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Physical Adept
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Category: Armor, Gameplay, Weapons
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0.059 MB
Jul 6, 2013 @ 4:15pm
Jul 20, 2013 @ 1:47pm
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Description
Physical Adept aims to add an old skill set from older elder scrolls game into Skyrim. The hand-to-hand and unarmored Skills. Physical Adept's use magic and natural abilities to enhance and modify their bodies capabilities beyond normal means without the aid of weapons or armor. This mod emulates the vanilla skill progression and applies it to unarmed combat in a method that uses no scripting. Allot of care was taken to ensure the damage output and armor rating is balanced for the skill level. Magic armor, light armor, and heavy armor will overwrite the unarmored rating while worn or in use, they do not stack. Hand-to-Hand damage does not stack with one-handed, two-handed or magic damage.

Additions
1: New perk tree for the Physical Adept using the Alteration skill experience. This does not modify the vanilla Alteration perk tree. Simply uses the same skill to level the Physical Adepts potential.
"The School of Alteration involves the manipulation of the physical world and its natural properties. The Physical Adept uses the same knowledge to alter themselves."

2: Perks gained for the Physical Adept add new abilities and spells focused on being unarmored and hand-to-hand combat.
"The Physical Adept does not buy his knowledge of magic. It can not be learned from a book or a some ritual. Mastery of the body requires deep inner reflection and practice."

3: Unarmed Damage and Unarmored damage resistance increases progressively biased on Alteration skill in a balanced method emulating vanilla skill progression and damage one would see in using armor, or weapons.
"The more one understands the alteration of self, the greater their natural potential."

4: Spells added all give Alteration skill, and increase character values such as unarmed damage, running speed, Health bonus at the cost of stamina, cure disease as the cost of health, or give the Physical Adept a type of unarmed block.
"The Physical Adept focuses his understanding of magic inward. Some magic is beneficial others due to the strain on the body, pushing it beyond the mortal limits, come with a price."

***Version: 0.2***
This is the Main file
1: Spells updated to now show up under Alteration spell list when provided by perk.
Way of the Fist Apprentice - Master, Adrenaline Boost, Body Control
2: The "Enhanced Speed" Spell now cost the correct amount for its level.

Conflicts:
Will not work with Mods that change clothing status into light or heavy armor. (unless you like being naked to get the unarmored bonus)

Works with:
Does not require any DLC
Mods for new or replaced Armor/clothing/cloaks and Weapons.
New hairs and body styles / including retextures and mesh
Dance of Death Mod
Convenient Horses and Training animals
Better Magic
Alternate Start
Followers (no NPC current or added will use this mod.. yet)
Extra Music
Tropical Skyrim

Author Note
This Mod is in a Play Test state.
I expect this mod to have more spells and abilities that would fit the Physical Adept concept, but wanted to get it tested by characters at different levels perks and play styles.
Originally I was inspired to create a mod that focused on a play style for Mage that uses only clothing. The first mod simply changed clothing to have a slight armor rating but limitations to the game mechanics still left me wanting something better. Using magic and its whimsical array of perks and abilities the Physical Adept was born. I now get a progressive and balanced armor rating when using only clothing which feels more natural and does not modify the clothing. As the ability is a modified shield spell it worked well with the alteration school of magic that made sense. This did not feel to be enough for a Mod i should release so i dived a bit deeper and created a progressive unarmed damage system using the same knowledge for the unarmored ability. This proved to be quite a headache to get balanced as Unarmed Damage is not a skill and does not give XP. So by using spells to enhance the Physical Adept and supplement Unarmored and Hand-to-Hand combat, The character now gains Alteration skill who can focus on being a Physical Adept.
Popular Discussions View All (2)
3
Sep 19, 2013 @ 6:03pm
Report an issue
WetWire
0
Jul 20, 2013 @ 1:56pm
Physical Adept Perk Descriptions
WetWire
68 Comments
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alkateltel Mar 21 @ 8:13am 
oh and you mention you can block how you do that?
alkateltel Mar 21 @ 8:12am 
and mask and helmets?
alkateltel Mar 21 @ 8:11am 
dont get it if you want to get defence up you have to were normal clothes?
does mage clothes work?
what armor and clothes does work?
and can i use armored gauntlets and boots with it?
how about martial art mods and punching gauntlet mods?
can it work with does?
Sammi_TGG Dec 23, 2013 @ 4:53pm 
I enjoy this mod although I fell like that actually using your unarmed strikes should help raise your alteration skill if you are using some of the spells to augment yourself and when you're unarmored and you get hit it should also raise the alteration skill otherwise progression up the alteration line feels kinda slow since i'm mostly punching people and not getting much experience out of that.
Poe Nov 15, 2013 @ 1:51pm 
@WetWire Oh. Well then. Thank you. It's a really great mod. Good luck with whatever you may be doing.
WetWire  [author] Nov 15, 2013 @ 5:30am 
This mod is no longer being updated. Real life issues have prevented me from commiting any time to mods as of late. Feel free to make changes to the mod as you see fit. any reproduction i ask you only mention the original creator.
Poe Nov 14, 2013 @ 6:30pm 
GOD... WHY DO I KEEP MAKING POSTS!? Do you think you'll make a compatibility patch for "Classic Classes and Birthsigns" (by Kearsage) It adds a monk class... And that alters the Unarmed combat and Unarmored defence... I was just wondering if you were willing to make a patch that sort of just... Either works with the system from that mod... Or removes unarmed/unarmored improvements and only has the perks/spells/etc.
Poe Nov 13, 2013 @ 2:10pm 
Oh jeez. Another post from me. Knockback punch spell... That's all... Just give it a really high Magicka/Stamina cost and it'll be balanced :3
Poe Nov 7, 2013 @ 3:36pm 
@White Tiger, Silly Tiger... You're wearing armor! You can't wear anything labeled as light/heavy armor... Just wear clothing, or robes...
Poe Nov 5, 2013 @ 2:35pm 
This mod... Is for mages. Combine this with the "Touch Spells" mod... And you got yourself a stew goin'.