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Better Daedric Artifacts
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Jul 6, 2013 @ 1:38pm
Aug 10, 2013 @ 2:12am
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Description
Also available of Nexus - http://skyrim.nexusmods.com/mods/38021/?

One of the complains about Skyrim was that the weapons/armor that you get from Daedric quests, that are supposed to be strong by the lore, arent really strong as they should be and you can easly get to higher damage with "regular" weapons, such as Daedric or Dragonscale. So, this mod simply makes those weapons and armor stronger, so that if you want to use the Mace of Molag Bal for exemple but you couldn't because of the low damge, now it should do more damage and have better effects that'll make it worthy of using.

Now, this doesnt make the weapons OP or something, just makes them worthy of using as they should be. If I made a weapon/armor too strong or still not worthy of using, please report it in the comments :)

Changes:
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Dawnbreaker - Faster, Damage boost, Critical hit damage boost

Ebony Blade - Damage boost, Little speed bonus, Critical hit damage boost, ignore weapon res.

Mace of Molag Bal - Damage boost, Critical hit damage boost, little speed bonus.

Mehrunes Razor - Damage and Critical dmg boost.

Spellbreaker (shield) - Armor boost, less weight.

Valendrung - Big damage boost, Critical hit damage boost, Speed boost (Still slow, its still a hammer :P). Ignore weapon res.

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If you liked, please don't forget to rank it and thumbs up.

Update 1 - Due some requests, Spellbreaker was changed back to Heavy.
Update 2 - Due some requests, Dawnbreaker and Mace of Molag Bal nerfed alittle.
69 Comments
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XbronyXknightX Mar 12 @ 2:33pm 
well i have no idea why people wont thes weapons to be toned down. men for 1.for some you have to do hard and or anyoing things to git 2. thes are weapons made by GODS the should be better then a fully upgraded deadra sword or eney other weapons cus if you can craft weapons that are better why go git them at all? so i thank all the weapons should be a little op not to much but weapons like the mace of molag bal it should be over power not becus its hard to git but cus it make sense for lore. why whould the deadra god that almost took over tamreal have such a week weapon?
ghostsamways Feb 7 @ 6:32am 
make volendrung more op please
kigamisama Jan 9 @ 8:37pm 
I would DL but I am just looking for something to stop OP little badits from resisting daedric enchantments.
ZombieGamer21 Jan 3 @ 8:40pm 
they are daedric weapons created by the appropriate gods, of course they should be more powerful than the normal daedric weapons.
baibarsss Dec 23, 2013 @ 2:47pm 
You made Dawnbreaker way too powerful, It does far more damage than my fully upgraded daedric and dragonbone swords and it swings way too fast. I'd rather play with a much weaker dawnbreaker for the challenge. I only want it to be moderately upgraded, maybe to a slightly weaker version than daedric.
Sundae of DOOM Oct 28, 2013 @ 3:58pm 
@Mr House

How about if i was carrying said Daedric afrifact?
Mr House  [author] Oct 27, 2013 @ 5:07am 
@Shadow

I haven't heard about this mod, but I don't see a reason for this mod to conflict with it.
Sundae of DOOM Oct 26, 2013 @ 5:43pm 
Would this work with a mod that makes the artifact ability unlimited? or would they conflict?
Robot Sep 27, 2013 @ 4:38pm 
mace of molag bal scales a bit to mutch maybe +1 or 2 damage per level insted of the +4 it is now
Chillin' Sep 24, 2013 @ 10:46am 
Where does this go in the load order? Safe to be last? Because BOSS doesn't recognize it.