The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Agility (WIP)
 
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0.132 MB
Jul 8, 2013 @ 9:56pm
Jul 9, 2016 @ 5:36pm
12 Change Notes ( view )

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Agility (WIP)

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Description
Agility merges the sneak tree with a new tree similar to acrobatics from Oblivion. Jumping increases your Agility experience and your Agility skill level directly increases your jump height when you acquire the relevant perk. Run speed included.

This mod is currently in beta and things may change. The core features are working as intended, but things may be changed slightly and hopefully more will be added in the future. Feedback and suggestions are highly appreciated. As this is a WIP mod, download with that in mind.

-REQUIRES SKSE-

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1. Current Features
2. To Add
3. Known Issues
4. SKSE Links
5. Uninstalling
6. Credits
7. Update Log

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Current features:

Renaming of sneak tree to Agility and incoporating aspects of Acrobatics from past titles into the tree

Jump height increases with Agility skill and jumping grants Agility experience with the relevant perk.

Run speed increase up to 30% via perks.


Perk Tree:

Speed - 1/2 - You run and sprint 15% faster.
Speed 2/2 - You run and sprint 30% faster.
Expert Landing - You take half the normal damage from falling.
Acrobatic Conditioning 1/2 - Your stamina regnerates 25% quicker
Greater Heights - Agility skill increases jump height and jumping grants experience.
Acrobatic Conditioning 2/2 - Your stamina regenerates 50% quicker
Finesse - 15% chance to dodge attacks

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To Add:

Further roll distance
Attack Jumping

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Known Issues:

Scripts for jump height does not end when swapping to a save that does not have the perk, requires game restart / console edit (see uninstall section)

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Download Links:
SKSE: (http://skse.silverlock.org/)

Installing SKSE Tutorial: (https://www.youtube.com/watch?v=xTGnQIiNVqA)

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Any feedback is appreciated. Please leave a comment with what perks you want added / changed and any suggestions for improvements. Thanks!

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TO UNINSTALL:

Due to the way I had to make this, uninstalling it alone may not remove the effects caused by the mod.

If you know how to remove them via console, go ahead. IF not:

Before you uninstall:
Pick up the tome in the Testing hall (coc qasmoke in console) on the table by the west side (clear speed)

Cast the spell until your speed slows and then resets to normal. After a few casts your speed will slow to the point of resetting.

To clear jump height: type in console "setgs fjumpheightmin 76" which is the default jump value.

Will try to figure out a way to end the scripts properly, but I've been out of modding for a few years.

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Credits:
Thanks to Unyielding Flame & DarkFireBird from the nexus forums for helping with the original jump height script.

Thanks to Shade Black for working on my mod while I was gone and getting the exp gains / jump scaling script working.

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Release Log:

09/07/2013 - 0.1b - Beta release.
09/07/2013 - 0.1.3b - Changed speed perks to work properly.
11/07/2013 - 0.2b - Spread out perks over the tree for a feel of progression. Added placeholders.
19/07/2013 - 0.3b - Added jump height.
26/12/2013 - 0.3.4b - Name change. Minor tweaks.
28/01/2014 - 0.3.6b - Name change. Added spell to reset speed. SKSE fix.
09/07/2016 - 0.3.7b - Reupload. Minor tweaks.
09/07/2016 - 0.4b - Agility increases jump height and jumping now grants experience
10/07/2016 - 0.4.1b - Fixed issue with jump height not increasing.
Popular Discussions View All (1)
19
Mar 1, 2014 @ 10:25am
Helping
The Naked Chef
< >
408 Comments
Lazy Bones Dec 31, 2017 @ 2:58pm 
Could you add a Nexus Version? :demoticon:
no3ironman1100 Dec 2, 2017 @ 9:19am 
That would be wonderfull ! I'd love that. And (i'd assume) the 22 000 people subscribed to this would...
Krassz  [author] Dec 2, 2017 @ 8:57am 
I haven't worked on this for quite a while, but if I ever do decide to finish it I'll keep those ideas in mind.
no3ironman1100 Dec 1, 2017 @ 9:16pm 
Another Idea I have: You could also add a perk similar but that increases all attack's speed.
could mean attacking ennemies faster with melee, Bows and magic. At high enough level, It's be a 100%(maybe even 200%) increase or something on top of any other perks such as dual sword faster attack speed.

I'm just giving my ideas, Not trying to add a workload to you or something you can't do, But It'd be pretty nice.If you combine it with the slow time shout:
Imagine being a warrior, using your great speed to slay whole armies at once,
Being a mage springing a hundred fireballs, Melting through the strongest bataillons,
An archer flinging arrows at such speed that the whole sky goes dark for your ennemies.

It'd all be wonderfull.
no3ironman1100 Dec 1, 2017 @ 9:16pm 
Do you plan on adding more skills for extra speed, Or maybe make the perk a stack instead(like with alchemy 's first skill) ? something like(assuming you start at 20 skill):
Speed 1/5(15%)-20 skill
Speed 2/5(30%)-40 skill
Speed 3/5(50%)-60 skill
Speed 4/5(80%)-85 skill
Speed 5/5(100%)-100 skill
Many may think it's too great, But I see that with fall damage decrease and all that, People who feel like they're moving too fast (say, Down a mountain) can turn on the key to sneak down or walk slowly (or both) or (if you manage with skyUI) have a toggleable option to reduce your current speed to controllable levels.

The last speed, For a 15 highter requirement and a still good 20% increase is because the increase doesn't mean as much as before.
Krassz  [author] Jan 21, 2017 @ 4:09am 
A few people have asked me if I can port this to special edition, I can't. The special edition's version of SKSE isn't released yet.
A Dapper Dan Man Nov 23, 2016 @ 12:26pm 
ah okay thanks
A Dapper Dan Man Nov 22, 2016 @ 4:49pm 
If I use the Ordinator perk overhaul, will this conflict with it? Since it probably will is there any way I can make it NOT conflict other than not using one or the other?
Caytfeash Oct 26, 2016 @ 8:09am 
Now, I can get rid of my jumping mod!
knuckles2007 Oct 25, 2016 @ 7:39pm 
can you add this to https://mods.bethesda.net/#en/workshop/skyrim for the xbox one version