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Silmeri - The Froststorm Blade
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Category: Weapons
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6.394 MB
Jun 27, 2013 @ 8:30pm
Jul 10 @ 9:16pm
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Description
''There are a few sources that speak of Alduin's Tongue, or the Infinity Sword as it is more commonly known. But if these sources are rare, the sources for this sword are rarer still. I do not speak of the Infinity Sword, but its foil, the svelte icy blade known by only one name:''



-Unknown, ''Ancient Mysteries of Tamriel''



With much work, blood, sweat, tears, expletives and accidentally making 3dsMAX crash by hitting the Show Desktop button, I bring you the counterpart and foil of the Infinity Sword: Silmeri.

Silmeri is a frost AND shock weapon, dealing both kinds of damage with one hit, so whatever poor sop you decide to smack across the bonce will be slowed, injured and have their magicka kicked in the face. If they're REALLY unlucky, the sword will freeze them solid, at which point they'll fall over and have about 10 seconds (or less) to contemplate what they did with their life while you stomp them into ice shavings.

Freezing them PHYSICALLY isn't the only thing Silmeri can do, it can also ''freeze'' their magicka and stamina. As with the instant Banditsicle™, there's a chance Silmeri will completely evaporate your opponent's magicka or stamina (maybe even both! D:) and break the regen for both stats over her knee, preventing either from restoring for a certain amount of time. What good does that do, you may ask? Why it's elementary, Watson! Now shut up and get me my tea.

Wait, what? Oh, right, the stats. Well, it means that melee boobsticks can't do their oh-so-special power attacks, and all wizards can do is wave their hands ineffectually at you while shouting ''WINGARDIUM LEVIOSA!'' as you cut them into freeze-dried bacon bits. Because of the frost damage, melee and wizzies alike will be slowed so you can easily catch up to them and punt them across Whiterun.

Oh, but Watson, that's not all Silmeri can do! Got a problem with an archer who's hanging back and peppering you with arrows while shouting ''Pew pew!'' Well, shut him up by instant messaging an ice spear to his face! How do you do that? Just like with the Infinity Sword, Silmeri comes with some special power attack effects. However, because of Silmeri's dual element, each power attack does something different! Want an ice spear? Do a right-ways power attack! Feeling like zapping a twit? Dance your tookus to the left, and knock him in the face with a lightning bolt! Insurance salesmen getting in your personal space? Do a backwards power attack and knock him on his hinders with a blast of ice shards! Not good enough for you? Run at him screaming like a Viking with his balls caught in a blender and do a forward power attack, and zap him out of that suit with a radial blast of electricity (and maybe some frost storm too)! Don't feel like moving? Just stay put and power attack, and everyone around you will get bowled over by an instant blizzard, followed by a blast of electricity that would make Nikola Tesla shed a single tear.

Now, that's all well and good, but what if a bunch of Draugr come at you and start half-heartedly spewing Frostbite at you? Or some uppity necromancer is giving out ice bolts like they're sno-cones? Well, my friend, not to worry. Like the Infinity Sword, Silmeri offers protection from this guff. With the sword equipped you gain Silmeri's Blessing, which provides you with a high resistance to frost and shock damage, and a little bit to fire but not half as much as what the Infinity Sword offers. It'll also boost the damage of frost spells and shouts, and shock spells, as well as reducing the amount of magicka needed to cast them spells. The sword will also boost your magicka and stamina by 100 while its equipped.

Silmeri can be tempered, like the Infinity Sword. To do so you need frost and void salts, and a quicksilver ingot. (I would've liked to use the unmelting snow you get in the White Phial quest, but you can only get it during that quest, and only once.)

FINDING SILMERI

VANILLA: Silmeri is located on the very top peak of the Throat of the World, where the Notched Pickaxe rests. Reaching the peak is pretty daunting but manageable. I mean, how else would you get that Notched Pickaxe? Of course, to get there you have to go through the main quest far enough to the point where you can actually climb up to where Paarthurnax is. Silmeri itself is behind the little peak where the Notched Pickaxe is stuck, wedged into an outcropping of stone that's behind the Notched Pickaxe's location. NOTE: Silmeri doesn't respawn.

DAWNGUARD: To be released.

Future Plans!

