Age of Empires II: HD Edition

Age of Empires II: HD Edition

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Ozhara's Moving Lava Pack
 
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New Workshop General: Terrain
File Size
Posted
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1.836 MB
Jul 6, 2013 @ 11:58am
Jul 10, 2015 @ 10:40am
3 Change Notes ( view )

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Ozhara's Moving Lava Pack

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Ozhara's Water Replacements
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Description
Would you like to have floating Lava in your games?
Did you ever want to now what a map would look like after a volcanic eruption?
Did you ever want to do a scenario with fitting unique terrains?

Then this mod is for you.

For the updated content changes, take a look at the change notes. :)

It changes the beach, water, shallow and ice textures to ones showing lava.
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86 Comments
Ozhara  [author] Sep 4, 2015 @ 2:11am 
I didn't know AoM when creating it back then, but yes. :)
Franco I trentapance Sep 3, 2015 @ 4:53am 
Dat Age of mythology
Ozhara  [author] Nov 26, 2014 @ 12:14pm 
Just unsubscribe from the mod and verify your game cache. :)
Texasball Nov 23, 2014 @ 7:38pm 
how would you uninstall it
Ozhara  [author] Sep 6, 2013 @ 11:11pm 
95demonearth Aug 20, 2013 @ 8:41pm 
Wow thank you so much for this information. I don't know if I want to try this right now (way to busy XD) but thanks again!
Ozhara  [author] Aug 19, 2013 @ 10:41pm 
For the changing of a building:

I know there is only one graphic for each units animation, so without changing the game mechanic (is possible, but all players need to use it in mp and these specific changes would also need modded ai scripts to work for ai), you can only change a units graphic for all civs.

As there are 5 graphic sets for the buildings this works a bit different I think. But I haven't looked it up until now. So it might be possible to do changes for a specific civ, while I suppose you can only change it for a graphic set without changing game mechanic.
But I will have a look at that after work.
Ozhara  [author] Aug 19, 2013 @ 10:35pm 
How to mod a non-terrain graphic:

Your game\data folder contains a file called graphics.drs. It holds all the games graphics beside terrains and interface related ones.

To open this file you can use a tool like turtle pack (keep in mind these tool are made by fans and up to 10+ years old beside some of them still being updated).

The graphics.drs contains slp files, which are containers for bmp files. These slp files can be extracted and opened by using turtle pack for example.

After doing whatever changes you want to do or doing completelly new images, you can convert them to the AoE color palette. Without, you cant replace images in a slp file with a changed/new one. For AoE uses a 8bit 256 color palette, the graphics will loose detail and colors if you haven't created them using this color palette all the time.
Ozhara  [author] Aug 19, 2013 @ 10:35pm 
Important for units and buildings is to keep player color in mind. The color palette conatins 8 specific ones per player color, so using the wrong colorshapes will result in the pixels not changing color ingame.

After saving your changed slp file, you have to rename it (graphics.drs uses the numeric ID for naming, the modded slp has to use the name instead. There are lists on the web, or you can open the dat file using a tool like advanced genie editor to look the name up - or ask somone who has this tool). The renamed slp file has to be placed in the data\slp folder. If you named it right, the game will automatically replace the fitting graphic ingame.
95demonearth Aug 19, 2013 @ 6:48pm 
Is there a way to mod specific buildings in certain civilizations? Also how do you mod this kind of thing. Sry really noob question I know... :D