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Platforms: PC
Players: Single-player
Jun 28, 2013 @ 1:24am
Jul 28 @ 10:57pm

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Spring Update!
Release date: Fourth Quarter 2014
Hello! My name is Justin Cuff and I am developing this classic-style adventure game.

The Story
Harry Longshaft is about to embark on the greatest adventure of his life. In the Hydra Ranges above the Ashen Plains, carved into the mountainside of a dangerous and forbidden stone valley called the Iron Plateau, an ancient temple shelters the realm’s most masterful healers; a mysterious and reclusive clan of white witches known as Dularian. When the soldiers and prisoners of a remote military mining encampment are found dead without any obvious wounds, the shocking discovery sparks fears of a rising new plague, and an eager young warlock is promptly tasked with the delivery of an urgent message to a nearby confidant. But as he sets out on his journey, he soon finds that not all is as it seems, and that his straightforward mission is instead leading him on a perilous quest toward a painful truth that will test his heart and soul beyond all measure.

A Different Approach to Character Development

What I'm implementing is a basic rules system that inherently applies to each individual party member and relies on several factors other than just class, or race. As almost all characters in the story are human, I wanted another way to create variety and come up with some unique challenges for the player in regards to character progression.

Some of the key features of this system are as follows:

Six Simple Stats

Staying true to one of the most balanced traditional table-top RPG systems going back to D&D's origins in the mid 1970's, yet using a slightly different set of attributes, each party member in The Meridian Shard will have individual strengths and weaknesses within a balance of traits that make up 6 main stats; Might, Magic, Resist, Karma, Speed and Guard. The progression of these stats will be determined by not only combining class + experience factors, but also by the player's passive actions within the game that can reward, or reduce stat percentages. For example, certain side-quests may result in not only a physical reward and some experience points, but also an increase in Karma.

No Redundant Spells

Chanters, those who can invoke magic and cast spells, will never learn better spells of the same nature that render the earlier ones useless. For example, in The Meridian Shard, if you learn a fire spell, that spell will only evolve and improve as you do.

Passive and Aggressive EXP

Instead of having each character just level-up fairly evenly with one another as they gain experience and the story progresses, experience points are granted through your interactions with the world and characters around you, as well as for participating and succeeding in battle. Any characters present in your party when you receive 'passive' experience points, ie listening to an elder tell you a personal story, will also receive a share of the points. In battle however, exp is gained based on the level of participation and damage inflicted on hostiles.

Challenging Moral & stat-related Character Flaws

Some characters also have inherent flaws in either their moral character, or their physical, mental and health characteristics, which will effect their actions and performance in different ways.


1 - A strong fighter who has incredible attacking power and good karma, yet he or she may also have a strong allergy to mold spores, so they will not perform as well inside dungeons and caves as they would out in the open.

2 - A character who is a kleptomaniac and always seems to get you into trouble, and may even put you in grave danger if they happen to steal from the wrong person/party.

3 - A party member with unique abilities may unfortunately also have some prejudice toward certain other races, or classes, and therefore, could possibly hinder your chances of receiving certain side-quests in the game due to their ignorance and behavior when in the company of some other characters.

4 - An archer with incredible attack speed and accuracy, efficient at bringing down ranged/flying hostiles, but who is unusually weak against various toxins, and so may die alarmingly fast with no recourse after being snake-bitten, stung by wasps, or hit with a blow-dart.

All of these variations mean that some characters will be very useful in some areas, and yet nearly useless, or considered high-risk in others.

Optional Party Members

Each time you encounter a character that may be willing to join you on your adventure, you will have basic access to their information so that you can make decisions about whether or not you accept them into your party. There are never any forced members into your party, and there are no 'wrong' decisions either. No matter who you bring into your party, they will all have strengths and weaknesses of some sort.

It will add more strategy to the game, as you'll have to make choices about who comes with you, and where and when you decide to let them leave the party. You may even attempt to simply play and complete the game solo and not take anyone into your party at all, which will be a unique challenge on its own, yet totally possible.

