The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

94 ratings
Skyrims Scholarly Adventures
Category: Books, Dungeons, Quests
File Size
0.508 MB
Jul 9, 2013 @ 8:23am
1 Change Note ( view )

Subscribe to download
Skyrims Scholarly Adventures

Following the writings of a lonely scholar the dragonborn must dive into a library of books and pits his/her wits against forgotten legends and lore to assemble the clues that will lead to great wealth, relics, and knowledge.

Isolated to the far northeast along the coast of Skyrim a scholar by the name of Alaves Ravel has begun collecting and cataloging old myths and stories. These books only appear to contain lore, but after closer inspection and a clever mind one can begin to put the clues together that can lead to great treasures.
Embark on an adventure that works on researching dusty tombs. Resolving hidden clues buried within the pages, and putting your hypothesis to the test out in the open expanse of Skyrim. Unlocking mystery's and recovering lost treasures. See if the dragonborn has what it takes to be a Scholarly Adventurer.

1: This mod only requires Skyrim, no DLC required.
2: Currently 3 unique adventures are designed and ready.
3: Does not use the quest system, no way points or hand holding. get the feeling of real accomplishment when figuring out the clues.
4: Alaves Ravel's Home, Where all the adventures starts, is northeast of windhelm along the coast. See images for a screen shot.
5: Ideally i expect this to be a collection of adventures, if i create more i will add them as updates to this mod.
Popular Discussions View All (1)
Jul 30, 2013 @ 9:05pm
Video Walkthrough Assistance
< >
The Master Nov 18, 2015 @ 11:50pm 
First screenshot reminds me of that Avatar episode
Vinnie Mack Oct 7, 2014 @ 9:04pm 
i consider myself a scholar who plays Skyrim. Have to try this mod.
Ravynwynd Aug 8, 2014 @ 7:02pm 
Thumbs up. Loved your mod . Really good job. Loved the storylines. Thanks for sharing'
doodlemancer Jun 3, 2014 @ 2:02am 
interesting mod but frustrating moments like getting out of the hole in the 22 quest and finding the unmarked cave in the red ring soldier's quest spoil the enjoyment
TexasJaeger May 10, 2014 @ 11:13pm 
Great mod man, but you need to fix the way out of the 22 quest line. It was a pain to get out of the blasted hole. Keep making mods man I really enjoyed this one!
Dungeon Diva May 3, 2014 @ 12:16am 
Great mod, i loved it, added it to my favorites. i can't wait for more thanks for a brilliant mod!
Hrothgar Fyrninga Nov 25, 2013 @ 10:56am 
Nice mod, I like a bit of reading and thinking ,a big difference towards the questmarker driven vanilla game (don't get me wrong it's a real help not having to spend hours with looking for things :D)
Flawfull Aug 8, 2013 @ 6:08am 
I have a problem where I put the Boots of Blinding Speed on a mannequin in Lakeview Manor, and as soon as I enter the house I get blinded as if I'm wearing the boots. It's not a big deal, just a little annoying as I would like to have them on my mannequin.
Great mod anyway! :)
dysphorya Aug 4, 2013 @ 3:25pm 
Also, I'd like to recommend cleaning up some of the grammar in Alaves' book. There were a few noticeable typos (such as "where" instead of "were" and "infact" instead of "in fact"). These didn't detract from your storytelling, but they didn't seem consistent with the work of a scholar.

Please don't take these observations as complaints, however. This is a great mod! Rated and Favorited! :)
dysphorya Aug 4, 2013 @ 3:24pm 
Thank you very much -- I greatly enjoyed this mod! :) I hope that you add more adventures in the future. This was a tough but rewarding series of quests.

I encountered several minor problems:
1. I had a clipping problem on Alaves' front porch. My character fell through the floor, and my follower got stuck (needed to "moveto player" to get the NPC free).
2. I had a clipping problem in the Twenty Two cave. The table with the Arcane Enchanter allows the character to sit. My character sat on the side against cavern wall and popped into the void.
3. Items disappeared off their tabletop surfaces in the RRS cave. They were still available to be selected, but they disappeared from view.