The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Dragonlord Castle 2.4
 
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File Size
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1.110 MB
Mar 9, 2012 @ 10:11am
Jan 4, 2013 @ 10:45am
44 Change Notes ( view )

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Dragonlord Castle 2.4

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Description
This is my a castle fit for a Dragon Lord!

I am constantly adding new content! Check out the change log :)

***Designed for use with the "Unlimited Bookshelf" Mod to use the storage room effectively****

Current Features:
- Massive Main Hall with 5 merchants and Alchemy / forge / cooking / enchantment tables
- Massive Library with a live Dragon + spell merchant
- Massive Pool Room with Live Dragon and one of the most intricate wall structures ever created
- Massive Private quarters with lots of places for decorations
- Treasure room with many manaquins and weapon cases
- And it keeps going!

**All storage containers are static meaning I will not remove anything and can be used now to store items.**

To access:

**
House is located due south of Whiterun on the hill and shows as a
marker on your map! Read release notes for details
Additionally you can use 'coc massive2' to directly access the mod.
**
If you want your spouse to move to the castle - try using this:

http://skyrim.nexusmods.com/downloads/file.php?id=11370

Release Notes:

2.4 - Jan 4 2013

- Added Dragon Priest Mask storage to private quarters closet
- Modified fireplace sound and flames in private quarters closet
- Added a few decorations
- added COC spawn point at entrance to private quarters.

- fixed roof panel in main hall

2.3 - Dec 28 2012

-Added Walk in closet to the private quarters (yes the door works now :) )
-Added Treasture area in pool room (WIP)
-Added stable area to front of Castle (WIP)
-Added some Dragon skulls to castle exterior
-Added some landscaping to the front including new staircase down hill
-Added some table decorations in sleeping chambers
-Added various dectoration in rooms

-Fixed floor alignment on upper deck of storage room
-Fixed wall texture issue on left side of main entrance
-Fixed floor texture on entrance to Library
-Fixed wall in the back of archery hall
-Fixed floor texture to the left of the main hall throne
-Fixed wall alignment in alchemy room
-Fixed books in private office
-Fixed guards showing up as 'GUARD 1' - Should show now as "Quarters Guards"
-Fixed waterfall in pool room, not splashing on floor now and mops no longer needed

-Many optimizations all over



2.21 - Dec 26 2012

- reset upload package to resolve issue with old version of the mod being posted on Steam. If you don't see trap doors in the alchemy / armor rooms that lead to the storage room, delete massive2.esp from your data folder and re-launch game. Allow Dragon Lord casle to re-synch before playing game!


2.2 - Sept 3 2012

-Set all rooms to 'NoRespawn' Encounter area

- (Storage room)Reworked storage shelves to take advantage of unlimited bookshelves
- (Storage room) Replaced all shelves in the storage room
- (Storage room) Created NavMesh for Storage room so follower will accompany you
- (Storage room) Added a bunch of new shelves on main level and top level
- (Storage room) Added a table that can accept items like a bookshelf
- (Storage room) Added bins for storage on floor for Ingot or bulk storage
- (Storage room) Added trap doors to teleport to Alchemy and Armory rooms
- (Storage room) Added flame sconces to light up the place

- (Alchemy room) Added 3 new storage shelves
- (Alchemy room) Shrunk storage cases in the Alchemy room to free up some space
- (Alchemy room) Added storage shelf by cooking area for ingredients
- (Alchemy room) Converted existing shelf to bookshelf in alchemy room

- (Main Hall) Replaced entrance flickering light with Omni Sunlight
- (Main Hall) Corrected Some NavMesh
- (Main Hall) Corrected flash when walking from Main Hall to Treasury Room
- (Main Hall) Adjusted Alchemy and Enchanting tables in main hall to correct clipping
- (Main Hall) Cleaned up floor alignment issue in connecting tunnel from Main Hall to treasury room
- (Main Hall) Added table in cooking area that you can put food on
- (Main Hall) Added large quantity of Salt to Cook NPC for purchase
- (Main Hall) Added bookshelf for putting ingredients in cooking area

- (Forge Room) Pinned NPC to one location to try and contain her crankiness
- (Forge Room) Added Bo

2.1 - Aug 28 2012

- Did a lot of player testing (yes actually played game for a while :) )
- Tested with Dawnguard DLC - updates actually make things a whole lot more stable and fixes lighting issues
- Added 2 small treasure chests at entrance - found myself wanting them to just dump off loot and head back out quickly
- modified pedestal at entrance so you can place book back if you mistakely take it - use just like a bookshelf
- added a couple more decorations to main hall
- added a couple display cases to armory room


2.0 - June 4 2012

-Added Storage room behind the throne for those looking for supplies
(THIS ROOM IS NOT FULLY STOCKED YET)
-Added Storage room entrance behind throne and down stairs
-Added open chest in the Private quarters are requested for dropping loot
-Added open chest in main hall as requested
-Added manufacturing materials to merchant in Armoury
-Added Ingredients to merchant in Alchemy room
-Added Mannequin in private quarters by request
-Added more decorations to private quarters
-Changed flute player actions and added flute sounds
-Added child to main hall to play around and rummage through things
- Fixed a bunch of graphcal glitches that were annoying me


1.99 - May 13 2012

- Replaced Guards at the throne to make them not aggress
- Added a guards at all entry points
- Modified lighting in the Smithing room
- fixed clipping issue by front entrance
- added Cooking pot near bakery area
- added a couple of maidens to wander around for filler
- corrected light by cooking area
- fixed issue with Sarah having no starting gold
- added 10 more shield mount points at back of main hall
- started lighting some trees in the pool room
- created stand and book to detail Mod updates and usage
- added storage Satchel to Alchemy and Enchantment table
- moved bounding box on armory to get rid of flash as you walk in
- added table and decorations in cooking area
- added food storage barrels in cooking area
- added display cases by the entrance to main hall
- added decorations to main table
- added sitting area in private quarters
- added 24 weapon racks to archery range
- added 6 more display cases to private quarters
- added guards in private quarters
- added over 120 more book storage slots to library
- added a bunch of skins
- modified manaquins in armory to try to resolve activation issue




Due to limitations on Steam, full patch notes available by reading book at entrance to main hall



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504 Comments
Aneesa Mar 20 @ 6:37pm 
its awesome
mariapilar.lozada317 Dec 16, 2015 @ 2:58pm 
Can your wife and kid live in it?
vcpilbeam Nov 10, 2015 @ 11:50am 
how do you downlod it
Viking Baby Sep 24, 2015 @ 9:25pm 
I like it. A lot. But just for laughs, "you can use 'coc massive2' to directly access the mod".
eve.nacona  [author] Sep 19, 2015 @ 6:43pm 
@Dragon .. should be coc massive2 if I remember right Has been over 2 years since I last worked on it .. :)
Hype Beastys Aug 20, 2015 @ 12:14pm 
what is the coc


[Youtuber] Drkload74/Michael Jul 10, 2015 @ 7:16pm 
if u remove the mod and u have stuuf in anything or on itwill disappear next time u get the mod so nothing to be scared of Marx :D
mcmlmc May 25, 2015 @ 11:19am 
I removed the mod then activated it again and all the stuff in the castle I put in there were gone. Nothing to cry over but now I'm scared to put things in there that are of value.
Canadian Dragon Apr 30, 2015 @ 5:57pm 
@Brennan13 I see that idea, but isn't the point of a private quarters is for them to be, ya know, private?
The Mormon Grasshopper Apr 11, 2015 @ 5:56am 
its really good, but could you please fix so that followers can follow you to every room? they wont go into the private quarters or the pool