Part 2 Concealment
Sometimes you are in danger, sometimes you are on the hunt - It's a fact. You will have to move. This part of the guide will be divided into 2 parts: Movement and of course your 'camping' or set position.
Moving positions seems simple but planning out your path carefully will keep you from making any careless mistakes.
In Capture the Island game modes try to dismount your vehicle around 800 meters from the objective town, this will give you a good amount of space to find a setup point and avoid combat until you are ready.
This isn't a hard set rule. It depends on of course the town's terrain and battle scenario.
When moving, move slow. That doesn't mean you have to walk everywhere or crawl at all times, sprint is used a lot – it's just knowing when to sprint and when to wait. This isn't a race. Generally you will be behind enemy lines so stealth is your ally.
Move with your player looking down slightly to hide your silhouette considerably, this might give you the extra second you need to find a good position.
It is best to make sure you have cover in front of you before you start a sprint across a field or open area. Look for a rock, vehicle, house, tree – Anything that will give you cover if fired upon.
If you are fired on while moving, don't panic! Get to your cover point and return fire if it's a reasonable enemy to face. If it's a tank/aircraft, you don't need me to tell you this.. RUN!! Forests are your friend and provide ample cover.
Position. Your position can mean the ultimate difference in a battle. However setting up a good position will depend on what role you are playing.
One thing however is constant for snipers. Blend in with the environment as much as possible, don't go to the “Obvious area” and always plan an escape route.
Here is a great example – the map setup recreation of Sniper Diaries – Welcome to Stratis and the following is the view of which we had from our concealed position
(The screenshot is a little blurry, taken from our video)
Circled in red is the basecamp we were looking over primarily – our task to help capture this outpost with the aid of an infantry squad.
Circled in green is the known enemy locations that we had spotted during our 3 minute setup as we waited for the assault to commence.
In Yellow was our blind spot, something I kept in check for any patrols, we had just moved in to our position from that direction and had snuck past multiple patrols on the way.
The range is 800 meters away.
Our position was chosen on multiple variables 1.
Were we hidden from sight, safe from being spotted?
This is the most obvious goal of selecting a spot. The answer is; Yes we were. The trees in front of us and the brush behind us hid our silhouette allowing us to kneel and prone unnoticed to them before combat commenced. During and after combat it is extremely important to keep motion limited – Always expect reinforcements.2.
Did we have an Escape route?
Escape routes should always be discussed before engaging and are one of the first things to verify with your partner. The answer here is:Yes. The forest to the left of us (see map above) offered us cover and a safe passage back to the shore and friendly towns if need be. Forested areas are great escape routes.3.
Were there any major blind spots
One to the left as mentioned and shown in the picture, a spotter needs to keep any blind spots on his mind and warn his partner of it. If there is motion call it out immediately.4.
Was the area behind us secure
This is crucial when setting up as we were – there was a road about ~100 meters behind us leaving us vulnerable without precaution. We noticed this and set up tripwires and a claymore at the road which had been busily patrolled by an Ifrit only moments before. 5.
Were we in any danger?
You always are, never think you're in the clear in ARMA but it is crucial to limit the danger. We were 800 meters away as noted before so the shot on us would have to be setup rather than a suppressive return fire. Our escape route was reliable and the trees in front of us provided even more cover. This I would say was one of the best spots we have gotten for an operation.It's worth noting that when adding explosive like claymores, mines, tripwires – Make a note in side channel on the map so your teammates will know.
Here are some Positional tips for you.1.
Don't overload yourself.
What this means is an area where you can watch one area effectively is good enough. Don't go for the zones where you'll have to focus on more than one or two good areas to shoot at. The more you can see the more likely you are to be seen.2.
The 'Obvious' cover isn't always best
See Below for more3.
Try to move after each 'fight', this is known as relocating - Try to limit your shots per area for example take one group of infantry out, make sure nobody noticed or that you have time to move and then move positions.
Relocating is a major
If you are setup at a position too long, the enemy will inevitibly find a way to flank, supress and eliminate you.
This is easily and best avoided by simply relocating. The enemy will be forced to try and scout and hunt you leaving them at a disadvantage.
Remember however, stay low and move slow. If the enemy is looking for you it only takes one mistake for a counter-sniper team or thermal imaging device to find you.
Picking a spot – The obvious isn't always best.
Here is a spot that a sniper would generally be drawn to
Seems like good cover, the shadow of the bush concealing your position well, right?
Here's a look from the hill across the valley.
You would easily be spotted by the enemy on their first or second sweep.
Here's a spot that may be more uncommon but was only 20 meters away.
Oh no! There are no bushes in front of me. It doesn't matter
Again here's a look from across the valley.
What makes this position great is that the trees give you cover and you are limiting your vision while also looking at the target objective. This makes a great spot.