231 ratings
Sky Haven Temple Merchants and More!
File Size:
0.138 MB
Mar 9, 2012 @ 8:09pm
Sep 11, 2013 @ 11:11pm
23 change notes ( view )
In 1 collection by BrokenDeck
The Blades - Must-have mods!
11 items
This mod adds the following to Sky Haven Temple:

1. H'orran, a Khajiit merchant
2. Graelen, a Blade blacksmith.
3. Surodiin, a loveable pet.
4. Krixes, a follower at the front gates.

Ver 2.6

-LATEST UPDATE: Version 2.6 Upon first encountering the Sky Haven Temple, the merchants won't be there beforehand anymore, breaking immersion. They will now appear after the completion of the quest "The Throat of the World"


This mod adds the following to Sky Haven Temple:

- H'orran, a Khajiit merchant just to the right of the main stairs.
- Graelen, a blacksmith. He sells and restocks blade equipment as well!
- Galloway, a books and spells merchant located near Alduin's Wall.
- Uthgier, an alchemy merchant near Esbern's desk.
- Butters, a beverage seller at the main dining table.
- Various base NPCs around the temple so that the place doesn't look so dead.
- A forge, alchemy table (by Esbern's desk at the alchemy merchant), enchanting table (in armory), worktable (in armory), sharpening stone (in armory), and a smelter along with plenty of quicksilver (at main entrance).
- Storage chests.
- Some weapon racks on the staircase wall and in the armory.
- Mannequins. (SEE BUGS SECTION)
- Some lights at the main table. I do not take credit for this lighting mod, as I based it off other peoples' techniques. The entire temple is now also subtlely brighter.
- A chest named "Blade Trove" containing some extra supplies.
- A safe named "Blade Funds" containing 65000 gold, 20 gold bars, and 40 silver bars.
- Gets rid of the rubbish piles and rock heaps left on the temple floor. You'd think Delphine would clean up after the place better, with her being a former innkeeper!
- Courtyard practice area cleaned up and additional sparring dummies and archery targets.
- Plugs the holes in the sleeping area.
- You can now use fast travel from inside Sky Haven Temple.
- In-game music plays inside the temple now.
- If you install this mod BEFORE starting the quest "Alduin's Wall", Esbern will get Blades armor instead of "Mourner's Outfit" upon completion of the quest "Throat of the World".
- Delphine and Esbern slightly tougher.

Recent update history:
Ver 2.31 - Argonian ("Krixes")added. Have fun with him.
Ver 2.32 - Added a pet. Her name is "Surodiin". Unfortunately, she is not a follower.
Ver 2.33 - Added some storage barrels and some lighting to the sleeping quarters.
Ver 2.4 - Your Blades recruits now become essential either upon initial recruitment, or upon the next dragon hunt quest you take them out on.
Ver 2.41 - Surodiin bug where she might crash your wedding party is now fixed. She is no longer THAT friendly.
Ver 2.5 - Records' filesize tweak.
Ver 2.51. - Private quarters for the Dragonborn added. Entrance located just outside the sleeping area.
Ver 2.6 - Immersion break fixed. Merchants appear during quest timeline instead of automatically being at the temple.

If you have other mods related to Sky Haven Temple or the Karthspire area, please activate this one last as it alters the navmesh in order for the NPCs to move around the temple correctly and not get stuck on non-vanilla objects.

This mod is compatible with the "The Paarthurnax Fix" mod, by the user "Gutbusters". I highly recommend that mod if you intend to make your character a full Blade.



- NPCs attack mannequins: There is a bug where some of the NPCs will start attacking the mannequins. Looks like it's related to the moving mannequin glitch, which is a vanilla bug from Bethesda. Perhaps when the moving maanequin glitch occurs, the mannequins are somehow seen by the AI as being hostile. I recommended loading from a save game made from OUTSIDE the Sky Haven Temple upon first installing this mods. If you are not a blade, meaning you don't have the "BladesFaction" flag on your character, this bug may appear as well.


It is BEST to use this mod on a NEWLY CREATED GAME.

Loading an older save game, and THEN loading a save-game with this mod installed, may wipe out some or all of the added NPCs in the Sky Haven Temple cell. If this happens, simply exit and restart the game and load a save game in which this mod was installed.

Please contact me using the comments section below with comments and suggestions.
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IncredibleFisch Jan 6 @ 3:41am 
jop, sorry, nevermind that
BrokenDeck  [author] Jan 5 @ 12:57pm 
You have to have joined the Blades faction.
IncredibleFisch Jan 5 @ 11:20am 
Is it intentional or a bug that if I want to take one of the many added items, it will count as stolen? either way, please fix this cause i can't even take dragonbane :'(
Frikster Jan 3 @ 7:14pm 
oh lol, thought it was an acronym for a mod. Cool, thanx
BrokenDeck  [author] Jan 3 @ 5:05pm 
Frikster Jan 3 @ 5:03pm 
Sorry if I missed something obvious but what does AFAIK stand for?
BrokenDeck  [author] Jan 3 @ 4:51pm 
It is compatible with the light version AFAIK. But I would use the Nexus version of this mod with it.
Frikster Jan 3 @ 2:50pm 
Is this mod compatible with SkyHavenTempleEnhanced? (The one that lets you recruit up to 20 blades)

Because both that mod and this one say I should load them last... I cant load both last.
BrokenDeck  [author] Dec 26, 2014 @ 7:23am 
aghlt1 Dec 26, 2014 @ 1:49am 
what is the Nexus site for the skyhaven temple mechants?