•Like the Infinity Sword, I'd like to make a dedicated quest for Silmeri. I don't have anything yet in the way of story but, for now the sword'll chillax in the Forgotten Vale and on the Throat of the World (in the Vanilla version)

•Also like the Infinity Sword, Silmeri is a shapeshifting weapon and I plan to make weapon variants that'll be accessed by way of an ability or several. I'm thinking if I go with one ability, it'll bring up a menu that says ''Choose your weapon type'' and you can pick from the selection. When all is said and done, there'll be a war axe, battleaxe, greatsword, dagger, shortsword?, hammer, warhammer, mace, and bow versions of the weapon you can choose that'll probably use Silmeri's powers in different ways. For now it's only a 1-handed sword, but the greatsword version will come around in due time.

•Custom draw, sheath and swing sounds. What I have in mind is a sound like ringing glass, probably with the frost spell equip/sheath sound on top of it (at least for the draw and sheath sounds). Currently it has the frost spell equip/sheath sounds applied, and uses a frost spell loop, which I find pretty rad.

•An additional effect where blocking heals all your stats. The spell is in there but I haven't had much luck figuring out how to script it to realize you're blocking with the sword, and so cast the spell.

•Possibly a custom quest for the sword. Unlike the Infinity Sword, Silmeri likely will utilize vanilla locations in the quest rather than new ones.

•Like the Infinity Sword, there's plans for a summonable ally that's also the sword's soul. For the Infinity Sword, that's Ulf. For Silmeri, it's...well, Silmeri. The soul and sword share the same name.

•Maybe a scabbard?

CHANGE-A-LOG

VERSION 1.11

Check the changes tab, all dem changes are gonna be there from here on out 'cause the description has a character limit.

Known Issues

•For some reason, your opponent will resist some aspect of the sword's enchantment. After testing a bit I'm 99% sure it's the ice form effect, but I'm not sure what exactly in it they're resisting.

•Your game might hang for a bit when the explosions go off. It may well be just a problem with my game due to the NPC Havok Hit mod, and between that and the stagger calculation the game gets all constipated.

EXTRA BITS

The stance my character has is from the YY Mystic Knight animation replacer. It's only on the Nexus (Believe me I've checked the Workshop) so if you like it, go on ahead and snag it: http://skyrim.nexusmods.com/mods/33914//?

The sword's design was inspired by Kit Rae's sword Avoloch.
403 Comments
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xX_TheGrunt_Xx Sep 11 @ 10:43am 
seems over powered
Magnar Ra'Eil Aug 22 @ 10:41am 
Yeah, Just leaving the old one in skulldafn. I'm never going back there
DEvasto  [author] Aug 22 @ 10:21am 
Yeah, no idea what, but at least it's fixed. The script might've been active when the mod got updated or something, and that just snowballed into a mess. That's why I suggested dropping the sword since I found doing that refreshes scripts on weapons, but seems it was beyond that. So now you can either keep the original or just put it in a respawning chest and carry on with the spawned-in one.
Magnar Ra'Eil Aug 22 @ 9:53am 
Thank you sir, The blessing is applied now, even after save and reluanch. It appears that the original had some kinda problem or something.
DEvasto  [author] Aug 22 @ 9:44am 
No, that'd likely make things worse since the meshes and textures (and scripts) are contained in the BSA, so best case you'd end up with an invisible sword, worst case is the game would start crashing. I'd say, put the original sword away into a chest or something and spawn in a new one, then save and quit and unequip it after loading to see if the spawned in one has the same problem.
Magnar Ra'Eil Aug 22 @ 9:38am 
Done. It still sin't firing correctly, unless I spawn a new sword. Same problem happens when I save and quit, then unequip it. Should I get rid of the BSA file from the mods list?
DEvasto  [author] Aug 22 @ 9:36am 
Just cut (or copy) and paste the scripts folder in there amongst those folders, so you'll end up with Interface, Strings, Scripts and Video.
Magnar Ra'Eil Aug 22 @ 9:33am 
Okay, so where do I place the extracted scripts folder? I have Interface, Strings and Video
DEvasto  [author] Aug 22 @ 9:31am 
Ahh, ^lovely^. Gotta love esoteric web design like that.
Magnar Ra'Eil Aug 22 @ 9:23am 
Apologies, It was just bad site formatting. It did not suggest that not chosing a package was an option.