersion by preventing Skyrim's rain from falling through overhead cover, allowing you to take shelter from the weather.

Here's how it works: When shelter is entered this will replace the falling rain or snow (which is an on-screen filter effect) with a no-precipitation copy of that weather while preserving the imagespace. Then custom-placed weather effects (which are real 'objects' in Skyrim's world) are activated around the shelter. When left the shelter turns off the effects and restores the prior weather.

What this does not do:
- It will not crash your game. This mod uses safe scripting, meaning it doesn't have the null calls, OnInits, registers or OnUpdates that can bloat or wreck saves.
- It does not provide shelter for portable homes, tents, or modded structures. Patches may be developed after full release.
- Sheltering is a manual process so this will not cover all of Skyrim at once. See below for sheltered locations.
- This is developed in pure unmodded Skyrim. Shelter performance will vary based on local hardware, software, display, game/mod version, used mods and game settings.

---- SHELTERED AREAS BY HOLD
- EASTMARCH: Anga's Mill, Ansilvund, Darkwater Crossing, Eastmarch Imperial Military Camp, Kynesgrove, Mixwater Mill, Mzulft, Refugees Rest, Traitor's Post, WINDHELM, Windhelm Imperial Military Camp, Windhelm Stables and Yngol Barrow.

- FALKREATH HOLD: Angi's Camp, Anise's Cabin, Bannermist Tower, FALKREATH, Falkreath Imperial Military Camp, Falkreath Stormcloak Military Camp, Falkreath Watchtower, Half-Moon Mill, Lakeview Manor, North Shriekwind Bastion, Peak's Shade Tower, Pinewatch, Roadside Ruins, South Skybound Watch, South Shriekwind Bastion, and Twilight Sepulcher.

- HAAFINGAR: Dragon Bridge, Haafingar Stormcloak Military Camp, Hag's End, Katla's Farm, Pinefrost Tower, SOLITUDE, Solitude Mill, Solitude Stormcloak Military Camp, Volksygge and Widow's Watch Ruins.

- HJAALMARCH: Crabber's Shanty, Folgunthur, Hjaalmarch Imperial Military Camp, Hjaalmarch Stormcloak Military Camp, Labyrinthian, MORTHAL, Mzinchaleft, Rannveig's Fast, South Cold Wind Pass, Ustengrav and Windstad Manor.

- THE PALE: DAWNSTAR, Frostmere Crypt, Heljarchen Hall, Irkngthand, Korvanjund, Loreius Farm, Raldbthar, Silverdrift Lair, The Pale Imperial MIlitary Camp, The Pale Stormcloak Military Camp, Tower of Mzark, Volunruud, Windward Ruins and Yorgrim Overlook.

- THE REACH: Bard's Leap Summit, Blind Cliff Bastion, Bthardamz, Cradle Stone Tower, Dead Crone Rock, Deepwood Redoubt, Dushnikh Yal, Four Skull Lookout, Hag Rock Redoubt, Karthwasten, Lost Valley Redoubt, MARKARTH, Markarth Stables and Watchtowers, Ragnvald, Reachwind Eyrie, Salvius Farm, Sundered Towers and The Reach Imperial Military Camp, The Reach Stormcloak Military Camp, and Valthume.

- THE RIFT: Alchemist's Shack, Arcwind Point, Autumnshade Clearing, Autumnwatch Tower, Avanchnzel, Forelhost, Giermund's Hall, Heartwood Mill, Ivarstead, Merryfair Farm, Nilheim, RIFTEN, Ruins of Rkund, Sarethi Farm, Shor's Stone, Shor's Watchtower, Shroud Hearth Barrow, Skuldafn, Snow-Shod Farm, Stendarr's Beacon, The Rift Imperial Military Camp, The Rift Stormcloak Military Camp and The Rift Watchtower.

- WHITERUN HOLD: Battle-Born Farm, Bleak Falls Barrow, Chillfurrow Farm, Hamvir's Rest, High Hrothgar, Hillgrund's Tomb, North Skybound Watch, Pelagia Farm, Riverwood, Rorikstead, Silent Moons Camp, Valtheim Towers, Western Watchtower, WHITERUN, Whiterun Hold Stormcloak Military Camp, Whiterun Imperial Military Camp, Whiterun Stables, Whiterun Stormcloak Military Camp and Whitewatch Tower.

- WINTERHOLD: Alftand and Alftand Blackreach Exit, Journeyman's Nook, Pride of Tel Vos Wreck, Sightless Pit, Skytemple Ruins, Snowpoint Beacon, Snow Veil Sanctum, WINTERHOLD, Winterhold College, Winterhold Imperial Military Camp and Winterhold Stormcloak Military Camp.

---- INSTALLATION
Steam will automatically install this upon subscription.

- Manual installation: Place the RealShelter.esp, RSReadme.txt and scripts folder in Skyrim's data directory (overwrite/merge).

