41 ratings
H8 - Moving room 2
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8.606 MB
Jul 11, 2013 @ 4:22pm
Aug 24, 2013 @ 2:26am
6 change notes ( view )
Description
Cubes can be placed in the moving room, but will fizzle if it moves
Portals can be placed in the moving room, but will close if the room moves

Difficulty:
-portal expert: 4/10
-average player: 7/10

Have fun
52 Comments
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Repelsteeltje Dec 23, 2013 @ 10:39am 
Nice mechanics. I think I solved it the right way.Put 2 cubes on eachother where both lasers come together. Used a portal to fonish it.
Traveler807 Oct 20, 2013 @ 12:03am 
Wow! this was tough,based on the previous comment I think I did everything right. Very clever and very inovative map, maybe a bit confusing in the beggining but as you say there not much you can do, without putting up big signs saying "This side is stationary" :) Very nice work
Prototype  [author] Oct 12, 2013 @ 2:12am 
Unfortunately there isn't much I can do to improve that, if I change the signage such that it represents the room you're in the player may not realise that only one side moves. Thanks for playing.
Donderbus Oct 12, 2013 @ 2:04am 
I was a bit confused about the buttons at first. When you first enter the chamber you assume that the button down brings the half where you are one down. But surprisingly if I was on the exit side it brought me up. But when you find that you have to see it if one half is a big elevator and buttons of both side work for that half it all becomes clear. Very nice!
Prototype  [author] Oct 1, 2013 @ 3:15pm 
They both solved in slightly unintended ways however the map has since been changed to prevent those. As for the floating cube glitch, there is little I can do to prevent the player using it but the map can definitely be solved without it.
piotr_mil Oct 1, 2013 @ 5:45am 
Oh, I see. It's the one in the DeathWish's and TCJ's videos.
Prototype  [author] Oct 1, 2013 @ 2:45am 
I don't know what you're referring to as the "whole glitch". If there is a glitch it's NOT the intended solution. Could you describe more or take a screenshot?
piotr_mil Oct 1, 2013 @ 2:43am 
Wait, is this whole glitch the only solution? because if it is, then it sucks. That's not how portal maps should work, you know.
SevenSilhouette Sep 8, 2013 @ 8:20pm 
Was going to ask exactly what 'Eddie' did, glad to know i figured it out correctly. Cool map and fun mechanics
Prototype  [author] Aug 30, 2013 @ 4:38pm 
yes, thanks for playing ;)