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Dragonlord Castle 2.4
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File Size:
Posted:
Updated:
1.110 MB
Mar 9, 2012 @ 10:11am
Jan 4, 2013 @ 10:45am
44 change notes ( view )

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Description
This is my a castle fit for a Dragon Lord!

I am constantly adding new content! Check out the change log :)

***Designed for use with the "Unlimited Bookshelf" Mod to use the storage room effectively****

Current Features:
- Massive Main Hall with 5 merchants and Alchemy / forge / cooking / enchantment tables
- Massive Library with a live Dragon + spell merchant
- Massive Pool Room with Live Dragon and one of the most intricate wall structures ever created
- Massive Private quarters with lots of places for decorations
- Treasure room with many manaquins and weapon cases
- And it keeps going!

**All storage containers are static meaning I will not remove anything and can be used now to store items.**

To access:

**
House is located due south of Whiterun on the hill and shows as a
marker on your map! Read release notes for details
Additionally you can use 'coc massive2' to directly access the mod.
**
If you want your spouse to move to the castle - try using this:

http://skyrim.nexusmods.com/downloads/file.php?id=11370

Release Notes:

2.4 - Jan 4 2013

- Added Dragon Priest Mask storage to private quarters closet
- Modified fireplace sound and flames in private quarters closet
- Added a few decorations
- added COC spawn point at entrance to private quarters.

- fixed roof panel in main hall

2.3 - Dec 28 2012

-Added Walk in closet to the private quarters (yes the door works now :) )
-Added Treasture area in pool room (WIP)
-Added stable area to front of Castle (WIP)
-Added some Dragon skulls to castle exterior
-Added some landscaping to the front including new staircase down hill
-Added some table decorations in sleeping chambers
-Added various dectoration in rooms

-Fixed floor alignment on upper deck of storage room
-Fixed wall texture issue on left side of main entrance
-Fixed floor texture on entrance to Library
-Fixed wall in the back of archery hall
-Fixed floor texture to the left of the main hall throne
-Fixed wall alignment in alchemy room
-Fixed books in private office
-Fixed guards showing up as 'GUARD 1' - Should show now as "Quarters Guards"
-Fixed waterfall in pool room, not splashing on floor now and mops no longer needed

-Many optimizations all over



2.21 - Dec 26 2012

- reset upload package to resolve issue with old version of the mod being posted on Steam. If you don't see trap doors in the alchemy / armor rooms that lead to the storage room, delete massive2.esp from your data folder and re-launch game. Allow Dragon Lord casle to re-synch before playing game!


2.2 - Sept 3 2012

-Set all rooms to 'NoRespawn' Encounter area

- (Storage room)Reworked storage shelves to take advantage of unlimited bookshelves
- (Storage room) Replaced all shelves in the storage room
- (Storage room) Created NavMesh for Storage room so follower will accompany you
- (Storage room) Added a bunch of new shelves on main level and top level
- (Storage room) Added a table that can accept items like a bookshelf
- (Storage room) Added bins for storage on floor for Ingot or bulk storage
- (Storage room) Added trap doors to teleport to Alchemy and Armory rooms
- (Storage room) Added flame sconces to light up the place

- (Alchemy room) Added 3 new storage shelves
- (Alchemy room) Shrunk storage cases in the Alchemy room to free up some space
- (Alchemy room) Added storage shelf by cooking area for ingredients
- (Alchemy room) Converted existing shelf to bookshelf in alchemy room

- (Main Hall) Replaced entrance flickering light with Omni Sunlight
- (Main Hall) Corrected Some NavMesh
- (Main Hall) Corrected flash when walking from Main Hall to Treasury Room
- (Main Hall) Adjusted Alchemy and Enchanting tables in main hall to correct clipping
- (Main Hall) Cleaned up floor alignment issue in connecting tunnel from Main Hall to treasury room
- (Main Hall) Added table in cooking area that you can put food on
- (Main Hall) Added large quantity of Salt to Cook NPC for purchase
- (Main Hall) Added bookshelf for putting ingredients in cooking area

- (Forge Room) Pinned NPC to one location to try and contain her crankiness
- (Forge Room) Added Bo

