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Dragonlord Castle 2.4
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File Size:
Posted:
Updated:
1.110 MB
Mar 9, 2012 @ 10:11am
Jan 4, 2013 @ 10:45am
44 change notes ( view )
Description
This is my a castle fit for a Dragon Lord!

I am constantly adding new content! Check out the change log :)

***Designed for use with the "Unlimited Bookshelf" Mod to use the storage room effectively****

Current Features:
- Massive Main Hall with 5 merchants and Alchemy / forge / cooking / enchantment tables
- Massive Library with a live Dragon + spell merchant
- Massive Pool Room with Live Dragon and one of the most intricate wall structures ever created
- Massive Private quarters with lots of places for decorations
- Treasure room with many manaquins and weapon cases
- And it keeps going!

**All storage containers are static meaning I will not remove anything and can be used now to store items.**

To access:

**
House is located due south of Whiterun on the hill and shows as a
marker on your map! Read release notes for details
Additionally you can use 'coc massive2' to directly access the mod.
**
If you want your spouse to move to the castle - try using this:

http://skyrim.nexusmods.com/downloads/file.php?id=11370

Release Notes:

2.4 - Jan 4 2013

- Added Dragon Priest Mask storage to private quarters closet
- Modified fireplace sound and flames in private quarters closet
- Added a few decorations
- added COC spawn point at entrance to private quarters.

- fixed roof panel in main hall

2.3 - Dec 28 2012

-Added Walk in closet to the private quarters (yes the door works now :) )
-Added Treasture area in pool room (WIP)
-Added stable area to front of Castle (WIP)
-Added some Dragon skulls to castle exterior
-Added some landscaping to the front including new staircase down hill
-Added some table decorations in sleeping chambers
-Added various dectoration in rooms

-Fixed floor alignment on upper deck of storage room
-Fixed wall texture issue on left side of main entrance
-Fixed floor texture on entrance to Library
-Fixed wall in the back of archery hall
-Fixed floor texture to the left of the main hall throne
-Fixed wall alignment in alchemy room
-Fixed books in private office
-Fixed guards showing up as 'GUARD 1' - Should show now as "Quarters Guards"
-Fixed waterfall in pool room, not splashing on floor now and mops no longer needed

-Many optimizations all over



2.21 - Dec 26 2012

- reset upload package to resolve issue with old version of the mod being posted on Steam. If you don't see trap doors in the alchemy / armor rooms that lead to the storage room, delete massive2.esp from your data folder and re-launch game. Allow Dragon Lord casle to re-synch before playing game!


2.2 - Sept 3 2012

-Set all rooms to 'NoRespawn' Encounter area

- (Storage room)Reworked storage shelves to take advantage of unlimited bookshelves
- (Storage room) Replaced all shelves in the storage room
- (Storage room) Created NavMesh for Storage room so follower will accompany you
- (Storage room) Added a bunch of new shelves on main level and top level
- (Storage room) Added a table that can accept items like a bookshelf
- (Storage room) Added bins for storage on floor for Ingot or bulk storage
- (Storage room) Added trap doors to teleport to Alchemy and Armory rooms
- (Storage room) Added flame sconces to light up the place

- (Alchemy room) Added 3 new storage shelves
- (Alchemy room) Shrunk storage cases in the Alchemy room to free up some space
- (Alchemy room) Added storage shelf by cooking area for ingredients
- (Alchemy room) Converted existing shelf to bookshelf in alchemy room

- (Main Hall) Replaced entrance flickering light with Omni Sunlight
- (Main Hall) Corrected Some NavMesh
- (Main Hall) Corrected flash when walking from Main Hall to Treasury Room
- (Main Hall) Adjusted Alchemy and Enchanting tables in main hall to correct clipping
- (Main Hall) Cleaned up floor alignment issue in connecting tunnel from Main Hall to treasury room
- (Main Hall) Added table in cooking area that you can put food on
- (Main Hall) Added large quantity of Salt to Cook NPC for purchase
- (Main Hall) Added bookshelf for putting ingredients in cooking area

