The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Better Cities Whiterun
 
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0.850 MB
Jun 26, 2013 @ 9:22am
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Better Cities Whiterun

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Description
This mod was previously known as Bigger Whiterun. It is its continuing and has been hugely improved and enhanced. No more new versions will come out as Bigger Whiterun, only as Better Cities Whiterun.

Better Cities
Description

Bananasplit's Better Cities was one of the best- and most popular- mods for Oblivion, turning lifeless, dull, and small towns into teeming metropolises one could actually get lost wandering. Since Bananasplit has said he has no interest in doing a similar mod for Skyrim, this project aims to do just that.

*THE VIDEO IS FROM A PREVIOUS VERSION. SEVERAL CHANGES HAVE BEEN MADE SINCE.*

Better Whiterun Features (WIP)

- Added a whole new district called the Lower District. It is a lore friendly poor district with more than 15 NPCs, which 4 of them are CUSTOM VOICED, and each NPC has his own unique life, and story. 7 Custom Voiced NPCS. Some of them do not say a lot of stuff, but there are 2 main ones: the Khajit named Qadar Shaba, who will give you information about the Lower District, and the new follower J'ram Zeir. Other NPCs' voices will be greatly improved in the following versions.

- Added one new follower: J'ram Zeir (argonian sneaky archer) who is spending all his money in the Man's Last Hope. Talk to him, and see if you can convince him to join you!

- In this new district, there is a small Tavern called the Man's Last Hope. You can fully enjoy an entire new tavern atmosphere from 9 pm to 2 am (be sure to lower you music volume in your game options to fully enjoy it!)

- Overhauled the trading atmosphere of the Plains District, since Whiterun is supposed to be the trade center of all Skyrim: reworked Main Street full of stalls, reworked main Plaza, added Warehouses, etc.

- Added several houses. Each one of them hosts a whole new family.

- Added many new lore-friendly secondary NPCs. Each one of them has a unique life, including 6 merchants, one of whom is marriageable.

- Four new guard towers (north, north west, east and south) and more defensive structures including an overhauled main gate. All of those are patrolled by new guards, who live either in the new towers or in the guard barracks, which has been expanded. The North and East towers can only be accessed through the guard's barracks (just behind the Bannered Mare). Also added accessible defensive structures on the walls between the Plains and the Wind Districts.

- Added some animals

- Added a statue of Ysgramor facing Jorrvaskr

- Added lore friendly flora to give Whiterun an overhauled look

- All new characters, plants and items are lore-friendly as much as possible. This means I will not add any pine nor aspen. However there is a Pine optional file for those who would like to see some pines in Whiterun. The city book store only sells 1 skill books package (5 books) depending on the town's specialty. Hence, for Whiterun, the book store only sells 5 skill books for one skill (smithing) and sells a few others.

ChangeLog:

Version .26 (Current)- Navmesh cleaned, should fix major issues - Custom voiced NPCs are now LipSynched and enhanced

Help out

Give us feedback! If you have ideas, criticism or suggestions along those lines, please don't hesitate to share!
Join the project! If you are comfortable modding, we'd love to have you (and if you're experienced in Maya/Blender, PLEASE be in touch)!
If you like the mod, please remember to rate it!

Known Issues

ATTENTION: If you are still getting crashes, THIS might be your problem, apparently Skyrim has a limit of RAM usage, at 3.1 GB, it will crash. This is not VRAM btw, it is just RAM. See this video for more info:

http://skyrim.nexusmods.com/news/338//?

I've tested it, and it in fact IS the cause for CTDs, so I fear i can't do anything more to prevent CTDs or loading screen freezes.
I'm really really sorry. I hope I'll find a workaround or something

If an NPC gets stuck, use TC console command to move him. Don't forget to re-enter TC in the console to give the control back to the AI.
If Whiterun guards randomly attack certain new NPCs, here is a workaround: use the TCAI console command (this will Toggle Combat AI, which means NPCs will stop attacking anyone) and don't forget to type TCAI again before leaving Whiterun in order to put the Combat AI back on.

Compatibilities

100% COMPATIBLE with "Whiterun Outskirts Market"
100% COMPATIBLE with "Immersive Settlements"
85% COMPATIBLE with "Wet and Cold": the option "NPCs ignore rain" must be enabled - if not, new NPCs, including the prisoner, will have weird behaviours and do random things...
50% COMPATIBLE with "Populated Cities" Using both mods (or more) may severly hit your performance and cause CTDs
0% COMPATIBLE with "7K's Better Whiterun"
0% COMPATIBLE with "Open Cities"
0% COMPATIBLE with "Whiterun Expansion"

Credits

Bethesda
Bananasplit for the original Better Cities mod
amblingalong for starting this project on Skyrim
Tsewe, TWarrior, modders of BC
Whiterun Voice Actors: Tsewe, Vbleunh, JayJayMcYeah, Vulon
Chesko, varakz and many other modders for teaching us crucial modding tricks

Don't forget to rate it if you like or to encourage me!!

NEXUS PAGE
http://skyrim.nexusmods.com/mods/30046/?
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150 Comments
garretphoenix Aug 16 @ 5:14pm 
the voice acting means, you spend some money, and you even gave it an execution stand? wow!
Trainer Jared Aug 16 @ 8:47am 
I watched the video. The voice acting ensured that I will not be downloading. Everything else seems like a great idea.
Tree Jul 5 @ 5:28pm 
colides with everything
thane of swagville Jun 29 @ 6:46am 
...where is the "slum" now? :O
Luther Jun 22 @ 6:37am 
I'll do the voice acting for you, i feel i could improve on it.
assaultkid Jun 10 @ 1:11pm 
I'm to picky for this mod to work with me. If the voice acting was perfected and you didn't have 4-5 of the same fish vendors spamming in the walkway to bannered mare. Then it'd be frikkin great.

And it also might have somethin to do with the fact that i like the jarl. Great mod, if you ever do another 1, im sure it'll be 5x better and worth even a donation. +1 rated.
mr.gamer_man May 18 @ 12:31am 
could this mod work with more people in skyrim mod part 1?
russian kid May 17 @ 7:35pm 
the voice acting could definitely be a lot better than that. other than that i like the idea
Dutchie Apr 18 @ 4:54am 
my game always crashes when i reach the centre of whiterun (with the well and the inn) it freezes just before i step into the sqaure???? is there any way to fix this??
jose_a_segovia Mar 26 @ 1:01pm 
I suddenly got a problem with the added NPCs now on mute and sometimes skipping ahead in their dialogue. Hope something can be done to fix this if possible. Thanks.