382 ratings
Auriel's Bow Improved
File Size:
0.095 MB
Jul 5, 2013 @ 9:21am
Oct 11 @ 6:16am
6 change notes ( view )
In 1 collection by Zim
Improved Artifacts Collection
14 items

All mods in the Improved Artifacts Collection can be found on the Nexus [www.nexusmods.com]. Also included on the Nexus is a single merged version that includes all the mods in a single esp file.

Many thanks to anyone who has given a positive rating!

This mod is part of the Improved Artifacts Collection, which can be found at this link: http://steamcommunity.com/sharedfiles/filedetails/?id=204157051

Improved stats for Auriel’s Bow, including a new enchantment that has a different effect when wielded by a vampire or mortal character.

You can now customize the visual effects that occur when hitting a foe with an arrow from Auriel’s Bow. See the customization section below for details.

Damage: 13 (Equivalent to an Elven Bow)
Value: 2250
Enchantment: 20 points of Sun Fire damage, with an extra 40 points if the target is undead.
Uses: Charge/Cost = 1000/38 = 26 uses

Damage: 21 (Slightly better than a Dragonbone Bow, which is 20)
Value: 25,000 (Essentially priceless)

Enchantment: 35 points of Sun Fire damage. Double damage against the undead.
Uses: Charge/Cost = 0/0 = unlimited

Enchantment: 35 points of Blood Fire damage. 50% more damage against mortals (i.e. anyone who isn’t undead, a Daedra or a Dragon).

The customization in this mod is handled using console commands (for more information, see this link: http://www.uesp.net/wiki/Skyrim:Console_Commands). To use a command, open up the console and type: “Set A to B”, where A is the command name and B is a value. The console commands and their effects are given below:

ZABI_Major (Possible Values: 1 or 0)
Default: 1
There are two visual effects that can be inflicted by both the Sun Fire and Blood Fire enchantments. Against normal opponents, it will be a fairly normal shader. However, when striking a target that is weak to the effect (i.e. when Sun Fire strikes an undead or when Blood Fire strikes a mortal), it will create an enormous flame. This flame can be switched off by setting this value to 0. It can be switched on again by making this value 1.

ZABI_Minor (Possible Values: 1 or 0)
Default: 1
If, for whatever reason, you don’t want the shader to play, set this command to 0.

There are no known bugs associated with this mod.

Is this mod compatible with Daedric Artifacts Improved: Dawnguard Version?

Does this mod still allow the use of Sunhallowed Elven Arrows and Bloodcursed Elven Arrows?
Yes. Firing a Sunhallowed Elven Arrow at the sun from Auriel’s Bow will still cause the sunburst effect, and then Bloodcursed Elven Arrows will still block out the sun.
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geo88neo Dec 3 @ 8:18pm 
i thinks it stops working after the last main quest in the main quet line
Zim  [author] Dec 3 @ 4:54pm 
geo88neo...don't know what the problem is then mate, sorry
geo88neo Dec 3 @ 3:34pm 
i did and it still did not work
Zim  [author] Dec 3 @ 2:55pm 
geo88neo...hang on, are you talking about the well from Daedric Artifacts Improved? Because if you improve Auriel's Bow in that well, it won't work anymore...you need to restore it to it's original settings to get it working again. so go back to the well and remake it
geo88neo Dec 3 @ 12:18pm 
well when i first got the bow it worked but when i went to to the well and change it then shoot at the sun nothing happen
Zim  [author] Dec 3 @ 6:05am 
geo88neo...are you sure this mod is the cause? cause this mods been up for over a year now and that's the first time I've heard that complaint...
geo88neo Dec 3 @ 3:03am 
i cant block out the sun anymore
Zim  [author] Oct 28 @ 6:15pm 
Mura...no problem!
Mura Oct 28 @ 6:08pm 
Double posting. I just found the nexus link. I didn't know you compiled them completely into one upload! Super convenient. Thanks a lot!
Mura Oct 28 @ 5:54pm 
Hello there! Great-looking mod, but unfortunately I've often had issue with Steam Workshop mods. Therefore, I was wondering if you had a Nexus link.

I see talks about one in the comment section, but I have trouble finding the link itself, if there's one. So that's my first question.

Second question, what was the update on October 11th? Is it a major update to the mod or just a simple hotfix? Eitherway, I'm just curious since there's no actual patch notes, only a date.

Thanks in advance!