The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

303 ratings
Better Cities Whiterun
File Size
0.850 MB
Jun 26, 2013 @ 9:22am
1 Change Note ( view )

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Better Cities Whiterun


Thanks to everyone for all your evluations and support :)

This mod was previously known as Bigger Whiterun. It is its continuing and has been hugely improved and enhanced. No more new versions will come out as Bigger Whiterun, only as Better Cities Whiterun.

Better Cities

Bananasplit's Better Cities was one of the best- and most popular- mods for Oblivion, turning lifeless, dull, and small towns into teeming metropolises one could actually get lost wandering. Since Bananasplit has said he has no interest in doing a similar mod for Skyrim, this project aims to do just that.


Better Whiterun Features (WIP)

- Added a whole new district called the Lower District. It is a lore friendly poor district with more than 15 NPCs, which 4 of them are CUSTOM VOICED, and each NPC has his own unique life, and story. 7 Custom Voiced NPCS. Some of them do not say a lot of stuff, but there are 2 main ones: the Khajit named Qadar Shaba, who will give you information about the Lower District, and the new follower J'ram Zeir. Other NPCs' voices will be greatly improved in the following versions.

- Added one new follower: J'ram Zeir (argonian sneaky archer) who is spending all his money in the Man's Last Hope. Talk to him, and see if you can convince him to join you!

- In this new district, there is a small Tavern called the Man's Last Hope. You can fully enjoy an entire new tavern atmosphere from 9 pm to 2 am (be sure to lower you music volume in your game options to fully enjoy it!)

- Overhauled the trading atmosphere of the Plains District, since Whiterun is supposed to be the trade center of all Skyrim: reworked Main Street full of stalls, reworked main Plaza, added Warehouses, etc.

- Added several houses. Each one of them hosts a whole new family.

- Added many new lore-friendly secondary NPCs. Each one of them has a unique life, including 6 merchants, one of whom is marriageable.

- Four new guard towers (north, north west, east and south) and more defensive structures including an overhauled main gate. All of those are patrolled by new guards, who live either in the new towers or in the guard barracks, which has been expanded. The North and East towers can only be accessed through the guard's barracks (just behind the Bannered Mare). Also added accessible defensive structures on the walls between the Plains and the Wind Districts.

- Added some animals

- Added a statue of Ysgramor facing Jorrvaskr

- Added lore friendly flora to give Whiterun an overhauled look

- All new characters, plants and items are lore-friendly as much as possible. This means I will not add any pine nor aspen. However there is a Pine optional file for those who would like to see some pines in Whiterun. The city book store only sells 1 skill books package (5 books) depending on the town's specialty. Hence, for Whiterun, the book store only sells 5 skill books for one skill (smithing) and sells a few others.


Version .26 (Current)- Navmesh cleaned, should fix major issues - Custom voiced NPCs are now LipSynched and enhanced

Help out

Give us feedback! If you have ideas, criticism or suggestions along those lines, please don't hesitate to share!
Join the project! If you are comfortable modding, we'd love to have you (and if you're experienced in Maya/Blender, PLEASE be in touch)!
If you like the mod, please remember to rate it!

Known Issues

ATTENTION: If you are still getting crashes, THIS might be your problem, apparently Skyrim has a limit of RAM usage, at 3.1 GB, it will crash. This is not VRAM btw, it is just RAM. See this video for more info:

I've tested it, and it in fact IS the cause for CTDs, so I fear i can't do anything more to prevent CTDs or loading screen freezes.
I'm really really sorry. I hope I'll find a workaround or something

If an NPC gets stuck, use TC console command to move him. Don't forget to re-enter TC in the console to give the control back to the AI.
If Whiterun guards randomly attack certain new NPCs, here is a workaround: use the TCAI console command (this will Toggle Combat AI, which means NPCs will stop attacking anyone) and don't forget to type TCAI again before leaving Whiterun in order to put the Combat AI back on.


100% COMPATIBLE with "Whiterun Outskirts Market"
100% COMPATIBLE with "Immersive Settlements"
85% COMPATIBLE with "Wet and Cold": the option "NPCs ignore rain" must be enabled - if not, new NPCs, including the prisoner, will have weird behaviours and do random things...
50% COMPATIBLE with "Populated Cities" Using both mods (or more) may severly hit your performance and cause CTDs
0% COMPATIBLE with "7K's Better Whiterun"
0% COMPATIBLE with "Open Cities"
0% COMPATIBLE with "Whiterun Expansion"


Bananasplit for the original Better Cities mod
amblingalong for starting this project on Skyrim
Tsewe, TWarrior, modders of BC
Whiterun Voice Actors: Tsewe, Vbleunh, JayJayMcYeah, Vulon
Chesko, varakz and many other modders for teaching us crucial modding tricks

Don't forget to rate it if you like or to encourage me!!

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Keyser Soze 7 Dec 22, 2017 @ 7:35am 
why not update steam too its a pain to go through game files praying that you dont break your game so please update the steam one
Rakuninja May 12, 2017 @ 4:48am 
I'd like to bring everyone's attention to the fact that this is being updated on Nexus, but hasn't been updated here.

The link to the nexus version is at the VERY end of the description post above:
Bakjevla Dec 3, 2016 @ 6:31am 
the voice acting npc's dont make any sound :(
Nod Lucario Sep 6, 2016 @ 7:54pm 
What're you mentioning by Whiterun Expansion in the 0% compatable section? Whiterun Expansion Alternate Entrance? The one that has an entrance behind the Bannered Mare?
csziklas20 Jul 9, 2016 @ 12:17pm 
You know voice acting goes a long way. The sound quality is not great on many of your characters. I think it may be wise to find a sound proof room somewhere (I know thats probally out of your budget). You can really tell the difference between your characters and the originals. You could also try sound editing on original voices. Other than that this looks really cool and something I'm sure alot of effort went into.
ImCanadianFrenchy Jul 4, 2016 @ 3:25pm 
Heimskr is still there?
itsaiah Jun 26, 2016 @ 10:30pm 
Ugh! do I want this mod or open cities? decisions decisions
Aragacki Jun 4, 2016 @ 8:15pm 
Everything except the lower district is utterly fantastic
Aragacki Jun 4, 2016 @ 8:14pm 
I loooove the concept, but honestly having it be almsot all boards and hard to navigate ruins makes it a bit hard to enjoy. Also the npc's clothes could lose a smidgen of variation. It looks fantastic from the outside and i like the dogs and skeevers roaming around. Also the npcs sure do love to float a lot and i can't see the outside of the tavern. I can go inside but just can't see it. With some tweaking i think this could be one of my favorite mods.
why Mar 25, 2016 @ 2:10pm 
yeah man im sorry but the voice acting is pretty bad