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Better Cities Whiterun
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0.850 MB
Jun 26, 2013 @ 9:22am
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Description
This mod was previously known as Bigger Whiterun. It is its continuing and has been hugely improved and enhanced. No more new versions will come out as Bigger Whiterun, only as Better Cities Whiterun.

Better Cities
Description

Bananasplit's Better Cities was one of the best- and most popular- mods for Oblivion, turning lifeless, dull, and small towns into teeming metropolises one could actually get lost wandering. Since Bananasplit has said he has no interest in doing a similar mod for Skyrim, this project aims to do just that.

*THE VIDEO IS FROM A PREVIOUS VERSION. SEVERAL CHANGES HAVE BEEN MADE SINCE.*

Better Whiterun Features (WIP)

- Added a whole new district called the Lower District. It is a lore friendly poor district with more than 15 NPCs, which 4 of them are CUSTOM VOICED, and each NPC has his own unique life, and story. 7 Custom Voiced NPCS. Some of them do not say a lot of stuff, but there are 2 main ones: the Khajit named Qadar Shaba, who will give you information about the Lower District, and the new follower J'ram Zeir. Other NPCs' voices will be greatly improved in the following versions.

- Added one new follower: J'ram Zeir (argonian sneaky archer) who is spending all his money in the Man's Last Hope. Talk to him, and see if you can convince him to join you!

- In this new district, there is a small Tavern called the Man's Last Hope. You can fully enjoy an entire new tavern atmosphere from 9 pm to 2 am (be sure to lower you music volume in your game options to fully enjoy it!)

- Overhauled the trading atmosphere of the Plains District, since Whiterun is supposed to be the trade center of all Skyrim: reworked Main Street full of stalls, reworked main Plaza, added Warehouses, etc.

- Added several houses. Each one of them hosts a whole new family.

- Added many new lore-friendly secondary NPCs. Each one of them has a unique life, including 6 merchants, one of whom is marriageable.

- Four new guard towers (north, north west, east and south) and more defensive structures including an overhauled main gate. All of those are patrolled by new guards, who live either in the new towers or in the guard barracks, which has been expanded. The North and East towers can only be accessed through the guard's barracks (just behind the Bannered Mare). Also added accessible defensive structures on the walls between the Plains and the Wind Districts.

- Added some animals

- Added a statue of Ysgramor facing Jorrvaskr

- Added lore friendly flora to give Whiterun an overhauled look

- All new characters, plants and items are lore-friendly as much as possible. This means I will not add any pine nor aspen. However there is a Pine optional file for those who would like to see some pines in Whiterun. The city book store only sells 1 skill books package (5 books) depending on the town's specialty. Hence, for Whiterun, the book store only sells 5 skill books for one skill (smithing) and sells a few others.

ChangeLog:

Version .26 (Current)- Navmesh cleaned, should fix major issues - Custom voiced NPCs are now LipSynched and enhanced

Help out

Give us feedback! If you have ideas, criticism or suggestions along those lines, please don't hesitate to share!
Join the project! If you are comfortable modding, we'd love to have you (and if you're experienced in Maya/Blender, PLEASE be in touch)!
If you like the mod, please remember to rate it!

Known Issues

ATTENTION: If you are still getting crashes, THIS might be your problem, apparently Skyrim has a limit of RAM usage, at 3.1 GB, it will crash. This is not VRAM btw, it is just RAM. See this video for more info:

http://skyrim.nexusmods.com/news/338//?

I've tested it, and it in fact IS the cause for CTDs, so I fear i can't do anything more to prevent CTDs or loading screen freezes.
I'm really really sorry. I hope I'll find a workaround or something

If an NPC gets stuck, use TC console command to move him. Don't forget to re-enter TC in the console to give the control back to the AI.
If Whiterun guards randomly attack certain new NPCs, here is a workaround: use the TCAI console command (this will Toggle Combat AI, which means NPCs will stop attacking anyone) and don't forget to type TCAI again before leaving Whiterun in order to put the Combat AI back on.

Compatibilities

100% COMPATIBLE with "Whiterun Outskirts Market"
100% COMPATIBLE with "Immersive Settlements"
85% COMPATIBLE with "Wet and Cold": the option "NPCs ignore rain" must be enabled - if not, new NPCs, including the prisoner, will have weird behaviours and do random things...
50% COMPATIBLE with "Populated Cities" Using both mods (or more) may severly hit your performance and cause CTDs
0% COMPATIBLE with "7K's Better Whiterun"
0% COMPATIBLE with "Open Cities"
0% COMPATIBLE with "Whiterun Expansion"

Credits

Bethesda
Bananasplit for the original Better Cities mod
amblingalong for starting this project on Skyrim
Tsewe, TWarrior, modders of BC
Whiterun Voice Actors: Tsewe, Vbleunh, JayJayMcYeah, Vulon
Chesko, varakz and many other modders for teaching us crucial modding tricks

Don't forget to rate it if you like or to encourage me!!

NEXUS PAGE
http://skyrim.nexusmods.com/mods/30046/?
132 Comments
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Dovahkiin Aug 20 @ 3:52pm 
PLEASE MAKE MORE BETTER CITIES LIKE THIS!
daltonwatson1997 Aug 16 @ 7:08pm 
Nar Whal, just go cry somewhere else. If you don't like the mod, then don't touch it. Just shut up.
Nar-Whal Crusader Aug 11 @ 11:23am 
THATS TERRIBLE
Nar-Whal Crusader Aug 11 @ 11:23am 
IT LOOKS LIK ANOTHER CITY FROM AN OLDER GAME
Nar-Whal Crusader Aug 11 @ 11:23am 
terible VOICES AND WHAT TEHY SAY IS HORRIBLE AND HOW THEY SAY IT MAKE IT MORE SKYRIM NOT LIKE AN OLDER GAME
Bananawolf 64 Aug 2 @ 8:20pm 
it lags me out and freezes on the loading screen when im exiting jorvasksdgd ill uninstall until this is fixed and please keep me updated on it.
molson Jul 23 @ 10:44am 
does this affect breezehome at all because game crashes when i enter
dhsora95 Jul 19 @ 7:57pm 
Fres fish guy reminds me of Aladdin...
NewCynic Jul 16 @ 2:40am 
None of the additional NPCs have audio
Hi, first of all great mod, BUT for some reason NPC's are randomly becoming hostile, and are attacking me or each other and just a few minutes ago a gaurd I was just talking walked for a few metres and then drew her sword and attacked me, not to mention all of whiterun after that, also im starting to find dead bodies and dogs around whiterun, could either fix this or tell me how to fix it, thanks, you make whiterun look badass