- To uUpgrade (this clean save technique is recommended for best results):
(1) Disable Real Shelter via MCM or console (set RealShelter_ShelterSwitch to 0).
(2) Go to an interior location, wait an in-game hour and make a new save.
(3) Exit the game and uninstall the mod.
(4) Load the new save, wait an in game hour and save over it.
(5) Exit the game and reinstall the newest version (overwrite/merge).

- Load order: BOSS knows best but does not know all. Load this after weather/lighting mods for best results.

- Uninstallation:
Before unsubscribing to this mod:
(1) Disable Real Shelter via MCM or console (set RealShelter_ShelterSwitch to 0).
(2) Go to an interior location, wait an in-game hour and make a new save.
(3) Exit the game.
- Files and locations are: (//data) RealShelter.esp, RSReadme.txt and realshelrer.bsa. If you had the loose files version you may also have: (//data/scripts) GetShelterTBScript.pex, RealShelterConfigScript.pex, (//data/scripts/source) GetShelterTBScript.psc and RealShelterConfigScript.psc.

---- COMPATIBILITY
There are no known conflicts, but Real Shelter may not support mods that change the position of sheltered buildings or ones that make their own weather unless listed here. It is reported compatible with the following mods:
- Hearthfire home towers (DLC not required)
- CLARALUX
- Climates of Tamriel (doesn't support CoT Lite or CoT Winter Edition)
- Enhanced Lights and FX (load before Real Shelter)
- Frostfall
- Immersive Skyrim Thunder
- More Rain and More Snow
- Namaof's Watchtower
- Open Cities (load before Real Shelter)
- RCRN
- Realistic Lighting Overhaul (ver 4.0.7 +)
- Supreme and Volumetric Fog
- Supreme Storms
- Tropical Skyrim
- WATER and Pure Waters
- Wet and Cold

---- TESTING
This is a beta release. If you would like to help test please read this page and the sticky note on the posts page, and thank you in advance.
- Testing characters: The best way to test is with a new character. An easy way to do this is at the game's main menu type 'coc riverwood' in the console. A default character will render there which has no saved data that could corrupt testing.
- Getting rain: Using forced weather commands will not permanently change the weather and can affect script timers so use with caution. A better alternative is to use the games wait or fast travel functions for natural weather cycles.
- Transitioning to and from shelter: Weather transitions are near instant but due to game mechanics the weather effects from leaving shelter may take up to 10 seconds. There are different mechanics between Skyrim's on screen filter-like precipitation and Real Shelter's object-oriented rain effects. As a result there may be noticeable transitions when going to and from some shelters, based on individual gaming setups. Existing weather imagespaces are preserved.
- Restoring weather defaults: Wait 30-60 seconds to give the game a chance to restore normal weather. If it doesn't then type ' fw 15e ' in the console for default weather.
- Disabling Real Shelter: Use the MCM to turn it off or enter the following command in the console: set RealShelter_ShelterSwitch to 0 . A value of 1 re-enables it.

NOTE - 2/4/14: This mod will be updated to version 1.0 in the spring. Thanks for all the feedback thus far. If you are having trouble please read the information above, the answer is probably there.
192 kommentarer
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Hey Everyone, ThreeTen here (Name is different on steam of couse :D ) I have never used the steam workshop and the method I use for compatibility is wildly different than before (uses Tes5edit scripts), so I cannt say if it will even work on the workshop, but if I can do it I will post it when I can!
saunders.bryan 8 okt @ 9:27am 
ty for answering us and letting us know about the mod..unfortunately I do not have Nexus do to pc issues,so I hope the new Author makes it for Steam..if not I'll have to unfavorite this one and let it go.. :(
RobinSage  [skapare] 8 okt @ 6:56am 
Howdy folks. I have passed authorship of this mod to ThreeTen on the Nexus. Please contact him for future development and compatibility requests, including possible steam versions. Here is a link:
http://www.nexusmods.com/skyrim/mods/52612/?

There are also answers to alot of your questions there. Saunders that is outside of the scope of this mod, sorry. If you are getting CTD's be sure you have the right version, including possible DLC content. See the Nexus site for more details on this.

Good luck everyone and I hope you have enjoyed this mod. I wil now turn it over to ThreeTen.

saunders.bryan 7 okt @ 6:03pm 
it crashed mine to...unsubscribed to it a long time ago and it seems the person who made this mod hasn't answered anyone,so I assume he/she isn't going to fix it and thats a shame because this mod would be awesome...realisim..
Catalyst 7 okt @ 9:03am 
I love the idea of the mod. It is one thing i really miss in Skyrim but crashs my game...
saunders.bryan 4 okt @ 9:07pm 
I was wondering if you planned on adding to this mod? Like when it rains for awhile can you make rivers and ponds rise higher,or leave puddles in towns and other areas?..maybe this will be a future mod?.....peace
ManOnFire 2 okt @ 3:29am 
what is COT?
Kestrel 24 sep @ 8:23am 
Will this work with CoT Lite?
dbelow_ 6 sep @ 4:43pm 
Could we please get the vanilla version on the workshop?
BIGASS GUN 11 aug @ 3:27pm 
Crashes on startup..... last on the list too