261 ratings
Better Daedric Artifacts
File Size:
0.005 MB
Jul 6, 2013 @ 1:38pm
Aug 10, 2013 @ 2:12am
4 change notes ( view )

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Better Daedric Artifacts

Also available of Nexus - http://skyrim.nexusmods.com/mods/38021/?

One of the complains about Skyrim was that the weapons/armor that you get from Daedric quests, that are supposed to be strong by the lore, arent really strong as they should be and you can easly get to higher damage with "regular" weapons, such as Daedric or Dragonscale. So, this mod simply makes those weapons and armor stronger, so that if you want to use the Mace of Molag Bal for exemple but you couldn't because of the low damge, now it should do more damage and have better effects that'll make it worthy of using.

Now, this doesnt make the weapons OP or something, just makes them worthy of using as they should be. If I made a weapon/armor too strong or still not worthy of using, please report it in the comments :)


Dawnbreaker - Faster, Damage boost, Critical hit damage boost

Ebony Blade - Damage boost, Little speed bonus, Critical hit damage boost, ignore weapon res.

Mace of Molag Bal - Damage boost, Critical hit damage boost, little speed bonus.

Mehrunes Razor - Damage and Critical dmg boost.

Spellbreaker (shield) - Armor boost, less weight.

Valendrung - Big damage boost, Critical hit damage boost, Speed boost (Still slow, its still a hammer :P). Ignore weapon res.


If you liked, please don't forget to rank it and thumbs up.

Update 1 - Due some requests, Spellbreaker was changed back to Heavy.
Update 2 - Due some requests, Dawnbreaker and Mace of Molag Bal nerfed alittle.
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Le Toucan Mar 21 @ 10:34am 
Does this make the Ebony Blade sharpenable?
ThompsonBVI Feb 25 @ 9:40am 
I'm using the hammer (Valendrung),call it the big wanker because of how slow and weak it was to some other weapons but now im calling it, Jimmy bin headbasher. because sometimes I act immature....
Feigr Laufsblad Feb 2 @ 7:06am 
......and the ruefull axe speed?
MaximusTheGreat Jul 22, 2014 @ 10:41am 
Great mod, thank you!
bickford_brandon Jun 15, 2014 @ 2:15pm 
can you boost the Savior's Hide its one of my fav items in the game but just ends up in a chest because frankly its stats suck ass.
Malefico Kelpie May 14, 2014 @ 2:18am 
hi. i'd like an improvement on daedric artifact weapons (at the moment they plain sucks) but i don't like rule-changing over powering stuff...
what's exactly the damage boost on daedric weapons?
ty for your answer :)
Sparx Winkleton Apr 26, 2014 @ 1:27am 
I have to be careful what stuff I get. This doesn't change the cdharges so hopefully this wont clash.
ghostyghost Mar 12, 2014 @ 2:33pm 
well i have no idea why people wont thes weapons to be toned down. men for 1.for some you have to do hard and or anyoing things to git 2. thes are weapons made by GODS the should be better then a fully upgraded deadra sword or eney other weapons cus if you can craft weapons that are better why go git them at all? so i thank all the weapons should be a little op not to much but weapons like the mace of molag bal it should be over power not becus its hard to git but cus it make sense for lore. why whould the deadra god that almost took over tamreal have such a week weapon?
THE REAPER Feb 7, 2014 @ 6:32am 
make volendrung more op please
kigamisama Jan 9, 2014 @ 8:37pm 
I would DL but I am just looking for something to stop OP little badits from resisting daedric enchantments.