The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Agility (WIP)
 
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0.132 MB
Jul 8, 2013 @ 9:56pm
Jul 9, 2016 @ 5:36pm
12 Change Notes ( view )

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Agility (WIP)

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Description
Agility merges the sneak tree with a new tree similar to acrobatics from Oblivion. Jumping increases your Agility experience and your Agility skill level directly increases your jump height when you acquire the relevant perk. Run speed included.

This mod is currently in beta and things may change. The core features are working as intended, but things may be changed slightly and hopefully more will be added in the future. Feedback and suggestions are highly appreciated.

-REQUIRES SKSE-

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1. Current Features
2. To Add
3. Known Issues
4. SKSE Links
5. Uninstalling
6. Credits
7. Update Log

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Current features:

Renaming of sneak tree to Agility and incoporating aspects of Acrobatics from past titles into the tree

Jump height increases with Agility skill and jumping grants Agility experience with the relevant perk.

Run speed increase up to 30% via perks.


Perk Tree:

Speed - 1/2 - You run and sprint 15% faster.
Speed 2/2 - You run and sprint 30% faster.
Expert Landing - You take half the normal damage from falling.
Acrobatic Conditioning 1/2 - Your stamina regnerates 25% quicker
Greater Heights - Agility skill increases jump height and jumping grants experience.
Acrobatic Conditioning 2/2 - Your stamina regenerates 50% quicker
Finesse - 15% chance to dodge attacks

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To Add:

Further roll distance
Attack Jumping

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Known Issues:

Scripts for jump height does not end when swapping to a save that does not have the perk, requires game restart / console edit (see uninstall section)

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Download Links:
SKSE: (http://skse.silverlock.org/)

Installing SKSE Tutorial: (https://www.youtube.com/watch?v=xTGnQIiNVqA)

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Any feedback is appreciated. Please leave a comment with what perks you want added / changed and any suggestions for improvements. Thanks!

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TO UNINSTALL:

Due to the way I had to make this, uninstalling it alone may not remove the effects caused by the mod.

If you know how to remove them via console, go ahead. IF not:

Before you uninstall:
Pick up the tome in the Testing hall (coc qasmoke in console) on the table by the west side (clear speed)

Cast the spell until your speed slows and then resets to normal. After a few casts your speed will slow to the point of resetting.

To clear jump height: type in console "setgs fjumpheightmin 76" which is the default jump value.

Will try to figure out a way to end the scripts properly, but I've been out of modding for a few years.

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Credits:
Thanks to Unyielding Flame & DarkFireBird from the nexus forums for helping with the original jump height script.

Thanks to Shade Black for working on my mod while I was gone and getting the exp gains / jump scaling script working.

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Release Log:

09/07/2013 - 0.1b - Beta release.
09/07/2013 - 0.1.3b - Changed speed perks to work properly.
11/07/2013 - 0.2b - Spread out perks over the tree for a feel of progression. Added placeholders.
19/07/2013 - 0.3b - Added jump height.
26/12/2013 - 0.3.4b - Name change. Minor tweaks.
28/01/2014 - 0.3.6b - Name change. Added spell to reset speed. SKSE fix.
09/07/2016 - 0.3.7b - Reupload. Minor tweaks.
09/07/2016 - 0.4b - Agility increases jump height and jumping now grants experience
10/07/2016 - 0.4.1b - Fixed issue with jump height not increasing.
Popular Discussions View All (1)
19
Mar 1, 2014 @ 10:25am
Helping
The Naked Chef
< >
403 Comments
Krassz  [author] Jan 21 @ 4:09am 
A few people have asked me if I can port this to special edition, I can't. The special edition's version of SKSE isn't released yet.
A Dapper Dan Man Nov 23, 2016 @ 12:26pm 
ah okay thanks
A Dapper Dan Man Nov 22, 2016 @ 4:49pm 
If I use the Ordinator perk overhaul, will this conflict with it? Since it probably will is there any way I can make it NOT conflict other than not using one or the other?
Catfish Oct 26, 2016 @ 8:09am 
Now, I can get rid of my jumping mod!
knuckles2007 Oct 25, 2016 @ 7:39pm 
can you add this to https://mods.bethesda.net/#en/workshop/skyrim for the xbox one version
Krassz  [author] Oct 11, 2016 @ 8:17am 
Check to see if it's conflicting with another mod that alters the sneak tree.
SaniK Sep 29, 2016 @ 10:32am 
it doesnt work for me, I dont see it in the skill trees :(
ScottyP00 Aug 12, 2016 @ 5:53pm 
Thanks
Krassz  [author] Aug 12, 2016 @ 5:41pm 
It should do, the ID is still the same but the name that "shows" in-game is the only thing that's different. The ID is hardcoded I believe.
ScottyP00 Aug 12, 2016 @ 4:52pm 
Great mod. As you have renamed the Sneak tree, does it still benefit from the Thief Stone buff?