Q: Are you members of Coffee Stain Studios staff?
A: No, we are not. We are not related in any way to Coffee Stain Studios. We are just two ordinary supporters, who likes Sanctum 2 and created this guide as a part of our fun.
Q: Will this guide get updated?
A: Sure. This guide was made modular to ensure frequent updates can be made easily. At least for a timespan until the release of the 2nd DLC this guide will get updated after each patch.
Q: In what unit is the fire rate of towers measured?
A: In shots per minute.
Q: How long is a lenght unit?
A: A square on the field for a base, has an 1x1 block in lenght units.
Q: How do slowing effects stacks?
A: They do not stack. Only the strongest effect counts.
Q: I found codes ingame. What are they good for?
A: Use them on http://www.elysianarchive.com
to unlock more of the Sanctum 2 universe background story.
Q: What is the best tower?
A: There is no true "best" tower that can hit everything well. For example, Bobble Heads are only affected by Drones, but the Drones really cannot touch fliers and are less good at controlling mobs. In order to achieve the best result, a healthy mix of towers is needed.
Q: What is the best tower for a particular enemy?
A: In the articles about the towers, the enemies that are weakest to the particular towers will be mentioned. The enemy articles will also have their weaknesses listed as well in their respective articles.
Q: Could you offer some loadouts tips? I really want to know what others might use.
A: No, we really cannot. We tried to, but after considering it for a long time, the final results were always the same. Loadouts we would tell you to use or try would enforce you a gameplay style, which may not fit you or any other player. Our best advice would be to make good use of the perks description and make the choices by yourself. Some loadouts are popular - but especially those which are not, can hold surprisingly powerful effects to change the tide in games in your favour, you maybe would never expected. Besides, we match our loadout every time the map we are going to play. We do not use fixed loadouts.
Q: Where does armor fall in the equation for doing damage?
A: Armor is the last thing that is factored in before the final damage is given. An example is Sweet using Rex with Hip Fire is calculated as such: (1200 x 1.4) - Armor, not (1200 - Armor) x 1.4.
Q: How come the damage from my weapons changes in the middle of the clip?
A: When a weapon is changed while being reload, a +15% damage boost is applied, after a few seconds, it is dropped.
Q: How do I get the Coffee Stained achievement?
A: By playing with an fellow player who already own that achievement. It is spread by the developers, and the lower the number which is shown on your client's "Settings" page, the nearer you got to an player who played with one of them (like patient zero). By playing random games there is a high chance to get Coffee Stained - provided you play the game session until the end!
Q: Could you provide stats for towers, enemies, etc.?
A: We could and we did. After reconsideration we removed those stats for reasons. The need to keep those stats tables updated is very time consuming, especially when there are not so obvious changes made by developers. We would have to recheck every table after every patch. Besides - that job is already very well done by the Sanctum wiki team
. You can consult them if you seek specific intel, which is not mentioned yet.
Q: How about environmental damage sources? Could you provided more information about them?
A: Right now we are still working on it - however, Thomas, who is in charge of that has difficulties to assess the damage output right and we are yet unsure how to present it best to you.
It is on our list for future updates on the guide.
Q: My game always crash when I do (put any description in here). Can you help me?
A: Sorry - we do not offer technical support. Please consult the official forums of Coffee Stain Studios
if you need help with troubleshooting etc. We only help you to bust Lumes - however - some which might hit your hardware are invincible...