Portal 2

Portal 2

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Death Surrounds You

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Death Surrounds You

Little bit Difficult and complicated.

Please enjoy then rate and leave a comment. Thanks.

Difficulty : Medium/Hard.
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SpielSatzFail Sep 5, 2017 @ 12:37pm 
In general, I like sophisticated chambers with lots of corners to explore. As long as everything makes sense and can be put together. I started with a good feeling. I spent maybe 20mins in this chamber now, I'm close to opening the exit, but there's SO MUCH stuff there, countless cubes and you don't know which one to take at which spot in which part of your progress. I'm just tired and confused of all of this stuff. Sorry.
If you keep in mind not to overwhelm the player you could be a good chamber bulider. But who am I to say, my own chamber may be quite complex and confusing in a similar way.
That Greek Guy Jul 3, 2013 @ 4:24am 
ok its better now but still has some issues. You can get trapped in last turret room because there is no white panel at the exit door room. since you cant access it until you disable the fizzler you can have a white surface in there and it wont break the puzzle. Also there are no indications as to what deactivates the fizzlers around the ball button which is annoying. Also you should really remove the fizzler above the lasers at the first room, its really pointless. Still i had fun this time.
Braig46  [author] Jul 3, 2013 @ 2:59am 
#Updated, again lol :)
Kai-Kai Jul 3, 2013 @ 1:29am 
ok :D and i get ur point about the antlines in a small room lol
Braig46  [author] Jul 3, 2013 @ 1:14am 
@kaiGallade •エルレイド• :
I have to thank you for all of this :D
Actually I wanted to make it complicated at the beginning but now I think I exaggerated !
I'm gonna make some changes to make the first part of the test chamber look better and clearer to understand but let's keep it a little bit hard to do. I don't think antlines well be a good idea in a small room, it will make it kind of "nested". I'm new here and I'll try my best to make a better test chambers in the future :)

Kai-Kai Jul 2, 2013 @ 5:27pm 
like the map u played of mine was simple and wasnt composed of different rooms. i knew that if i used antlines ppl would understand how the buttons are connected together. also the test u made was really cramped which made it hard to manuever around. in my test i added more space so that u can take a look around and see all the connections and plan out how to solve this test. on your test there the room was seperated on side with buttons and gel and the other with turrets. i couldnt see what the purposes was to go over there because i didnt know if there was a butoon over there. Well thanks for listening to me and i hope this makes u a better mappper. :D
Kai-Kai Jul 2, 2013 @ 5:19pm 
im sorry to say this but i had no idea what to do. when i first entered the chamber i was looking at 3 buttons. one button dropped a cube one button dropped a discouragement redirection cube and a button with repulsion gel. i didnt know what to do first. was i supposed to press this first, how is that button connected to this, is the cube supposed to go on this button or that, do i put gel first, do i take out the turrets first. i was confused. all those laser fields didnt help because i had to restart everything. also i prefer u use the antlines instead of signage i had no idea what the buttons connected to at all. thanks!! :D try making maps similar to the game it has to be aperture science!
Braig46  [author] Jul 2, 2013 @ 9:47am 
@That greek guy :
Yesterday and today, I've been working hard for some improvements, I hope you will like it now :)
Braig46  [author] Jul 1, 2013 @ 3:10pm 
@That greek guy :
I'm really thankful my friend, that was sincere and frank from you part, as a first testchamber it needed someone to give a good evaluation like you did, I'm going to take all what you said in consideration, I'm going to fix somethings and I'll try to make a better chambers in the future !
I really appreciated your criticism
That Greek Guy Jul 1, 2013 @ 9:54am 
This wasnt very good. Pretty easy and frustrating because of the turrets. The pointless rooms that just showed you other parts of the chamber and lead to dead ends with funnels were terrible and a waste of time. The puzzles were very obvious with the only confusing thing being the fact that every room had 10 difirent switches and you had to try them all to see what they do. The worst part was the room you have to solve on the right of the random companion cube which was like connectiong dots and required 0 skill of any kind. Also the timer on the exit gives you so much time that its pointless. Only good thing is that it was visually good so there you go.