Challenging Equipment Sets & Randomized Treasure

Each character/party member will also come equipped with specific equipment that can only be upgraded, never removed, or replaced with totally different assets. The weapons and defensive equipment they carry will already be tailored to their individual skill-sets and relevant to their special attacks/maneuvers. You may sell their existing gear and purchase better quality equipment, but it must be of the same weapon and armor set. For example, the armor set Boots, Bracers, and Helm cannot have a chest plate added to it. Add to this the randomized content in most open-area chests and sacks, and you will be altering the difficulty of the game with each of your decisions about who will be in your party, since there may be lots of weapons and ammo in some chests that suit one, or two of your characters, but not the others.

Easy to Learn

For anyone who just wants to play the game and not even think, worry or care about stats and just venture through the story, the game is straightforward enough that you can do that too without feeling confused, or that you're doing something wrong! The Meridian Shard is all about having fun and enjoying the player experience. There is plenty of instruction as you go along, and it's all skippable in case you want to jump right in and go like a lunatic instead.
Popular Discussions View All (3)
Jun 30, 2013 @ 7:39pm
jogo massa
Sep 16, 2013 @ 11:15am
Начало )
lycky bastard^^
Jul 7, 2013 @ 9:47am
Linux PC
< >
Markus Aug 9 @ 9:46am 
Ich würde mir dieses Spiel gerne kaufen weil es gut aussieht ( Aber nur wenn es nicht zu viel kostet). ; )
Be2maru248 Jul 24 @ 1:40am 
このゲームはとても面白そうなので、凄く期待しています。               是非完成を待ち望んでいます。ローカリゼーションは非常に高価かもしれませんが、    応援してますのでがんばって下さい。日本語で交流できて嬉しいです。Thank you!
UltimateFantasy  [author] Jul 23 @ 10:45pm 
@Be2maru248: 私のゲームを訪問する時間を割いていただきありがとうございます。はい、私は現在、ゲームの日本語版を実装するローカリゼーション翻訳会社で働いています。私はそれのためのお金を節約する必要がありますので、非常に高価です。

(Thank you for taking the time to visit my game. Yes, I am currently working with a localization translation company to implement a Japanese version of the game. It is very expensive, so I will have to save money for it.)
Be2maru248 Jul 20 @ 8:26pm 
I want a Japanese implementation.
When will that be implemented?
ionutudor2012 May 22 @ 11:17am 
Friendly Flower May 17 @ 9:55pm 
Ultra epic!
[Xfire] WonderGamer Mar 20 @ 9:39am 
Thank you for the explanation. I am pleased with the response, so I will be reinstating my upvote. Good luck on your endeavors.
UltimateFantasy  [author] Mar 20 @ 9:17am 
@[Xfire] WonderGamer: Hello and thank you for taking the time to explain the issue(s) that you've had with a product on Steam. To answer your questions, YES and YES! I pay and will continue to pay for year round hosting of my own site which will always offer a direct purchase-from-the-developer option, as well as an option to purchase through the Humble Widget on the front page. After my kickstarter campaign became a funding success, I have had several offers from smaller indie publishers and hosts who would like to also offer The Meridian Shard for sale through their portals as well. So there will always be a method outside of Steam for anyone who wants a copy. I believe that Steam is a fantastic service, but I also know that not everyone buys through Steam. Any purchases made directly through my website, will be provided with a Steam key upon request. I hope you have some smoother user experiences with Steam going forward. Have a good day : ).
[Xfire] WonderGamer Mar 19 @ 10:27pm 
I am going through a list of Greenlight items that I have upvoted based on a decision made by Steam to reject a refund request on a defective purchase. At this point I am removing my upvotes until I get some answers to some questions:
- Will it be available for purchase through other sites?
- Will people purchasing through other sites get a Steam key?

Whether I purchase it at all will be dependent on whether it will be available for purchase through other digital distributors. Whether I will upvote this or not will be dependent on whether purchases from other sites will require Steam activation or if we will be provided with Steam keys from those purchases once it passes Greenlight. I don't have a problem with Steam activation if it's a must, but I won't purchase new games directly from them anymore.
krazedlion Mar 7 @ 11:07pm 
Looks great, hope it gets Greenlit soon!