- (Forge Room) Pinned NPC to one location to try and contain her crankiness
- (Forge Room) Added Bo

2.1 - Aug 28 2012

- Did a lot of player testing (yes actually played game for a while :) )
- Tested with Dawnguard DLC - updates actually make things a whole lot more stable and fixes lighting issues
- Added 2 small treasure chests at entrance - found myself wanting them to just dump off loot and head back out quickly
- modified pedestal at entrance so you can place book back if you mistakely take it - use just like a bookshelf
- added a couple more decorations to main hall
- added a couple display cases to armory room


2.0 - June 4 2012

-Added Storage room behind the throne for those looking for supplies
(THIS ROOM IS NOT FULLY STOCKED YET)
-Added Storage room entrance behind throne and down stairs
-Added open chest in the Private quarters are requested for dropping loot
-Added open chest in main hall as requested
-Added manufacturing materials to merchant in Armoury
-Added Ingredients to merchant in Alchemy room
-Added Mannequin in private quarters by request
-Added more decorations to private quarters
-Changed flute player actions and added flute sounds
-Added child to main hall to play around and rummage through things
- Fixed a bunch of graphcal glitches that were annoying me


1.99 - May 13 2012

- Replaced Guards at the throne to make them not aggress
- Added a guards at all entry points
- Modified lighting in the Smithing room
- fixed clipping issue by front entrance
- added Cooking pot near bakery area
- added a couple of maidens to wander around for filler
- corrected light by cooking area
- fixed issue with Sarah having no starting gold
- added 10 more shield mount points at back of main hall
- started lighting some trees in the pool room
- created stand and book to detail Mod updates and usage
- added storage Satchel to Alchemy and Enchantment table
- moved bounding box on armory to get rid of flash as you walk in
- added table and decorations in cooking area
- added food storage barrels in cooking area
- added display cases by the entrance to main hall
- added decorations to main table
- added sitting area in private quarters
- added 24 weapon racks to archery range
- added 6 more display cases to private quarters
- added guards in private quarters
- added over 120 more book storage slots to library
- added a bunch of skins
- modified manaquins in armory to try to resolve activation issue




Due to limitations on Steam, full patch notes available by reading book at entrance to main hall



482 Comments
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lonewolf Oct 8 @ 7:57am 
Great.
SGTIzie Sep 13 @ 1:37am 
hey, i try to load the game but it closes straight after, is there anything required for this mod that i should know about, any help would be great...
Hosscatt Sep 5 @ 5:23am 
A lot of stuff is Steal if you try to take it ,why cant really own this nice castle ?
specialbats Aug 31 @ 12:42pm 
This would really be complete with a few gaurds (one follower, maybe,) a maid, a bard, and a quarters room for such.
Gamer1980Man Aug 29 @ 7:27am 
Nice Look
caza Aug 29 @ 6:57am 
very beautyful! sooooo nice! but the golden dragon on the pool is alive! hes looking around an if i shot them, he's gonna kill me1
SoulSharD Aug 14 @ 2:52am 
"Additionally you can use 'coc massive2' to directly access the mod."

That just made my day. Thank you.
bylaw Aug 9 @ 10:24am 
Dude, where am I suppose to put my children and followers?
Also, how about a few trophy bases and few less storage/display cases.
It would be nice if the living quarters were a little more convenient to access or did not need to transition. Otherwise, a good looking mod.
smilemore Jul 28 @ 11:25am 
epic mod. really enjoying it, cheers
9tailedfoxdragon Jul 20 @ 9:29pm 
Dear eve.nacona, I would like to enjoy your mod but out of the 140 mods i have, someones mod is crashing the game so i ran BOSS and it said this mod, the dark brotherhood resurrecton part 1,South dragonbridge, the hawks nest, the aldmeri dominion and woodland sanctuary have deleted navmeshes and could be causing the crashes on my game and i thinks its a compatiblity issue with these other mods. Is your mod compatible with these mods ?