109 ratings
Physical Adept
Category: Armor, Gameplay, Weapons
File Size:
0.059 MB
Jul 6, 2013 @ 4:15pm
Jul 20, 2013 @ 1:47pm
3 change notes ( view )
Physical Adept aims to add an old skill set from older elder scrolls game into Skyrim. The hand-to-hand and unarmored Skills. Physical Adept's use magic and natural abilities to enhance and modify their bodies capabilities beyond normal means without the aid of weapons or armor. This mod emulates the vanilla skill progression and applies it to unarmed combat in a method that uses no scripting. Allot of care was taken to ensure the damage output and armor rating is balanced for the skill level. Magic armor, light armor, and heavy armor will overwrite the unarmored rating while worn or in use, they do not stack. Hand-to-Hand damage does not stack with one-handed, two-handed or magic damage.

1: New perk tree for the Physical Adept using the Alteration skill experience. This does not modify the vanilla Alteration perk tree. Simply uses the same skill to level the Physical Adepts potential.
"The School of Alteration involves the manipulation of the physical world and its natural properties. The Physical Adept uses the same knowledge to alter themselves."

2: Perks gained for the Physical Adept add new abilities and spells focused on being unarmored and hand-to-hand combat.
"The Physical Adept does not buy his knowledge of magic. It can not be learned from a book or a some ritual. Mastery of the body requires deep inner reflection and practice."

3: Unarmed Damage and Unarmored damage resistance increases progressively biased on Alteration skill in a balanced method emulating vanilla skill progression and damage one would see in using armor, or weapons.
"The more one understands the alteration of self, the greater their natural potential."

4: Spells added all give Alteration skill, and increase character values such as unarmed damage, running speed, Health bonus at the cost of stamina, cure disease as the cost of health, or give the Physical Adept a type of unarmed block.
"The Physical Adept focuses his understanding of magic inward. Some magic is beneficial others due to the strain on the body, pushing it beyond the mortal limits, come with a price."

***Version: 0.2***
This is the Main file
1: Spells updated to now show up under Alteration spell list when provided by perk.
Way of the Fist Apprentice - Master, Adrenaline Boost, Body Control
2: The "Enhanced Speed" Spell now cost the correct amount for its level.

Will not work with Mods that change clothing status into light or heavy armor. (unless you like being naked to get the unarmored bonus)

Works with:
Does not require any DLC
Mods for new or replaced Armor/clothing/cloaks and Weapons.
New hairs and body styles / including retextures and mesh
Dance of Death Mod
Convenient Horses and Training animals
Better Magic
Alternate Start
Followers (no NPC current or added will use this mod.. yet)
Extra Music
Tropical Skyrim

Author Note
This Mod is in a Play Test state.
I expect this mod to have more spells and abilities that would fit the Physical Adept concept, but wanted to get it tested by characters at different levels perks and play styles.
Originally I was inspired to create a mod that focused on a play style for Mage that uses only clothing. The first mod simply changed clothing to have a slight armor rating but limitations to the game mechanics still left me wanting something better. Using magic and its whimsical array of perks and abilities the Physical Adept was born. I now get a progressive and balanced armor rating when using only clothing which feels more natural and does not modify the clothing. As the ability is a modified shield spell it worked well with the alteration school of magic that made sense. This did not feel to be enough for a Mod i should release so i dived a bit deeper and created a progressive unarmed damage system using the same knowledge for the unarmored ability. This proved to be quite a headache to get balanced as Unarmed Damage is not a skill and does not give XP. So by using spells to enhance the Physical Adept and supplement Unarmored and Hand-to-Hand combat, The character now gains Alteration skill who can focus on being a Physical Adept.
Popular Discussions View All (2)
Jan 6 @ 9:38am
Report an issue
Jul 20, 2013 @ 1:56pm
Physical Adept Perk Descriptions
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dragondoro Feb 4 @ 1:24am 
Thanks. Im play for monk now. Now i wont good mod for pants (only pants-leggins).
Sorry for my english-im Russian)))))))))))))))
hacronas Jan 21 @ 6:19pm 
For those having issues with the werewolf perk tree, I ran the mod through TES5Edit and found a place under Actor Value Information in a section number 00000645 called AVHealRatePowerMod where it ends up setting all the werewolf perks back to vanilla Skyrim values - in other words, none. So when you open the tree it thinks the values are invalid and crashes. I removed that section from the ESP and it solved the problem, and doesn't seem to cause any additional problems, so if you want a bit of a hack to fix it, you might try that (backing the ESP up first, of course).
Diddy Kong Jan 21 @ 1:15pm 
I always wanted to be a brawler since oblivion. when i found out it wasnt in skyrim i was disappointed but nowi can finnaly FALCON PAWNCH hiemeskr straight to oblivion >:) btw thanks
Gormathius Nightrider Dec 4, 2014 @ 12:35am 
Thank you, I now know how to Nen.
Sir_Kent Oct 26, 2014 @ 2:46pm 
Great mod I am currently playing as swordsmen who doesn't like armor(so heavy). Anyways I love being able to take a hit while wearing chefs hats and such. Keep up the good work.
Perfunctory Jun 27, 2014 @ 5:08am 
hey i like this mod but the problem is
whenever i use the warewolf perk tree it crashes and many people say that when u download this mod it crashes the tree so its not just me can u please look into it and get back to me when its good so i can re subscribe :)
Ethan .S. Jun 12, 2014 @ 12:41am 
where are the spells?
Ethan .S. Jun 11, 2014 @ 11:34pm 
the picture of an ACUTUAL arm glowing like that when you cast it REALLY got my attention.
and i also loved the unarmed skill back in the good old oblivion.
Ahhhhhhhh... Memories
BlueBalls Jun 1, 2014 @ 8:57am 
Hey bud. I just want to alarm you I like your mod, but I had to unsubscribe it. It interferes with the werewolf tree is why by allowing the game to crash, which is something I can't afford to allow. I'll subscribe it again when this bug is fixed though, other than that no thank you.
alkateltel Mar 21, 2014 @ 8:13am 
oh and you mention you can block how you do that?