So. Now you know how to deal with these situations as a citizen. Now let's talk about some "slang" for the gamemode, and also different roleplaying styles.Slang:OOC:
OOC stands for Out of Character. You talk with OOC by typing // before you talk. You must use this when talking to someone when not roleplaying. For example talking about rules or saying somebody is cheating or something.LOOC:
LOOC stands for Localy Out of Character. It is the same as OOC but only people within talking distance can hear. You use it by typing .// before you talk.IC:
This stands for In Character.Metagame:
Short for this is "meta". Metagaming is when you use OOC information IC. For example, somebody tells you their location in OOC chat, and you go find them using that info.Powergame:
This is when you force your actions on others. For example, you force someone to roll to survive. (Rolling is when you type /roll to generate a random number to see who wins something like a battle)Permanently Killed:
This is also known as perma-killed or PK. This means your character is killed, but cannot ever be used again. The character is deleted, as if it were actually killed. This will only happen if you die for a proper IC reason. For example, your are amputated by a Civil protection officer for being a member of the resistance.Void:
This means ignore what was just said or what just happened. For example, if I said /me coughs, but didn't want to actually say that or didn't mean to say that, I would say "void" ooc. Role-playing Styles:
There are various different types of role-playing styles that will be used throughout your role-playing experience. Here are some of them. Fear Roleplay:
Probably one of the most important style in roleplay as FearRP will be a commonly expected skill for almost all characters. FearRP is simply defined as it's called, it's roleplaying the emotional impact of fear. How to go about roleplaying fear can be difficult, but it ultimately depends on the below listed factors:
Character's anxiety level
Any mental conditions your character may have (social, performance anxiety etc.)
The environment and location
The overall health of your character
Biological traits of your character
Any relationships your character may have with another
If you figure out most of the above about your character, you should have a good idea what type of character you have. If he or she is a citizen in an Combine occupied city, then your character should have a strong fear towards the Combine or to be more exact, the Civil Protection. Your citizen character should fear the daily raids, the pain of being beaten by an officer and the threat of being prosecuted and then later detained or executed. It's pretty simple to roleplay this out decently, just try to picture yourself in your character's shoes, try to feel what your character feels and think how your character thinks. In other words, try to temporarily be your character, to become your character's sub-conscious. We all should know what fear feels like, the tricky part is acting it out.
Some characters may feel more fear than others, this depends on many different factors (some stated above). Some factors include your character's level of depression. If your character feels highly suicidal, it would be logical for that character to have a decrease in anxiety for their own safety, but still may feel fear for the safety of others, like a loved one for example. To be good at fear roleplaying, you must also be able to express fear well through your character. Numerous examples of how physically express fear can be the act of shaking, increase heart rate or blood pressure, increased body temperature, loss of colour in the skin, sweating or quick movements. Passive Roleplay:
Passive roleplay is a general term for roleplaying without physical conflict or resistance. Despite popular belief, you will not be passive roleplaying "90% of the time", actually it will be as common as a situation in which your life is in danger. The Half-Life 2 universe is an extremely dangerous and scary place, even living behind the safe Combine walls of an occupied city. Your character (if a citizen) will be faced with common daily threats, like raids, surveillance, interrogation and sometimes even beatings. Though it may feel like you aren't actually fighting, but in all reality if you're still a citizen, you have not converted to the Combine yet, therefor are technically resisting.
It is true though, passive roleplay will be a very common style of roleplay throughout the majority of your experience, but it ultimately depends on the chain of events your character goes through.
Notorious examples of passive roleplaying are:
Idly standing or sitting around
Talking quietly to other citizens
Awaiting your next ration
Day-dreaming or "staring off into space"
Getting your mail.
It may take a while to get used to having the feeling of being bored all the time while under passive roleplay, but how more experienced roleplayers pass the time is by doing simple every day things like taking a bath or shower, exercising or socializing with other citizens. Fight Role-play:
FightRP is the act of using physical conflict to role-play. Examples of fight role-play can be fire-fights, fist fights, insurgencies, bombing and or other rebellious acts. FightRP is one of the most sensitive regions of Half-Life 2 role-play as it can injure, permanently harm or even in some cases kill other characters. To properly conduct fight role-play you first must need a good, logical reason that makes sense to all parties of the conflict. Like for example, in order to protect yourself from the oppression of the Civil Protection, you decided to shoot an officer dead in order to escape maybe a prosecution or execution. Sometimes fight role-play can happen between two or more citizens, like if a citizen has stolen one of your belongings and you forcefully take the item back.
This style of role-play requires a lot of performing and reasoning with certain mental and physical traits of all involved parties in a conflict. Examples of how to properly conduct yourself in various situations are shown below:
A fist fight with another citizen (factors to take into consideration when doing actions):
Your character's and your enemy's physical condition
Your character's and your enemy's skills and abilities
What items your character and your enemy currently has in possession
A muscular, strongly built man has stolen your ration and refuses to give it back to you.
You: /me attempts to grab the man's arm with full force and pull it towards me.
Him: /me pulls back his arm and pushes you back with moderate force.
You: /me stumbles backwards and quickly regains balance, then lunges a punch at the man's face.
Him: /me is caught off-guard and punched hard in the cheek, spitting blood of out my mouth.
You: /me while the man is stunned, I attempt to grab the ration forcefully from his hands.
Him: /me is too busy clutching onto his cheek and is stunned by the pain.
You: /me successfully takes the ration forcefully from his hands and runs off.
Him: says "I'll get you for this you little scumbag!"
A slim, small and athletic built female has a crazed look on her face and attempts to kill you with a broken bottle.
Her: /me attempts to stab you in the stomach with a broken beer bottle.
You: /me is caught slightly by surprise, but manages to quickly grab onto her hand and tries to keep it back from him.
Her: /me steps forward and attempts to punch the man in the jaw.
You: /me is putting all of his energy into keeping her hand away and gets punched in the jaw, loosening his grip.
Her: /me violently attempts to stab the man hard in the stomach with the bottle.