Portal 2

Portal 2

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History Of Aperture #Part 1

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History Of Aperture #Part 1

In 1 collection by Porg
History Of Aperture Science
5 items
The first in a series of maps

This takes place in 1950, aperture science has been setup and is looking for test subjects
Could you be the one they are looking for?

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dven1 Sep 3, 2015 @ 11:47am 
Yeah, I too got to the exit where the ant-line was lit and checked but the door was closed. I thought it was a bug and almost moved on to another map until I read the comments.
Petutski May 26, 2015 @ 6:26pm 
Wow, that was a wild ride! Thanks!
buckfuts1 Aug 25, 2013 @ 7:45am 
WTF?! I got all the way to the exit, with both clocks ticking and the antline was orange and checked, multiple times, yet the door was closed! It wasn't until I read previous posts that I even thought about removing the cube from the button. You really need to make it more obvious when or how the exit is open or closed.
I really hate timed puzzles, but it would still be nice to know why I can't complete it when I actually manage to "beat the clock".
I will try your next test and hope the solution isn't so vague this time.
man tool Aug 8, 2013 @ 1:44pm 
This was a good map, but be careful to minimize the possibilities we ( players ) have... I took a look a the map and made it in 15s because the funnel and the speed and bounce gels were reachable at the very beginning of the test. I jumped on the platform where the gels are, I put one portal at the funnel and another at the cube, it opens the door... And this was easy!

Try to avoid the buttons which enable / disable everything ( Like on the 3rd part... ) Because you lose the player.

This is a quite good collection though.
Porg  [author] Jul 29, 2013 @ 2:06am 
Part 1 was just an experiment to see what i could do with the map creator, and so i realise that the light bridges and excursion funnels did not belong in that time period however i felt like fit in with the theme of the map, also because this was just the first map i did not want to complicate it and make it too dificult, i wanted to keep the first map simple.
However thank you for your feedback which i will definetely use to help me make future maps better.
Le Master Jul 28, 2013 @ 11:02pm 
Part 2:
4. This is very minor, but granted that I really enjoy seeing the funnel and light bridge in underground maps, they weren't invented till much later than the 1950s (when your map is set). So they may not belong in a "History of Aperture" series of maps.

Again, that was just constructive criticism. The map was easy and enjoyable.
Le Master Jul 28, 2013 @ 11:02pm 
Part 1: Just a little constructive criticism.
1. You need a cube dropper. The cube can easily get stuck in various places (for example, on top of the platform with the speed and bounce gel). So you need a way to regenerate it.
2. A device like the funnel should have more of a purpose than simply moving a cube. Likewise with the light bridge. But the light bridge could have been omitted altogether.
3. The speed and bounce gel should have had to be placed by us. Hell, you have a bounce gel dropper in the other room; you could have easily made it so that we would had to have transported it there ourselves. And the speed gel should have had some minor purpose elsewhere. After that, you could have then made it so that perhaps the funnel transported the speed gel to that upper platform. Then, bham, right there you have multiple usage for your funnel and the speed gel.
Peyj Jul 28, 2013 @ 8:35am 
halogameplayer1234 Jul 28, 2013 @ 1:59am 
good work
toughchiken Jul 27, 2013 @ 8:50am 
Cant wait for it to download