Portal 2

Portal 2

98 ratings

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In 1 collection by nicklonium
17 items
Testing subject's abilities before and after exposure to an element that makes up 13% of earth's mass, builds up to a notable degree in supernova stars and burns with a characteristically bright white light, the pure form of which will autoignite at 746 K under standard atmospheric conditions.
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shadowyblade Jan 18 @ 7:23pm 
That was really entertaining and challenging! You come up with thoroughly novel ideas for use of puzzle elements, like putting platforms on their sides in the toxic goo, it's quite clever. I also liked the reflection cubes on faithplates that shot lasers all around the room.
Blue Jan 9, 2014 @ 9:08am 
Great chamber. I really liked the laser tunnel and the overlighted room.
I would personally remove the tractor beams which pull the cubes down and put a cleansing gel dropper instead. You seem to have just used the cleansing gel to get the cubes cleaned, no puzzle involved to do this. Putting them in the beam's place would also cleanse your cube and let it fall down automatically.
(you can also technically get stuck in the 1st room when you cleanse the blue gel away)
I am also not sure if I solved the 2nd room correctly. I used the beam to get the cube up to activate this room's exit.

The ending was great , having a companion cube launched at your face!
gambilier Nov 10, 2013 @ 7:20pm 
Another stand out puzzle,how do you do it?
nicklonium  [author] Oct 12, 2013 @ 1:58am 
Which panel?
SirDef11 Oct 11, 2013 @ 10:59pm 
Well, this map dont work. My english is sadly bad, but this is what i saw: 1 times of 10, the panel was open at 30 degrees, but the other time there is nothing, nothing to see, nothing to open, nothing to do... blocked in the first room :( and im far to be stupid (well, i think)
metadavid Oct 8, 2013 @ 7:08pm 
Very good!
machmanx Sep 22, 2013 @ 12:54pm 
Wow, that was even more fun than the last! The first two rooms is all about puzzle-solving and then the passageway was definitely a new twist on typical transport. Finally the last room gave me memories of Sonic The Hedgehog 2 and the platforms that lead you to death if you don't land on them :D

It seems that you make a habit of introducing something new or different to each new chamber and I gotta say, I love it! Excited for the next one. Great job!
wildgoosespeeder Sep 19, 2013 @ 8:33pm 
There are some interesting ideas in here. This could be good but your symbol usage is what kills it.

Wow that is bright for that one room...

Try my map?
mrsumo Sep 19, 2013 @ 1:42am 
nicklonium  [author] Sep 2, 2013 @ 4:28am 
Unfortunately, I couldn't find a way to make the light bridge necessary within the item limit so it's now been removed. The second room is slightly easier as a result but it basically plays the same and I was able to add a button so the player doesn't need to replay the first room.