The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

538 ratings
Honeystrand Meadery
File Size
2.116 MB
Jul 10, 2013 @ 5:14pm
Jul 13, 2013 @ 5:07pm
4 Change Notes ( view )

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Honeystrand Meadery

Honeystrand Meadery lets players become a master brewer and successful business owner in Skyrim!

Please note: Hearthfire required.

-Dozens of new drinkable items, some with new textures
-New crafting gameplay – mixing, brewing, aging
-Simulates real-life brewing process
-Build additions and furnishings to the meadery over time
-Send shipments of your brews to cities around Skyrim and make gold!
-Market trends change over time
-Dialogue and other text changes dynamically based on player decisions
-Fully voiced NPCs
-Autostart quest when mod loads for the first time


As you may be aware, the CK is buggy about uploading new mod versions to the Workshop. From some of the comments, it's clear that there ARE bugs which are fixed in the Nexus version (such as every NPC getting the manager's dialogue accidentally) but are still giving Workshop users issues. I will upload my next version of the mod here as well as Nexus of course, but I still recommend using the Nexus at that time as I can't guarantee the Workshop will behave itself.

- IF the mod is installed correctly and you have no mod conflicts or funky save file, the quest autostarts the first time you run the mod. Make sure it's active in your journal so you can get quest markers to direct you to the Meadery. The Meadery is on the road southeast of Ivarstead (town in far western Riften hold, east of the Throat of the World mountain, where you start the "7000 steps")

-Journal bug: If you stlil don't get a marker and can't find where to go, it's because you have the bug where the journal at the Meadery doesn't appear. I'm working on the solution, but in the meantime, the best thing to do is just restart the mod (quit, unload, run without mod, save, run mod).

Hope this information was helpful.


Compatibility: This is primarily a crafting mod, so compatibility with other crafting mods may be an issue, but is one I did my best to minimize. I did not alter any of the vanilla game’s crafting systems, but rather added my own onto it using custom furniture and containers. As far as I can tell, none of the base food or ingredient assets (e.g. apples, firesalts) should be marked as changed (which should increase compatibility chances). I welcome feedback on the compatibility of this mod with others. Something like smithing or enchanting should not be affected at all by this mod, but of course let me know if you think there is an issue and I will try to narrow down the problem.

KNOWN ISSUE ZERO PROFITS: Sometimes alias fill failure will cause the game to give the player 0 meadery profits
during the weekly deposit, even when they should be earning gold. Current fix is to empty all brewing tanks of any items they are currently producing. This should auto-cancel any shipments, but talk to Bjarne (your manager) to make sure and cancel any shipments through him that are still indicated as going. Wait a week until the market trends re-shuffle themselves (you will get a notification when a week has passed). This should reset all aliases/variables and allow you to add items to the brewers and continue as normal.

Enjoy! -Funkonaut


v_1.1.2 (7/13/2013)
-Permanently unlocked the door that locks since apparently even the key is not working for some people. This means you will be able to access either the Main Hall or Boilery before they are "repaired" (i.e. when you've build one, but not the other), but for the time being this is preferable to people having to run outside to move between buildings.


-more water to well until I have time to make it respawn faster via script
-placed key on bar (on the right) for the door that sometimes locks in the main hall
-no longer disabling door via script


-fixed a bug where other NPCs were getting some of the manager's dialogue topics
-temporary fix to self-locking door in Main Hall by disabling door (if you have already constructed everything this fix wll not affect your current save, it has to be done from the construction stage)
Popular Discussions View All (2)
Dec 29, 2014 @ 2:16pm
The missing/untouchable note & cant find the place
John 0648
Aug 12, 2014 @ 4:54pm
0 projected earnings.
Iron Disciple
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Bariss Offee (Lara) Aug 5 @ 2:21pm 
I would love to download and use this mod however, whenever i try to use a potion my game crashes. If you could fix this i would totally download it again
TheWrongBrother Jul 17 @ 5:45pm 
Do you have a guide of some sort?
The Epic Gamer Jun 7 @ 6:54pm 
The Epic Gamer Jun 7 @ 6:51pm 
U sure it needs heartfire
HaxorousTheRaptor May 26 @ 1:40pm 
Why not a winery?
danielgannon65 Mar 9 @ 7:33pm 
book on table dosent do anythink when u click on it please fix this asap apart from that love this mod couldnt see myself playing without it
Sparrow Feb 16 @ 2:34pm 
Do you have to collect the earnings or are they auto collect?
piles0216 Feb 2 @ 9:16am 
Pixie Princess, I Seen Your Comment (I Always scroll down to see any resolutions to my problems with the mods) And All You Need to do is press ~ and type Help Hops or help barley or help Fresh (Just type fresh or well I Forget wich one) then look before the item and theres its item code. Then type Player.additem (Code) (Number Wanted, Required) Hope This Helps!
piles0216 Feb 2 @ 9:12am 
Well, GREAT MOD! BUT I Am Shipping Out My Drinks, Leaving them on the rack next to the Still, (I Call The Mead Makers A Still, The Things Vats, Or What Need The Worts, Musts, And Mashes) And Im Not Getting Any Income!
Please Help!
Dwarvescraft Alex Jan 29 @ 2:57pm 
This is an amazing mod but the 0 gold glitch is kinda frustrating...