The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

892 ratings
Distant Detail
Category: Graphics, Landscape
File Size
0.126 MB
Mar 13, 2012 @ 7:13pm
Oct 10, 2012 @ 9:40am
3 Change Notes ( view )

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Distant Detail

-- NOTICE 10/25/2016 --

Unfortunately, I don't have time to continue offering further support/updates for my mods. I am unaware at this time how mods like this one will work with the Skyrim Remaster which is due out in a few days, but I am posting this as notice in advance and from here on that I won't be able to help resolve issues you may run into in Skyrim or the Skyrim Remaster.


NOTICE: This mod is NOT compatible with Hearthfire! There is a Hearthfire Edition of this mod available on the Workshop as well as the Skyrim Nexus.


This mod will make certain objects, like large rocks, stone structures, and bridges visible across Skyrim (mostly in Whiterun) regardless of your distance from them. This helps fill in detail in areas that would otherwise look somewhat sparse and bald from a distance.

The mod is intended to be a nice compromise for those of you who want extended rendering distance without having to deal with the performance impact of changing the ugridstoload setting in your .ini file, and without having to procedurally create distant LOD items.


Simply download the .ESP and activate it with your mod manager or Skyrim's data manager.

I recommend keeping your ugridstoload setting at the default value of 5 when using this mod.

I STRONGLY recommend you also download the following visual enhancers:

"Enhanced Distant Terrain," by opticshooter:

"High Quality LODs," by Ethatron:

"Better Distant LOD waterfalls," by rolloLG:


The items are made visible by ticking a flag in their properties labeled "is full LOD," which makes those items render at full detail at ANY distance, regardless of whether or not you can even see them.

This is not an ideal situation, but the performance hit should still less than you would experience by increasing the ugridstoload value in your .ini file, and the visual yield is actually better because the draw distance of these objects is no longer bound to grids at all.

I have only experienced 1 to 2 frames-per-second less using this mod on my system which is running Windows XP, 3 GB of RAM, an ATI HD 4890 GPU with 1 GB on-board vRAM, and a duo core processor (2.8 GHz / 2.8 GHz)

I am interested in hearing about your experience with the mod, and what performance impact you experience, if any. (Please include your system specs including OS, RAM, graphics card, and processor if you are reporting on performance.)


Depending on how well the mod performs on a variety of systems, I may release versions that offer a greater variety of visible distant objects, but ultimately I would prefer to have simple LOD versions of these objects made so that we do not have to render the full LOD versions.

If there are any modders out there who know more about creating simple LOD items for implementation in Skyrim, please get in touch with me!
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{T.B °~N} TheWizol (ITA) Jan 24 @ 10:22am 
i dont see the difference
Belajar Oct 28, 2016 @ 4:23am 
┳┻| _
┻┳| •.• ) -Dude,are all the spammers gone?

<,︻╦╤─ ҉ - - - - - - - - - - - - - - - -
GMan Sep 22, 2016 @ 3:19pm 
crash i dont have harthfire D:
Mr. Poopy Butthole May 27, 2016 @ 4:58am 
Kazoomie  [author] May 26, 2016 @ 8:39am 
Hey David, the Hearthfire Edition is actually available on Steam here:
Mr. Poopy Butthole May 25, 2016 @ 1:00pm 
Why not upload hearthfire edition on steam? Would download that (won't download it from nexus)
Kazoomie  [author] Jan 9, 2016 @ 9:41am 
You may or may not experience an FPS impact depending on what's in your system. Please refer to the mod description for more information. I personally recommend people use the Skyrim Distance Overhaul mod, which accomplishes the same thing this mod does, but in a much more elegant fashion. I made this mod before the SDO existed, and was working with limited tools/modeling skills.

Check out the Skyrim Distance Overhaul here:

It offers better results at better performance.
Everest Jan 7, 2016 @ 6:14am 
What about FPS?
Tuprewm Oct 26, 2015 @ 5:42pm 
Eh... Just tired of setting graphics to low and not seeing anybody until they're in melee range. Puts a small damper on snipers, :P
Kazoomie  [author] Oct 26, 2015 @ 3:28pm 
The only way I know of to increase the draw distance for people is in the SkyrimPrefs file in My Documents/My Games/Skyrim. Find the line fLODFadeOutMultActors=15.0000 and increase the number to 25 or so. I think that controls it, but you can also check out a tweak guide for Skyrim to be sure.