Portal 2

Portal 2

990 ratings
SKAoD - Boss Fight Stages 1-4
 
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83.581 MB
Jun 19, 2013 @ 8:06pm
Jun 19, 2013 @ 9:21pm
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SKAoD - Boss Fight Stages 1-4

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Description
The Scary Killer Arm of Doom is back, and is ready to fight. Face it in its own constructed AI Chamber, an AI made for fighting, ''building itself, out of itself'' - Rattmann. So, enter if you will, but the arm is waiting, don't be SKAoD to fight it...

Known Bugs:

1) Yes, the arm can go through walls. Due to the way its made, that can't be prevented.

2) (Stage 3 Spoiler, don't read unless it glitches here) If the Blade Arm attaches in the wrong spot, just type ''Kill'' or ''Reload'' into the console. That will cause you to respawn in the point of time right after defeating the previous arm, and will usually cause the base to remain in the correct position while the new arm attaches. this is a fairly rare occurence

3) You need BEEmod to see the energy balls correctly.

3) The arm can sometimes drop you inside the collision of other things around it, although this is fairly rare as well.



Hints for N00bz: (Don't use until after trying out the map!)
________________________________________________________________________________

1st Stage:

Dodge the energy balls.

2nd Stage:
Hide near the oil spill to get the arm to break the white gel pipe with bombs.
Splat gel under the bombs, then portal them through the highest panel at the SKAoD Power Generator.

3rd Stage:
Try not to stop running.
Stand on the panel with the ledge and wait for the saw to break the pipe. After it reaches you, jump off and get back on to break it without being killed.

4th Stage:
Crouch or hide behind the pillar to avoid the spinning energy ball turret.
To end the map, shoot across to the top of the SKAoD Generator and press the button. This will trigger an explosion. To avoid dying from this, take shelter in the entry room and press the end map button near the starting area.
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101 Comments
Light Warrior Jun 11 @ 7:50pm 
One of the most terrible boss fights I've seen here, in terms of quality and execution. Its innovation is brilliant, as well as its intimidation factor. However, the fiend has multiple tricks up its sleeve, and though such diversity is also an extremely good thing, the player has no time to get acclimated to such tactics. No tutorial, no preparation? Also, portal surfaces are useless, because while they will support the formation of portals, the player cannot pass through them. I also see no useful purpose for the button at the very beginning. An opt-out? Just... why??
DarkChili Mar 3 @ 8:15pm 
One annoying bug, he can grab, pick up bomb at the same time.
Ghemnioc Jan 27 @ 9:12pm 
Please make SKAod 2 with more stages and slightly better ai
dr memz Jun 6, 2016 @ 5:21am 
if SKAod is dead why is the claw still moveing.. dun dun duuuuuuu dun plot twist SKAod is not dead
[_THO_]Cyberian May 20, 2016 @ 6:50pm 
when i'm on the panel with the ledge on it the SKAoD won't reach me. can you fix it?
𝐂𝐀𝐌𝐁𝐄𝐍  [author] May 14, 2016 @ 12:14am 
i don't script.
Batcat ʕ•ᴥ•ʔ May 14, 2016 @ 12:07am 
Is this all scripted or made with entities ? :0
Cman1O1Dalek Mar 12, 2016 @ 1:11pm 
it can have turrets and BPSs and then well maybe somthing new..
Cman1O1Dalek Mar 12, 2016 @ 1:10pm 
maybe a beta version
𝐂𝐀𝐌𝐁𝐄𝐍  [author] Feb 16, 2016 @ 3:39pm 
i don't know