127 ratings
Category: Gameplay, Magic
File Size:
0.045 MB
Jul 9, 2013 @ 10:15pm
Sep 19, 2013 @ 9:51pm
2 change notes ( view )

Subscribe to download Shoutcraft


Shoutcraft allows players to increase their Speech skill by shouting.

Increasing Speech results in shorter cool-downs between shouts.

Just about everything is customizable too!


Shoutcraft makes permanent changes to the ShoutRecoveryMult actor value.

Please be sure to disable the Speech skill bonus before removing the mod.


This mod was tested on Skyrim v1.

It does not make any changes to the base game and is entirely script-driven. That said, skill gain will fail to work if shout cool-downs are reduced to 0.

Also, Shoutcraft fully supports SkyUI's Mod Configuration Menu but does not require it or SKSE.


Skyrim Nexus: http://skyrim.nexusmods.com/mods/38237/

Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=158949904

=Change List=

-Implemented MCM support

-Expanded customization options
--The default values for skill use and shout recovery have changed but you can still adjust them back to what they were in v1.0, 75x and 1.5x respectively.

-Skill gain and Speech bonus abilities are not added until player learns first shout.
--You can manually add both of these abilities beforehand using the Shoutcraft lesser power or SkyUI's Mod Configuration menu.


-Support for this modification will be provided at my discretion.

-Please feel free to distribute this modification provided it remains unaltered.

-Please contact me if you wish to alter or localize this modification.
--I go by "KainXavier" on the Nexus network and "Kain-Xavier" on Steam.
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FusRoPro Apr 5 @ 9:06pm 
ahh, your su'um is true
Kain-Xavier  [author] Apr 5 @ 8:57pm 

The name of the mod is a play on the skill it affects. Prior to Skyrim, Speech was known as "Speechcraft".
FusRoPro Apr 5 @ 7:08pm 
zeberka1 Sep 28, 2013 @ 11:33pm 
Thanks, bro, it worked.
Kain-Xavier  [author] Sep 28, 2013 @ 4:23pm 

You can come close but it will still be off a little due to how floating-point data is displayed in Skyrim's console.

1.) Remove any equipment and spells that affect shout recovery time
2.) Bring up the console and enter "player.getav shoutrecoverymult"

By default, the shoutrecoverymult actor value is equal to 1.0.

3.) Now enter "player.modav shoutrecoverymult" followed by the value that makes shoutrecoverymult equal to 1.0

I hope this helps!
zeberka1 Sep 28, 2013 @ 10:21am 
Sory, but I forget to disable Shoutcraft, is there any way to come back to normal settings?
That Other Guy Sep 20, 2013 @ 11:31pm 
Thanks for all the info, I'll put it to good use in the morning.
Kain-Xavier  [author] Sep 20, 2013 @ 10:57pm 
@That Other Guy (Continued)

As for the MCM menu, there shouldn't be any reason why it doesn't come up. The code related to that is on a separate quest that starts automatically and never shuts down. I've even tested the menu out after creating a new save without SkyUI or SKSE enabled.

The name of the quest is "kmxscmcmquest" if you want to debug it with the sqv command.

Also, in regards to adjusting the bonus, you can also do so using the Shoutcraft lesser power that automatically gets added to your character.
Kain-Xavier  [author] Sep 20, 2013 @ 10:52pm 
@That Other Guy

You are correct about my halving the bonus. When I created v1.0, I was not aware there was also a Dragon Priest mask that reduced time between shouts. (It doesn't work in the vanilla game but it does if you're running the unofficial patch.) Wearing that mask along with a Necklace of Talos and having Talos' blessing reduces cool-down times by 60%. Throwing Shoutcraft into the mix would push that amount over 100% which would break skill gain for my mod. I decided to halve the amount by default but you can bump it back up to 50%.
That Other Guy Sep 20, 2013 @ 9:09pm 
I see that the shout reduction time has been significantly reduced (by half, if my math isn't terrible) and that the notes say MCM support has been added... But I don't see Shoutcraft showing up in SkyUI's MCM menu. Do I need to do something to enable this, or is there some disconnect between these two?