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Ozhara's Moving Lava Pack
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1.236 MB
Jul 6, 2013 @ 11:58am
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Ozhara's Water Replacements
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Description
There is a V2 with darker deep water available now:
http://steamcommunity.com/sharedfiles/filedetails/?id=176394494

Would you like to have floating Lava in your games?
Did you ever want to now what a map would look like after a volcanic eruption?
Did you ever want to do a scenario with fitting unique terrains?

Then this mod is for you.
It changes the beach, water, shallow and ice textures to ones showing lava.
82 Comments
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Ozhara  [author] Sep 6, 2013 @ 11:11pm 
95demonearth Aug 20, 2013 @ 8:41pm 
Wow thank you so much for this information. I don't know if I want to try this right now (way to busy XD) but thanks again!
Ozhara  [author] Aug 19, 2013 @ 10:41pm 
For the changing of a building:

I know there is only one graphic for each units animation, so without changing the game mechanic (is possible, but all players need to use it in mp and these specific changes would also need modded ai scripts to work for ai), you can only change a units graphic for all civs.

As there are 5 graphic sets for the buildings this works a bit different I think. But I haven't looked it up until now. So it might be possible to do changes for a specific civ, while I suppose you can only change it for a graphic set without changing game mechanic.
But I will have a look at that after work.
Ozhara  [author] Aug 19, 2013 @ 10:35pm 
How to mod a non-terrain graphic:

Your game\data folder contains a file called graphics.drs. It holds all the games graphics beside terrains and interface related ones.

To open this file you can use a tool like turtle pack (keep in mind these tool are made by fans and up to 10+ years old beside some of them still being updated).

The graphics.drs contains slp files, which are containers for bmp files. These slp files can be extracted and opened by using turtle pack for example.

After doing whatever changes you want to do or doing completelly new images, you can convert them to the AoE color palette. Without, you cant replace images in a slp file with a changed/new one. For AoE uses a 8bit 256 color palette, the graphics will loose detail and colors if you haven't created them using this color palette all the time.
Ozhara  [author] Aug 19, 2013 @ 10:35pm 
Important for units and buildings is to keep player color in mind. The color palette conatins 8 specific ones per player color, so using the wrong colorshapes will result in the pixels not changing color ingame.

After saving your changed slp file, you have to rename it (graphics.drs uses the numeric ID for naming, the modded slp has to use the name instead. There are lists on the web, or you can open the dat file using a tool like advanced genie editor to look the name up - or ask somone who has this tool). The renamed slp file has to be placed in the data\slp folder. If you named it right, the game will automatically replace the fitting graphic ingame.
95demonearth Aug 19, 2013 @ 6:48pm 
Is there a way to mod specific buildings in certain civilizations? Also how do you mod this kind of thing. Sry really noob question I know... :D
Ozhara  [author] Aug 12, 2013 @ 1:50am 
The unsubscribe button is just beneath the preview pics, that large green one.

Without clicking it, steam will reload this mods textures every time after your verification of the game cache.
Stillborn Aug 12, 2013 @ 1:40am 
Where is this unsubscribe tab you speak of?
Stillborn Aug 12, 2013 @ 12:39am 
My God, this mod just wont go away. I've followed the instructions but it keeps coming back! Any hints?
TizzoFarfa92 Jul 20, 2013 @ 12:06pm 
wallà wallà