41 ratings
H8 - Moving room 2
File Size:
8.606 MB
Jul 11, 2013 @ 4:22pm
Aug 24, 2013 @ 2:26am
6 change notes ( view )
Cubes can be placed in the moving room, but will fizzle if it moves
Portals can be placed in the moving room, but will close if the room moves

-portal expert: 4/10
-average player: 7/10

Have fun
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Repelsteeltje Dec 23, 2013 @ 10:39am 
Nice mechanics. I think I solved it the right way.Put 2 cubes on eachother where both lasers come together. Used a portal to fonish it.
Traveler807 Oct 20, 2013 @ 12:03am 
Wow! this was tough,based on the previous comment I think I did everything right. Very clever and very inovative map, maybe a bit confusing in the beggining but as you say there not much you can do, without putting up big signs saying "This side is stationary" :) Very nice work
Prototype  [author] Oct 12, 2013 @ 2:12am 
Unfortunately there isn't much I can do to improve that, if I change the signage such that it represents the room you're in the player may not realise that only one side moves. Thanks for playing.
Donderbus Oct 12, 2013 @ 2:04am 
I was a bit confused about the buttons at first. When you first enter the chamber you assume that the button down brings the half where you are one down. But surprisingly if I was on the exit side it brought me up. But when you find that you have to see it if one half is a big elevator and buttons of both side work for that half it all becomes clear. Very nice!
Prototype  [author] Oct 1, 2013 @ 3:15pm 
They both solved in slightly unintended ways however the map has since been changed to prevent those. As for the floating cube glitch, there is little I can do to prevent the player using it but the map can definitely be solved without it.
piotr_mil Oct 1, 2013 @ 5:45am 
Oh, I see. It's the one in the DeathWish's and TCJ's videos.
Prototype  [author] Oct 1, 2013 @ 2:45am 
I don't know what you're referring to as the "whole glitch". If there is a glitch it's NOT the intended solution. Could you describe more or take a screenshot?
piotr_mil Oct 1, 2013 @ 2:43am 
Wait, is this whole glitch the only solution? because if it is, then it sucks. That's not how portal maps should work, you know.
SevenSilhouette Sep 8, 2013 @ 8:20pm 
Was going to ask exactly what 'Eddie' did, glad to know i figured it out correctly. Cool map and fun mechanics
Prototype  [author] Aug 30, 2013 @ 4:38pm 
yes, thanks for playing ;)