Help this game get on Steam!

Take a look around and learn about this game. If this is something you'd like to see available on Steam, you can help by rating it up using the buttons below. Click here to learn more about this process.

Robots Revolt
Favorite
Favorited
Unfavorite
Platforms: PC
Languages: English, Russian
Players: Single-player
Posted:
Jul 6, 2013 @ 7:39am

Would you buy this game if it were available in Steam?

Yes
No thanks /
Not interested
Ask me
again later
Description
Robots Revolt is PC downloadable single-play fly shooter.
Gameplay is free movement on the maps, perform various tasks, destroy robots and technics.


Game story.
The main hero is a cadet flight school Special Forces. The school received the alarm from a secret island.
The island has maintained secret development of robotics and cybernetics for military purposes.
Communication with the island is lost. You were ordered to go to the island and get to know the circumstances.
As you progress through missions, you will understand the reasons for the uprising of robotics...



GamePlay.
You can fly freely on the maps. Your flying vehicle has a variety of weapons:
machine gun, vulcan gun, grenades, missiles, torpedos, smart bombs, etc.

There are many original enemy units:
Armored self-shield bots with unusual weapons. Armored trains with bots on board.
Futuristic zeppelin with bots on board. Ships, submarines, all have bots and guns on board.
Board gun and bots are separately destroyed. Large armored mechs with bots and guns on board.

Interesting landscape:
Rocks, rivers, bridges, tunnels and grottoes, caves, railway tunnels.



Playable demo.
You can play the demo. Two missions are in the demo:
1. Across the territory, destroy enemies. And in the end destroy the monster - RoboTank.
2. Escort the artillery on the route. Artillery must destroy the enemy base.


Game controls:
Movement - WASD.
Fire - left mouse button.
Drop - space.
Fast rotation - right mouse button.
Select weapon - 1..5. (see picture of weapons with hints).

Also you can fix/unfix camera to cursor. Show/hide messages.
Set all of this in Settings -> Controls menu.
You can set graphics, sounds.



GameLink: http://www.antilopka.com/RobotsRevolt.htm
You can download demo on site.
Or download installer: http://www.antilopka.com/RobotsRevoltInstaller.exe (14Mb)
Or download archive: http://www.antilopka.com/RobotsRevolt.rar (20Mb)


Software
This software is old style graphics game.
Supported OS: WinXP, Vista, 7, 8. Need DirectX9.
Video card for 2.0 shaders or higher (for some very old built-in cards may be problems, execute demo for fix it).
CPU: x86, SSE1 or higher.
Memory: 1Gb RAM (512Mb if WinXP).


This demo is noncommercial product. The commercial game is being prepared.
75 Comments
< >
Alex  [author] Mar 27 @ 9:16am 
Thanks for feedback.
The game is intended not only as a shooter. Also assumed executing of tasks. The cool - difficulties of gameplay design.
[GBX] YeahTHATchucK Mar 23 @ 7:47pm 
I like the concept. Conceptually it seems like an action game. The first 26 seconds of the first video show the player fighting one robot with a shield. That's not much action for 26 seconds. I think this game could work if more care is put into designing encounters that deliver on the action shooter promise. For reference, I expected this to play a lot like a modern Zone 66 (1993 Epic MegaGames) which had an explorable map littered with enemies to fight and bases to destroy, also several ships to choose from and customizable weapon loadouts.
Glorious Leader Feb 23 @ 10:32am 
This type of shooter seems like an over rated game in my opinion
Raexmon Dec 5, 2013 @ 3:27am 
The game reminds me to soviet strike and nuclear strike series. Not bad but maybe a better campaign and a multiplayer option can be good to the game.
SRS Independence State Oct 20, 2013 @ 5:48am 
I do believe it could find some use on the mobile market. Might be kind of nice of the enemies could be sent tumbling upon explosions or fragments of them tumbling out. The game could benifit for that matter of feeling like it has more stratigic weight, like by making some of your enemies have parts that can be wakened and shot off. It did quite a bit for the Einhander game years upon years ago.

For that matter a similar idea of, weapons that could be flown over and picked up via claw or tow hitch that could be used as weapons, either by swinging large cargo container as a weapon for a while, or a missiple pod that could be fired then droped, would also give it more stratigic and environmental interactive interests.

On that level with the train tracks for example you could make it a mission of interfearing with enemy or defending a frendly supply line and bring trains moving through that would carry such latchable and weaponizable cargo.
Alex  [author] Oct 20, 2013 @ 4:39am 
Thanks for the answers. We will try to bring the game to a mobile platform.
For the PC, it is not relevant.
Pinchy Oct 16, 2013 @ 8:43pm 
Either the ship is too big or everything else is too small.
SRS Independence State Oct 3, 2013 @ 2:12am 
Some of the lesser of old game design comes forward here, model design that dosnt' really feel that inspired at current, and no real origional angle here. These things alone wouldn't doom a game, but it just dosnt' feel fun at current, the visual style feels lazy even at a cell phone game level.

As such it's best bet is probably going to be as some quick to play browser game or cell phone game, and forgotten by most in the library as such.

Needs a new approach to the model designs, some capturing theme or style. It just needs a lot more right now. Either that or it's time to take what's learned here, and step foot into a fresh game to develop. Great things have come from just that, even if they're not really showing in this current attempt.
Fast Ghost ® Aug 30, 2013 @ 5:45pm 
mmmmmm , que bueno que saquen mas juegos con ese tipo de camara ;).
mr.roboto1 Aug 23, 2013 @ 7:33pm 
Demo was garbage, total POSS. Couldn't even detect DX 11. Downvoted to HELL!