2.1 - Aug 28 2012

- Did a lot of player testing (yes actually played game for a while :) )
- Tested with Dawnguard DLC - updates actually make things a whole lot more stable and fixes lighting issues
- Added 2 small treasure chests at entrance - found myself wanting them to just dump off loot and head back out quickly
- modified pedestal at entrance so you can place book back if you mistakely take it - use just like a bookshelf
- added a couple more decorations to main hall
- added a couple display cases to armory room


2.0 - June 4 2012

-Added Storage room behind the throne for those looking for supplies
(THIS ROOM IS NOT FULLY STOCKED YET)
-Added Storage room entrance behind throne and down stairs
-Added open chest in the Private quarters are requested for dropping loot
-Added open chest in main hall as requested
-Added manufacturing materials to merchant in Armoury
-Added Ingredients to merchant in Alchemy room
-Added Mannequin in private quarters by request
-Added more decorations to private quarters
-Changed flute player actions and added flute sounds
-Added child to main hall to play around and rummage through things
- Fixed a bunch of graphcal glitches that were annoying me


1.99 - May 13 2012

- Replaced Guards at the throne to make them not aggress
- Added a guards at all entry points
- Modified lighting in the Smithing room
- fixed clipping issue by front entrance
- added Cooking pot near bakery area
- added a couple of maidens to wander around for filler
- corrected light by cooking area
- fixed issue with Sarah having no starting gold
- added 10 more shield mount points at back of main hall
- started lighting some trees in the pool room
- created stand and book to detail Mod updates and usage
- added storage Satchel to Alchemy and Enchantment table
- moved bounding box on armory to get rid of flash as you walk in
- added table and decorations in cooking area
- added food storage barrels in cooking area
- added display cases by the entrance to main hall
- added decorations to main table
- added sitting area in private quarters
- added 24 weapon racks to archery range
- added 6 more display cases to private quarters
- added guards in private quarters
- added over 120 more book storage slots to library
- added a bunch of skins
- modified manaquins in armory to try to resolve activation issue




Due to limitations on Steam, full patch notes available by reading book at entrance to main hall



453 Comments
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Ollie y0 Mar 29 @ 5:14am 
Whoa! looks awesome!
HarryK Mar 24 @ 1:39pm 
it's frickin epic
HarryK Mar 24 @ 1:39pm 
anyone else think what i think?
KillerDogGaming Mar 13 @ 7:41am 
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MWGaming Mar 12 @ 9:44pm 
Simply Amazing!
Lone Wolf Mar 7 @ 7:04pm 
THIS PLACE IS AWESOME. By far the best house mod, I've seen. I love the dragons that are everywhere. And I feel like a Jarl. 0.0 But, there were a few things that were bumming. First of all, like @Hayles1, I wish there were beds for kids to sleep. And possibly a chamber for all those people in the hall. I feel bad for them.:) And the bard, Jon, only plays flute, and he isn't interactive, in fact most people aren't, such as the dog or kid, Hamming. Otherwise, I LOVE LOVE LOVE this mod, and am still happy with it, just want to suggest improvements. ;D
copley28 Mar 3 @ 2:42am 
hayles, i absolutely adore Ego-draconic...... the music is epic....
richdebbie Mar 2 @ 9:43pm 
Is there space for lets say 20 odd horses?
Hayles1 Mar 1 @ 6:14am 
This is one of the first mods I downloaded. Mainly because it reminded me of Divine Divinity 2 Ego Draconis/Dragon Knight. I've been using it for 10 or so months, and only recently discovered the swimming pool. This is a gorgeous abode, and whilst I explore other house/castle mods, I always come back to yours. My only disappointment comes not from your mod, but a general limitation in-game where I can't bring the other half and kids to live there (oh the games of hide and seek we could have). But I adore this mod and congratulate you on managing to bring some element of DD2 (even if you didn't mean to) into the land of Skyrim. Thank you for making my favourite house/castle-home mod.
(GER)turtlenax Feb 25 @ 5:42am 
House is located due south of Whiterun on the hill and shows as a
marker on your map! Read release notes for details
Additionally you can use 'coc massive2' to directly access the mod.