Serious Sam 3: BFE

Serious Sam 3: BFE

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Ronsemberg's tank and drone allies
 
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File Size
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10.930 MB
Jun 28, 2013 @ 2:23am
Dec 15, 2013 @ 3:37am
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Ronsemberg's tank and drone allies

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Description
Package name: zz0880ff66dfe3634e.gro
If you want to use those puppets, please pack them with your mod/map. Use the package name I provided to identify the .gro and unpack it.
You're free to use the files provided, just give me credit for their creation.
Designs were made by dg-117. Everything else has been made by me.

These are two fully working allied vehicles that you can use in your maps.
This pack contains:

Hovertank:
Equipped with a railgun, deals massive damage and has huge healt.
Very effective against single targets.
Vulnerable in close range against multple small targets.

Drone:
Equipped with 2 chainguns a small rocket launcher. Has low health and deals
little damage, but it's very mobile.
Very effective against small targets with low health. Deploy them in groups.
Vulnerable to enemies that possess powerful ranged attacks.

UV maps for both characters (found in the models/vehicles/K_hovertank(or K_hoverdrone)/texture subfolder into the .gro)
so you can make your own camos for them.

Bugs:
The tank has a blind zone a bit under his orizon of view: if a target is there, the tank will fail to hit it.
The tank cannon will clip trough the hull if a target is too close.
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15 Comments
«ⓌⓎⓋⒺⓇⓃ» Jan 30 @ 5:43am 
oh... okay, thats sad anyway ;_;
Immanuel Ronsemberg  [author] Jan 30 @ 12:52am 
I got no time to work on a dead mod for a dead game : P
«ⓌⓎⓋⒺⓇⓃ» Jan 29 @ 4:19pm 
it looks like too complex for me, i thought i was able to sometimes summon these funny mechanical cleaners... i wanted this kind of mod so bad ;-;
ive got a question, will this mod change ? the function too ?
Immanuel Ronsemberg  [author] Jan 27 @ 12:39pm 
then you have no use for this mod until you figure how to use sed : P
«ⓌⓎⓋⒺⓇⓃ» Jan 27 @ 12:35pm 
i don't know how works the serious editor, i haven't installed it yet... :/
Immanuel Ronsemberg  [author] Jan 27 @ 12:34pm 
Once you subscribe to this, you will be able to use the serious editor to add those npcs to custom levels.
«ⓌⓎⓋⒺⓇⓃ» Jan 27 @ 8:59am 
sorry for this silly question, but how does it works ?
wha'ts packing mean ?
Immanuel Ronsemberg  [author] Aug 26, 2014 @ 8:11am 
There are a lot of things that can be done with ally npcs gameplay-wise. Solais and Ryason created a "drone spawner powerup" https://www.youtube.com/watch?v=Aj5vv4kc6ck&list=UUPI5ssK1OEwVmGUiTpDdkQQ .
EasyTiger Aug 26, 2014 @ 3:30am 
All the allied resources for this game are really underused. I get that SS is all about taking everything on by yourself, but it'd be nice to see a mod that randomly sprinkles little entities like these throughout the campaign, to give the game more of a war-like asthetic if nothing else. Sometimes I get sick of feeling like the only thing that can fight Mental's hordes.
Immanuel Ronsemberg  [author] Dec 15, 2013 @ 1:54am 
Fixed the size of the tank. I am trying to fix sound errors and to improve a bit the model of the tank.