The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

556 ratings
Honeystrand Meadery
File Size
1.599 MB
Jul 10, 2013 @ 5:14pm
Feb 17 @ 6:13pm
5 Change Notes ( view )

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Honeystrand Meadery

Become a master brewer in Skyrim! Build, furnish, and run a meadery, use a new crafting system to create dozens of new consumable items, sell them in cities whose market trends change over time, and earn gold income over time. >>>Please note: Hearthfire DLC required.<<<<

-New crafting gameplay – mixing, brewing, aging; simulates real life brewing process
-Dozens of new drinkable items (potions) and crafting ingredients
-Build additions and furnishings for the meadery over time
-Sell your brews in cities all around Skyrim and earn gold!
-Market trends change over time
-Dialogue and other key text changes dynamically based on player decisions
-Fully voiced NPCs
-Autostart quest when mod loads for the first time


2/17/2016 UPDATES:

Hi everyone! I'm back, with tons of fixes and updates for the mod! Most importantly, no more zero profits bug!

>>>>I highly recommend installing the updates to a CLEAN SAVE otherwise I can't guarantee they will work -- in fact I would be surprised if they do.<<<< Unfortunately, as many of you are probably aware, this is just an issue with the Creation Engine that I have no control over.

Patch Notes:

Quest scripting updates:
-New Stages: Searching for Neldam’s note, and “all repairs finished, now I brew indefinitely."
-Crafting assets and Neldam’s note spawn on first arrival, to prevent bugs where some were going missing.
-You can now acquire the meadery deed either by purchase or by killing Neldam.
-You can acquire the deed from Neldam without having ever visited the meadery site.
-Moved Neldam to a table where he only cuts through the furniture ½ the time instead of like ¾ of the time. I blame his night elf shortness.
-Made the startup quest “finish” so it’s not continuing to run in the background.
-Neldam now carries the meadery key in his inventory. If you kill him, make sure to take it if you want to use it.

Construction updates:
-Refactored construction scripting; removed excess scripts.
-Added more décor to garden. Redid some rubble/destruction décor. Separated out Apiary construction item.
-Can’t repair Boilery till other two buildings are done. Removes door lock issue.
-Can’t furnish Bedroom until all three buildings are repaired.
-Updated/balanced construction recipes.

Drink production/economy updates:
-Major refactoring of all scripts controlling brewing tanks, drink production and sale, and the drink economy.
-As a result, fixed bug where meadery would stop generating income after save/load!
-Fixed little bug on aging casks where if you removed a drink before it was done aging it wasn’t returning it to player inventory.
-Now you get paid daily; the market values still shuffle weekly.

-Added Hearthfire DLC “Plantable Soil” objects to garden; custom Hops and Barley items now plantable! Grow your own!
-Adjusted some container yields
-Added a script to force some containers (those that contain mod-unique ingredients, like Spices) to respawn contents more frequently.
-Now have 2 cheat chests, one for building mats,one for drink mats
-Navmesh improvements (note I said “improvements”not “is good now” XD )
-Fixed Lod’s house
-Cleaned up the .esp of a bunch of unused objects and dirtied cells

Thank you for playing!



v_1.1.2 (7/13/2013)
-Permanently unlocked the door that locks since apparently even the key is not working for some people. This means you will be able to access either the Main Hall or Boilery before they are "repaired" (i.e. when you've build one, but not the other), but for the time being this is preferable to people having to run outside to move between buildings.


-more water to well until I have time to make it respawn faster via script
-placed key on bar (on the right) for the door that sometimes locks in the main hall
-no longer disabling door via script


-fixed a bug where other NPCs were getting some of the manager's dialogue topics
-temporary fix to self-locking door in Main Hall by disabling door (if you have already constructed everything this fix wll not affect your current save, it has to be done from the construction stage)

Compatibility: This is primarily a crafting mod, so compatibility with other crafting mods may be an issue, but is one I did my best to minimize. I did not alter any of the vanilla game’s crafting systems, but rather added my own onto it using custom furniture and containers. Of course let me know if you think there is an issue.
Popular Discussions View All (2)
Dec 29, 2015 @ 12:51pm
0 projected earnings.
Iron Disciple
Dec 29, 2014 @ 2:16pm
The missing/untouchable note & cant find the place
John 0648
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kleisshoeft May 22 @ 3:28pm 
Whats your next project?
Szeejay Apr 20 @ 8:30am 
I am also finding the second tank shelves stay empty, but otherwise a lovely mod.
Varatus Apr 16 @ 3:25am 
love your mod, just one bug that I spotted: the shelves of the second tank stay empty, regardless what I produce in that tank.
Kynrav Apr 10 @ 5:32am 
my earnings are 120, regardless what i produce, where i sell it or how many tanks i have producing and selling.

this normal or did i find some new issues.
which types of mead, wine, and liquor give the highest amount of profit?
aun Mar 17 @ 6:03am 
like the mod but only ship to 4 cities??
kkvothe Mar 10 @ 10:21pm 
How many people can apply to be the manager? So far I only have 1 nord male applying and in passing comment something like "Damn Imperial" comes out of his mouth. Do I have to wait a certain amount for a new person to apply? Having the option to dismiss and have someone come in the following day would be sweet! Awesome mod thus far! Keep up the good work!
Funkonaut  [author] Feb 17 @ 6:36pm 
Hi peoples. I'm back and I've just submitted a huge udpate to the mod. Looks like at least a couple of you are still playing this game ;) so check it out!
Busy w/ Holidays. If you aren't using loot to create the load order for your game then you will get undesirable results.
Sharkeh (gone for the 4th) Aug 5, 2015 @ 2:21pm 
I would love to download and use this mod however, whenever i try to use a potion my game crashes. If you could fix this i would totally download it again