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Ozhara's Space Pack
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File Size:
Posted:
1.196 MB
Jul 14, 2013 @ 5:42am
1 change note ( view )
In 3 collections by Ozhara
Ozhara's Green Planet - Space Collection
10 items
Ozhara's Water Replacements
14 items
Ozhara's Industrial Planet - Space Collection
8 items
Description
If you also want to change your land terrains, have a look at my first planet pack:
http://steamcommunity.com/sharedfiles/itemedittext/?id=162978492

Would you like to have the endless space in your games?
Did you ever want to now what a map would look like if all the landmasses were 'planets'?
Did you ever want to do a scenario with fitting unique terrains?

Then this mod is for you.
It changes the beach, water and shallow textures and their blendings to ones fitting this theme. (So it can be used with any other terrain textures!)
It's inspired by Empire Earth, were you also were able to play in space.

In this version there is a very slight floating effect. If you want your space without any moving, you just have to do one thing: Open this file: game\terrain\water\sky_hemisphere.png and fill it with all black.
104 Comments
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Ozhara  [author] Jul 2, 2014 @ 4:00am 
Beside new units are REALLY time consuming - would have used SW-GB ones - there are only two options: units without shadows - would look weird and you'd have no information regarding above which tile they are actually flying/placed.
Second one: units with shadows - different from SW GB that uses an updated version of AoEs engine and is coded to have flying units - AoE doesn't use additional graphics/layers for unit shadows but only one that contains the unit as well as its shadow. For non-flying units it's ok, most of them aren't that big and the shadow is right beside the unit.
For flying units this creates some really weird effects on screen for the graphic does overlap with others in a 'wrong' way.
Chr!570ph3r Jul 2, 2014 @ 2:40am 
Could increase melee resistance to infinity and make only ranged attack able to do damage on X flying unit. And for the visual do one of those graphical illusions that makes it *seem* to fly. Maybe :)?
Ozhara  [author] Jul 1, 2014 @ 10:42pm 


Would be great if flying units were actually doable...
(AoE isn't able to separate shadows from units, so the shadow would be interpreted as a part of the units which looks really weird on flying units for to distance between them)
Chr!570ph3r Jul 1, 2014 @ 7:14am 
*Scrolling down* Might have been mentioned a few times..
Chr!570ph3r Jul 1, 2014 @ 7:13am 
Space-Ship lol.
Ozhara  [author] May 16, 2014 @ 5:22am 
Indeed.^^
Cheese sandvich May 16, 2014 @ 5:19am 
if I get this working the word "space ship" is going to have a whole new meaning.
Ozhara  [author] Mar 1, 2014 @ 2:47pm 
@SubwaySandwich3
There is one big problem with this.

Even if you try to just change the existing units visuals (what I would prefer), this would be a change in game mechanic.-> MP/Sync problems.

This is for AoE has the units shadows included in the normal unit animation images (youcan see this as the unit shadows are black, while the tree ones are seperate/transparent). In Star Wars - Galactic Battleground (uses the same engine), the shadows are seperate images.

But in case the shadow of a flying object sticks to the objct, this will look weird ins everal circumstances. Adding new graphics means to change the file that contains the game mechanic.

@randomwolf17
No,this mod just changes the water to space. Land, trees, and mines are seperate mods.
PrincessKenny Mar 1, 2014 @ 1:00pm 
no we just need a spaceship mod
randomwolf17 Mar 1, 2014 @ 12:20pm 
does this mod alter the looks of units? e.g. ships = spaceships?