This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Mist of Stagnation
Jul 6, 2013 @ 6:04am
Apr 16 @ 3:21pm
Recent Announcements View All (1)
The Commander has arrived!

Mist of Stagnation is a multiplayer FPS/RTS Hybrid pitting two vastly different clans against one another in a beautiful, vivid, post-apocalyptic Steam Punk environment. Straying from the run and gun atmospheres of many of the FPS games that line the shelves today, Mist of Stagnation revolves around a “Commander System” that encourages players to embrace team oriented gameplay in order to survive, while still embracing the familiar FPS gameplay people are used to. Each team is trying to capture control points that will collect resources for their team. Their commander can then use these resources to upgrade their team's Weapons, Armor, Speed, and Respawn rate to name a few.

The Commander system allows for a mobile central command on the battlefield using a 3 dimensional map portrayed on the commander’s screen, all from the FPS viewpoint. Though each player has the freedom to move freely about the map, the commander will oversee the battle, and give orders accordingly. However, if a player stumbles as the commander, the team has the option to mutiny and vote in another player to take your spot. One of the main differences in our commander system is that that player is in the playable area, as a walking, talking, and fighting Mech. We want to immerse the player in the game, so the RTS Hud will not be a flat image on your screen, but rather attached to 3d elements in the cockpit of the mech. Tubes that fill with water to show progress on upgrades, switches and levers that will be animated to show your movement around the map and melee combat, along with many other buttons and gadgets.

The main theme of Mist of Stagnation is Team Work. We want to create a game that encourages people to work together, but still allows for the lone wolf that wants to fly solo. The commander will even be able to support those players by giving them the weapon upgrades they need to excel.

Popular Discussions View All (1)
Apr 7 @ 6:07am
needs linux support
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arynn_sylvanji Apr 18 @ 3:39pm 
Looks very cool. I like the Steampunk environment.
kamillo55855 (GameMiner) Apr 17 @ 4:02am 
Melix Apr 15 @ 9:26am 
ionutudor2012 Apr 14 @ 1:30pm 
Bmikes [TBD] Mar 18 @ 2:29am 
I fully understand as of now I have been working on a map for chivalry and once finished starting a full game. I know how much time it takes:) even with a team of 3 its taking us a while haha. Thanks again, the UV tutorial on the cave especially helped as now I can make my own assets because of it. Game looks great and cannot wait!
Don  [author] Mar 17 @ 8:08pm 
Thanks, I know we promised an end of year update, but hold in there.

We have some exciting things coming soon.
Bmikes [TBD] Mar 16 @ 1:30pm 
Voted yes because this game seems pretty awesome and your tuts helped me out a lot!
SRS Independence State Feb 6 @ 9:33pm 
I come back to check on the progress on this one. Under a different name I once brought thoughts on this project here of how I indeed hope there will be more than one mech per side. I feel that if only the commander gets the mech, there will be all the more in fighting for the oppertunity, especially since he's also, as known, the commander of the RTS elements.

If it achives this, and the vibe of travel to different combat zones perhaps even for established ships that could take up the form of clans who may or may not accept outside random mercinaries, it could indeed really go somewhere, especialy in a market that thanks to a couple other games, shows, is re learning it's love for mechs after it was seemingly swept under the rug for about half a decade if not longer.
Don  [author] Feb 2 @ 5:02pm 
Thanks, update is coming soon!
fiimeo Feb 1 @ 7:24am 
You guys are in the process of "nailing it." Keep up the great work and I look forward to playing this. :)